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Hot Fix - 1.3.343
#21
Posted 08 October 2014 - 06:44 PM
#22
Posted 08 October 2014 - 07:29 PM
#23
Posted 08 October 2014 - 07:33 PM
#25
Posted 08 October 2014 - 07:41 PM
I don't care if it isn't a "hard restriction" but seriously? 3 games (only 3 games of the day) in a row?
#26
Posted 08 October 2014 - 08:22 PM
#27
Posted 08 October 2014 - 08:35 PM
#28
Posted 08 October 2014 - 08:49 PM
Flying Fox 333, on 08 October 2014 - 06:41 PM, said:
Yeah well the change wasn't even a couple hours old and Russ was already filling his pants and putting up polls to have the player base second guess him. The 1st one got bugged out somehow and the second poll he vowed to leave up for a week. They put out the call on the launcher and facebook to get people to come vote. The Yes vote started outstripping the no vote once the UK players woke up ans saw it. Next time I checked the poll had been closed when the Yes vote had pulled even further ahead of the No votes and Russ decided to revert the change without looking at the poll and without giving people at least a weekend to see if the initial balance gains were working.
I like the Russ is talking to us more and asking for our opinions and ideas. I don't like how he appears to be incapable of making changes to the game for fear of how a segment of the population will react. It would be one thing if it had been left up for a couple weeks and people were uncomfortable with it with no real gains match balance. That isn't what happened though. He responded to whining without letting the data come in. This bodes ill for any changes or additions moving forward.
#29
Posted 08 October 2014 - 08:53 PM
ThomasMarik, on 08 October 2014 - 08:49 PM, said:
Yeah well the change wasn't even a couple hours old and Russ was already filling his pants and putting up polls to have the player base second guess him. The 1st one got bugged out somehow and the second poll he vowed to leave up for a week. They put out the call on the launcher and facebook to get people to come vote. The Yes vote started outstripping the no vote once the UK players woke up ans saw it. Next time I checked the poll had been closed when the Yes vote had pulled even further ahead of the No votes and Russ decided to revert the change without looking at the poll and without giving people at least a weekend to see if the initial balance gains were working.
I like the Russ is talking to us more and asking for our opinions and ideas. I don't like how he appears to be incapable of making changes to the game for fear of how a segment of the population will react. It would be one thing if it had been left up for a couple weeks and people were uncomfortable with it with no real gains match balance. That isn't what happened though. He responded to whining without letting the data come in. This bodes ill for any changes or additions moving forward.
I wonder if the data from in game behavior was a catalyst for the change.
#30
Posted 08 October 2014 - 09:10 PM
Dracol, on 08 October 2014 - 08:53 PM, said:
If it was that isn't the reason they stated. They said that the Yes vote wasn't overwhelming was the reason they where changing it. Even though they didn't even give the vote 24 hours let alone the one week that they said they were going to leave it up for.
#31
Posted 08 October 2014 - 09:14 PM
I think people should of just sucked it up, everybody has a mode they probably don't like but sheesh they almost all end with all mechs dead on opposing team so if it's just rewards complain about that.
I really enjoyed the better quality matches and less than 2 min que!
#32
Posted 08 October 2014 - 09:27 PM
FaceRipt, on 08 October 2014 - 09:14 PM, said:
I think people should of just sucked it up, everybody has a mode they probably don't like but sheesh they almost all end with all mechs dead on opposing team so if it's just rewards complain about that.
I really enjoyed the better quality matches and less than 2 min que!
this exactly
the game before this MM change was almost unbearable
we got one night of how fun it can be in the group que, we know there are other teams out there looking to play that are similarly skilled as us, but no my collection of noobies are repeatedly matched up against ultra 12 man pro's like HOUSE OF LORDS and CSJ
it is of NO surprise to anyone in those games that we get creamed a 0-12 smashing with majority of our team under 150 damage
i would love to be in the same league as the competitive teams
but my unit is just too small and new , im still teaching them how to target damaged sections FFS!
the other night was the first time we have truly had a great night in MWO since the que's were split
(even the games we lost 0-12 felt like it could of gone either way until about 0-8)
the people who got this changed back just so they could grind their faces in skirmish are lower than worms
so thanks to all of them now i face 15min que times with under 3min game times
![:angry:](https://static.mwomercs.com/forums/public/style_emoticons/default/angry.png)
#33
Posted 08 October 2014 - 09:43 PM
#34
Posted 08 October 2014 - 09:53 PM
#35
Posted 08 October 2014 - 10:08 PM
#36
Posted 08 October 2014 - 10:09 PM
#37
Posted 08 October 2014 - 10:21 PM
lol Naduk, so funny
#38
Posted 08 October 2014 - 11:31 PM
#39
Posted 08 October 2014 - 11:37 PM
Changes to the matchmaker are a rather hot-button issue. People want better quality matches, but they also want hard-blockers that they're able to put into place for the kinds of matches they play. This makes things tricky, and something has to give. I can already guarantee if map voting is ever put in the game it is NOT going to be a hard-blocker, but merely preference selection, because that would obliterate the matchmaker's ability to do its job. As stated, they've already pushed the limits on the amount of hard blockers people can select. Despite any improvements this change was having (it was helping the group queues significantly), this is apparently one change to the matchmaker that couldn't gain enough support to stick (at least not yet).
As it currently stands, there's not enough support to keep these changes, and even after leaving the vote up for over 24 hours, it has been closed and plans to rescind the change have been enacted. People are already saying, "But Russ said it was going to stay up for at least a week!" . . . The reality is this: you're going to get your greatest % of respondents in the first 24 hours, and those voters didn't give any signs of a truly overwhelming majority in either direction. I was watching the poll closely and it was back and forth until the "Yes" votes started to eek a very minor majority. 3% is NOT an overwhelming majority.
To emphasize how narrow the voting is (and proving the unlikeliness of receiving any sort of overwhelming support), the IS Heavy Mech poll has been up for over a week now, and received a great deal of attention. That poll has 4.3k votes. This poll in the first 24 hours (the time you're going to get the majority of your votes) . . . netted just under 3k votes. They wanted an overwhelming majority, again (close to the 80% of the first poll), to keep the changes. Even if EVERY vote, up to 4k votes, was a "YES" (almost impossible odds), you'd still only be sitting in the 70's.
Some might argue that's an overwhelming enough majority, but if you owned a business (and PGI is a business . . . as much as they love the franchise like we do it's not a charity), would you want to see as much as 25% (or more) of your customers get up and walk out on you? OR would you backpedal a decision to a previous system that might not be perfect, but everyone can tolerate until more/other fixes can be put in place?
More ways to improve the matchmaker will be investigated. The soft-voting will probably also come up again in the future (probably after they can implement in-game voting boxes, which is on the big list of things they want to do after CW Phase 2 rolls out). This might also have them go back and review what people "vehemently hate" about certain game modes, review them, and try to improve them so people won't be as averse to a soft-voting system. If people have other ideas I'm sure PGI would love to hear them.
#40
Posted 08 October 2014 - 11:46 PM
TVMA Doc, on 08 October 2014 - 07:29 PM, said:
I've had a few people I've played matches with reporting the same thing. I haven't experienced it personally (because I play all 3), but I'm not sure the hotfix did what it was suppose to.
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