Nick Makiaveli, on 19 October 2014 - 03:05 PM, said:
You are saying that Elo is used in the solo queue? That's news to me and I think you are wrong.
Supposed to be would be a better way of describing it...but, what with the system being as janky as it is, it's hard to tell.
In theory, New Players are supposed to have an Elo that's low enough to keep them out of general population until after their first 25 matches...that was put in patch notes...but it doesn't happen.
After the first 25 matches, no matter how well or crappy you did in the first 25, you are given an Elo score of 1700 or 1800....right smack in the middle.
Then....the only way to rise to the top or sink to the bottom is for your team to do differently than what the Matchmaker predicts for you in any given match.
Movement on the scale, positive or negative, is so SLOW that it is hardly noticeable.
Then add to that the range that the Matchmaker is allowed to search through to make teams of even "team average" Elo scores.....meaning, yes, they will balance high Elo players with multiple low Elo players.
Overcomplicated, underthought, broken and ignored......that's the Elo/Matchmaker system in a nutshell. But, those descriptive terms could be used for just about anything PGI has ever "fixed" in the game.
Nick Makiaveli, on 19 October 2014 - 03:05 PM, said:
Uh...didn't they just talk about LW and Mercs being able to change House allegiance between campaigns/seasons? And that if a Merc unit can't field a full team of 12, that solos would be added?
Something like that. But the problem is with changing allegiance. I don't know if you've got a Company or you've ever tried to change yours but it doesn't work like that.
When I set up Phule's Company, I was aligned with Clan Wolf. The other two guys in Phule's Company didn't want to be Clan, so I tried to switch to Merc Corps. I had to disband the unit, switch my allegiance, reform the unit with a different spelling/symbol and reinvite the previous members.
That's why I'm a bit leery of the whole "give you the chance to change allegiance between seasons" crap. One would think that if a Mercenary unit took a contract from a House, it would have temporary allegiance automatically. We'll have to see how it pans out. From my standpoint, since I'm the only one in my Company still playing, I went back to Wolf so I could play on the Clan side of CW....I intend to be one of those "filler" guys.
Nick Makiaveli, on 19 October 2014 - 03:05 PM, said:
Not sure we are communicating here. They are working on other things, and the MM works well enough for many players so hardly makes it a high priority.
Ok, not meaning to pull your chain, but are you referring to the Group Queue or the Solo Queue?
Perhaps the times we play are significantly different or your Elo is significantly higher than mine and you simply don't experience what I do but......ever since they got rid of that "soft vote" thing, the solo queue reverted to a state that was worse than before it.
During the "soft vote," it was cool. Very, very few "new players" in the mid-range games...lots more instinctive teamwork, better played games. Sure, you had to play Conquest every once in a while, even when you didn't have it checked off, but the other team had just as many guys that don't know anything about Conquest as our team did....so, we had a brawl somewhere while others were capping. It wasn't too bad. Well worth the tradeoff for teams that were much more equal skillwise.
I can imagine how the Group queue felt, though. You get all your guys together for a league match, the other team does the same (a feat in and of itself)....get everything all set to go and.....Conquest. Not part of the program. Everyone bail. Requeue, try again. And since the Organized Groups are the focal group for PGI, its understandable that they were catered to. Sucks for us solo guys, but it is what it is.
Nick Makiaveli, on 19 October 2014 - 03:05 PM, said:
Nope, I often play in the solo queue when I am just not in the mood to play with a group, or only have a short time, expecting family aggro etc. Or sometimes when I just want to test a new build, or farm Cbills by wiping out derps in my 30 LRM Kit Fox.
I'm guessing we play at significantly different times then, if you're not seeing what I'm seeing there. Most of the time, it's the team with the most ECM covered LRMs (and fewest trial mechs) that win.
Nick Makiaveli, on 19 October 2014 - 03:05 PM, said:
Hyperbole much? Maybe it's time for you to take a vacation and play another game. Come back with a fresh perspective.
Dude. Seriously. I know you're not new here. Think back to the beginning. I've only been here since Closed Beta, but I've heard some of the ghost stories.
Tell me about one thing.....ONE thing....that was a problem early on that was absolutely, completely fixed without having to apply bandage after bandage, overcomplicating the issue and breaking it further.
I'm not saying that to shake your tree or to pick a fight, I'm just trying to make a point. Even if you can name one or two things, the list of items that have been a problem since Alpha and Beta that STILL haven't been corrected is much, much longer.
The Elo/Matchmaker system was originally a bandage. It was a placeholder for something better they were planning to implement...they threw this in, kicked it, beat it, slapped it around and eventually re-wrote it. It's still the same bandage they came up with in the first place....just more complicated, broken and useless.
Ghost Heat was a temporary fix for something they didn't know how to address at the time. Once it got implemented, it got tweaked over and over until someone high up said "hey, this is a dandy mechanism for manipulating things easily. Let's keep it" and we got stuck with a really ridiculous heat system that's not even close to either BT or canon lore.
I could go on and on about temporary fixes that stayed with us, but I've made my point.
It is what it is, man. I'm still here, I still play the game. I get bored and/or ragequit far more often than I used to and just go play Pathfinder Online but, it still doesn't change my feelings for the lore and franchise. I don't have a lot of faith in PGI to actually develop the game the way they say they're going to....not after all the behind the scenes shenanigans with Trannyverse and crap.