Rebas Kradd, on 09 October 2014 - 02:35 PM, said:
Yes, the balancing process irritates people who lose their megabuilds. But that's typically limited to a few chassis, or coincides with the fresh validation of a weapon system. Your idea solves a problem that's already been significantly mitigated, and ignores other solutions. Your suggested amnesty period would soften the blow a little, but it would still rob the tinkerers of their joy in this game and leave a foul taste in people's mouths.
The fact that these mega builds are limited to certain few chassis is exactly one of the problems a hardpoint size solution is trying to address -- instead of only five or so 'Mechs in the game being considered viable because the hard point system is so open players just flock to whatever 'Mechs have the best hit boxes, players would have to make concessions on which chassis they decide to build on -- most builds would still be possible, perhaps now on a different variant or chassis, but again, most of the more grievous exploiters of the free hard point system we currently have would be eliminated.
As for PGI's quirk system -- as we have not yet had a glimpse at it, we will not know how it impacts the game at all. If it is anything like the other systems they have put in place, we are probably looking at small boosts like "2% recycle rate" or "5% less damage to legs."