Bhael Fire, on 08 October 2014 - 04:22 PM, said:
I find this absurd. All three modes are essentially Team Death Match and can be played that way regardless of how the other team plays.
Actually all three modes can be described by the level of mobility they require to play effectively.
Skirmish requires the least mobility and has very static "camp mentality" gameplay.
Assault tries to shake things up a bit by adding a small amount of threat to get you to move your ass out of your comfy camping position if the other team manages to damage your base significantly (but most of the time you can completely ignore your base).
Conquest requires the most mobility and situational awareness of the three...but you can still play Conquest like Team Death Match. You just have to make sure you keep up on points while engaging the enemy at the same time or utterly obliterate them as fast as possible. Of the three, it requires the most tactical skill....but it's still basically Team Death Match.
Assault: Camp harder than the other side.
Conquest: Run around and shoot at idiots away from the team (basically, connect the dots skirmish, SO MUCH FUN AMIRIGHT GUIS)
Skirmish: TDM.
You may have fun in them, but without, real, meaningful objectives, its pretty pointless to me.
If conquest was set up to be a push style objective (Basically, what CW hopes to be for the invasion mode) I would be ALL over that.
If assault had a defending side and an attacking side, id be all over that as well, instead its all base campy goodness. on both sides.
TDM is hard to mess up, so hey, its a finished game mode!