Russ Bullock, on 03 October 2014 - 01:36 PM, said:
Then compare that to the current game and come up with a true audit of what builds would still exist, which ones would disappear.
Although it might help removes some "problem builds" I wonder how many very good builds it might remove.
This is an exercise I that PGI will not have time for in the next couple of months as we work on CW phase 2.
Proposal: Sized hardpoints are a combination of the original equipment the 'Mech carries in its standard loadout, and the additional hard point system PGI has implemented in MechWarrior Online.
Intent: Limit the ability of front-loaded damage boats or massive missile boats, promote diversity among different chassis and variants, while still providing some ability for individual customization while keeping the intent of certain iconic 'Mechs and their roles consistent with the source universe material.
Implementation: 'Mechs will receive sized hardpoints which will combine the amount of critical slots the stock equipment it has loaded takes place, with the ability to load differing weapon systems that are less than or equal to the number of hardpoints PGI has determined the chassis to currently have. In the event of a chassis having less critical slots than hardpoints, the chassis will have the hardpoint size equal to the number of hardpoints. In the below examples, the size of hardpoints are denoted by bolded lines around the maximum weapon bay size. Weapon critical slots that are not used for weapons may be used for ammunition, heat sinks, endo steel, ferro fibrous or other equipment as current.
Here we go, starting Inner Sphere Light 'Mechs...
The LCT-1E Locust would have six energy hardpoints, three in each arm with three criticals per arm. Due to weight limitations, this hard point change would have little effect on possible variants.
The LCT-1M has single missile hard points in each arm, restricting a maximum of 10 LRM tubes (5 per arm), 8 SRM tubes (4 per arm), or 4 Streak SRM's; the center torso can hold up to a large class laser (ER, standard or pulse), or two smaller sized lasers. Like the LCT-1E, the LCT-1M remains largely unaffected by sized hardpoint change due to weight limitations.
The LCT-3M Locust can carry a large class laser (ER, standard, or pulse) in either or both arms (provided weight allows), or up to five smaller laser systems. This Locust variant, like the others, is largely unaffected by sized hard points due to weight limitations.
The LCT-3S Locust would be able to carry up to 16 SRM tubes, 8 Streak SRM tubes, or 20 LRM tubes provided tonnage allows. However, like other Locust variants, due to weight limitations it is unlikely sized hardpoints would affect customization options.
Edited by Gerhardt Jorgensson, 09 October 2014 - 01:17 PM.