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Disappointed That You Didn't Listen To Us.


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#61 101011

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Posted 08 October 2014 - 04:40 PM

View PostSqually160, on 08 October 2014 - 04:35 PM, said:


Sounds like "drop solo" to me.

also, solo q, since, even if I am not on comms w/ 10 of the other people, they might be on comms together.

No, what I mean by saying "without having the overwhelming majority of players on comms" is pretty much just that. Obviously, if you drop in a 12 man, you can force a non-combative match, but it will not be indicative of your usual conquest match. What you would need to do is drop in a smaller group of 6 or so, and that would give you a better understanding of just how rare such an occurence (actively avoiding confrontation) would be.

Edited by 101011, 08 October 2014 - 04:40 PM.


#62 Dashwood Fox

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Posted 08 October 2014 - 04:41 PM

Instead of downplaying it as "people don't like change" why not just accept the fact that some people like to pick their game modes? I run on "any" 95% of the time but some nights I just want to do skirmish or conquest.

This soft game mode system doesn't belong in the solo queue. However I can see some merit for it in the group queue.

Edited by Dashwood Fox, 08 October 2014 - 04:43 PM.


#63 Squally160

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Posted 08 October 2014 - 04:44 PM

View PostBhael Fire, on 08 October 2014 - 04:22 PM, said:




I find this absurd. All three modes are essentially Team Death Match and can be played that way regardless of how the other team plays.

Actually all three modes can be described by the level of mobility they require to play effectively.

Skirmish requires the least mobility and has very static "camp mentality" gameplay.

Assault tries to shake things up a bit by adding a small amount of threat to get you to move your ass out of your comfy camping position if the other team manages to damage your base significantly (but most of the time you can completely ignore your base).

Conquest requires the most mobility and situational awareness of the three...but you can still play Conquest like Team Death Match. You just have to make sure you keep up on points while engaging the enemy at the same time or utterly obliterate them as fast as possible. Of the three, it requires the most tactical skill....but it's still basically Team Death Match.


Assault: Camp harder than the other side.
Conquest: Run around and shoot at idiots away from the team (basically, connect the dots skirmish, SO MUCH FUN AMIRIGHT GUIS)
Skirmish: TDM.

You may have fun in them, but without, real, meaningful objectives, its pretty pointless to me.

If conquest was set up to be a push style objective (Basically, what CW hopes to be for the invasion mode) I would be ALL over that.

If assault had a defending side and an attacking side, id be all over that as well, instead its all base campy goodness. on both sides.

TDM is hard to mess up, so hey, its a finished game mode!

#64 Votanin FleshRender

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Posted 08 October 2014 - 04:53 PM

I hate conquest, and I'm one of the whiniest players I know,

and the whiny little stomp-your-feet 6 yr old attitude stuns even me.

#65 bobF

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Posted 08 October 2014 - 05:40 PM

The best part about these forums is the delicious irony. Nothing better than indignant man children crying about not getting their way, because other man children were crying.

I hope pgi learned that you don't let man children dictate game design decisions.

#66 Mystere

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Posted 08 October 2014 - 05:58 PM

View PostLefty Lucy, on 08 October 2014 - 03:00 PM, said:

Yes, but it is the only game mode that actually forces the fight. Skirmish and Assault both Skirmish rewards camping deathballing.


FTFY (in a major way ;)).

#67 Valore

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Posted 08 October 2014 - 06:01 PM

The biggest issue as I see it is this.

People could instantly see the downside to the new system, i.e. being forced to play game modes they didn't like.

But the up side was hard, if not impossible to gauge, especially with human biases thrown in.

The only solution would be to now implement team ELO being shown at the end of the match.

Then after a few weeks, reintroduce the voting system, and let people see for themselves what the difference is.

That said, the other glaring issue is that some game modes are just not as fun compared to others, for lots of players.

When one gametype has a 50/50 enjoyment split, you're bound to have problems.

And I think saying 1 out of 2 people enjoys conquest is probably being generous ;)

Edited by Valore, 08 October 2014 - 06:02 PM.


#68 Khobai

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Posted 08 October 2014 - 06:01 PM

Honestly Conquest would be tolerable if they fixed two things.

1) better rewards for capping
2) shorter cap time (60-90 seconds at most)





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