Y No Ac 2 Quad Dakka?
#1
Posted 08 October 2014 - 11:25 PM
#2
Posted 08 October 2014 - 11:30 PM
#3
Posted 08 October 2014 - 11:31 PM
And DAKKA JAGER can finally come back.
Edited by El Bandito, 08 October 2014 - 11:32 PM.
#4
Posted 08 October 2014 - 11:51 PM
One of the two things I miss from owning the Jagermech was the sound of Quad AC2's. Even if it was a terrible build, I just enjoyed the sound.
(The other thing I miss was running Quad UAC5s when the Jagermech was newly released and just demolishing any mech that dared to step in front of me, untill I ran out of ammo. Even Atlai would try to tank me and fail, because they didn't have any experience with that build.)
#5
Posted 09 October 2014 - 12:14 AM
Reduce impulse and annoyance instead, the damage is not that great.
#6
Posted 09 October 2014 - 12:53 AM
Kavoh, on 08 October 2014 - 11:30 PM, said:
by that logic, how is that 2x ac 2 fire more worse than spamming 6 ac 5's from dakkawolf? I see your point, but that logical punishment is then inconsistent by the abilities we have to do that with other mechs and loadouts. its not an ac 2 exclusive feature.
and when it is THAT much of a big deal, they shoudl reduce the impulse and its fixed.
#7
Posted 09 October 2014 - 12:57 AM
Also quad AC2 was not that powerfull even in the past when its ROF was higher.
#8
Posted 09 October 2014 - 01:24 AM
#9
Posted 09 October 2014 - 02:15 AM
theta123, on 09 October 2014 - 12:57 AM, said:
Also quad AC2 was not that powerfull even in the past when its ROF was higher.
Problem: Someone with an AC2 must have killed Paul when he was managing things
Solution: KILL THAT AC2 IT IS THE DEVIL
Pretty much all I can figure happened. The huge nerf it took recently is even more hilarious.
#10
Posted 09 October 2014 - 02:18 AM
SaltBeef, on 09 October 2014 - 01:24 AM, said:
what? an ac 2 is per shot much like a stream of ac 5 bullets form a clan and similar pinpoint. and when you go ful dakka with quad ac 2 it is as less pinpoint as a clan ac5. Well actually ac 5 bulletstream is a lot more than ac 2 dakkafire. you probably never stood in front of a 6xCUAC5 Wolf getting spammed by its ultramode fired UAC's ac 2's are empty paintballs compared to that dakkawolf.
Edited by Lily from animove, 09 October 2014 - 02:20 AM.
#11
Posted 09 October 2014 - 03:35 AM
El Bandito, on 08 October 2014 - 11:31 PM, said:
And DAKKA JAGER can finally come back.
Impulse and all the 'splosions all over the screen...
#12
Posted 09 October 2014 - 06:37 AM
#13
Posted 09 October 2014 - 06:41 AM
theta123, on 09 October 2014 - 12:57 AM, said:
Also quad AC2 was not that powerfull even in the past when its ROF was higher.
cowards? Hyperbole much?
It works, and with charge, takes a fair bit of effort to be GOOD at it. Not to mention they tend to be mediocre at CQB against more mobile targets
#14
Posted 09 October 2014 - 06:52 AM
El Bandito, on 08 October 2014 - 11:31 PM, said:
And DAKKA JAGER can finally come back.
I agree, however without the impulse you take away half of the reason the AC/2 was any good at suppression at all. It's still a DoT weapon and it will still lose to the guy boating dual gauss at long range because he's just going to peak up, blast you because he's not getting rattled and can aim, and then take cover while his guns cycle. If you could carry more ammo per ton for the AC/2, it would make suppressing fire a more viable tactic. It's hard to do that when every shot is precious.
#15
Posted 09 October 2014 - 07:22 AM
Bishop Steiner, on 09 October 2014 - 06:41 AM, said:
Holy **** you guys seriously have to stop making using gauss appear harder then it is. Its ludicrously easy to use. Just charge before you peek or hit that corner or keep charging during a fight. Its easy. Its actually FUN without the mechanic it'd be boring to use. Quit whining about this. And they're devastating at CQB if your aim is half decent, they're an all range weapon.
Edited by Louis Brofist, 09 October 2014 - 07:23 AM.
#16
Posted 09 October 2014 - 07:30 AM
Louis Brofist, on 09 October 2014 - 07:22 AM, said:
Holy **** you guys seriously have to stop making using gauss appear harder then it is. Its ludicrously easy to use. Just charge before you peek or hit that corner or keep charging during a fight. Its easy. Its actually FUN without the mechanic it'd be boring to use. Quit whining about this. And they're devastating at CQB if your aim is half decent, they're an all range weapon.
who was whining?
Yes, Gauss is still easy to use. It still is mediocre for snap shots (aka CQB) as the whole point is you don't get to decide when the Light comes around the corner that's hunting you.
Also, if it's so easy, I trust your hit percentage is well over 75% with it? and you are regularly shooting at Lights at 1800k and hitting? (Also assuming you led the Heavy Mech leaderboard?)
Otherwise, stop with the epeen hyperbole.
It's quite usable, but the charge mechanic, as intended does limit it's effectiveness in a number of scenario.
#17
Posted 09 October 2014 - 07:33 AM
Yeonne Greene, on 09 October 2014 - 06:52 AM, said:
I agree, however without the impulse you take away half of the reason the AC/2 was any good at suppression at all. It's still a DoT weapon and it will still lose to the guy boating dual gauss at long range because he's just going to peak up, blast you because he's not getting rattled and can aim, and then take cover while his guns cycle. If you could carry more ammo per ton for the AC/2, it would make suppressing fire a more viable tactic. It's hard to do that when every shot is precious.
If you aim near the enemy cockpit, you can still blind the enemy mech with AC2 explosions. That can suppress the enemy well enough.
#18
Posted 09 October 2014 - 07:36 AM
SaltBeef, on 09 October 2014 - 01:24 AM, said:
C-UAC-5 shoots 3 bullets for 1.67
Lets say you just have 4 of them.
If one bullet of the 3 hit for each weapon, that's 6.68 damage.
If two bullets of the 3 hit for each weapon, it's 13.36 damage.
If all three hit for each weapon, it's 20.04 damage.
If a x4 AC2 jager hits with all 4 AC/2's, it does a max of 8 damage. Which is only 1.32 more damage than a Direwolf whom has worse aim than an armless sharpshooter. In the same cycle time to refire 4 AC2's, you can fire all 4 UAC5's twice. Which is 40 damage.
Assuming you have only a 33% accuracy with the direwolf and UAC5's and were aiming at the CT, you would still put out 13 damage. And depending on how things go, can also put out 13 damage to the LT and RT.
In terms of heat scale, UAC5's are pretty much the same, but for a higher damage output, stepped heat generation (you don't get all the heat at once for one big shot), and the fact it being a clan weapon...
Not even going to talk about caliber, tonnage, jamming, weapon weight, ammo restrictions, range, etc. BECAUSE we are comparing apples to oranges, however your point is argueing that a quad AC2 jager has higher pinpoint than a direwolf (with quad AC5's for comparison's sake).
If we discuss damage pershot, a quad direwolf is just slightly under that of a jagermech.
In terms of "rattling" the opponent.
The impulse of AC/2 is 0.038
The imuplse of C-UAC-5 is 0.033, but fires three impulses in quick succession each. For the duration that a good direwolf pilot can dish out 40 damage, the opponent is nearly blind the entire time.
Anyways, make of that what you will... Just remember that there's lots of other points to argue about, but I'm not interested in those. The 4 first pinpoint single bullets from C-UAC-5 does 6.68 damage. The Jagermech quad AC2 does 8.
Comparing just that, direwolves don't look like very cantaloupey. I think the UAC 5's could use a heat boost, and the AC2 get lowered.
But yes... I have seen some direwolves with some pretty lousey accuracy... and all those bullets just going to waste haha
Edited by MoonUnitBeta, 09 October 2014 - 07:36 AM.
#19
Posted 09 October 2014 - 07:37 AM
theta123, on 09 October 2014 - 12:57 AM, said:
Also quad AC2 was not that powerfull even in the past when its ROF was higher.
So you get killed by gauss from a distance....a lot. Sorry to hear that, dry those tears though. I'd glady show you how lethal my SCR is with 3 Er Med and 1 guass at close range if that would make you feel better? Or the Timby with 6 Er Med and gauss? Your choice, they do it all well.
#20
Posted 09 October 2014 - 08:17 AM
Bring back my Dakka Jaeger! It was my first mech, and I miss it! (Reduction in screen shake and impulse is fine... just give me back my Dakka! Give the IS some counterpart to the Dakka Whale!)
Edited by DasSibby, 09 October 2014 - 08:17 AM.
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