

D/w And T/w Protected By Is Lights
#41
Posted 09 October 2014 - 06:10 PM
I don't have a dog in this fight but I suspect the OP is not simply upset with ECM or those darned Clanners but at a side effect of a poorly managed 'Clan Invasion'.
#42
Posted 09 October 2014 - 06:49 PM
Destructicus, on 09 October 2014 - 05:00 PM, said:
It obvious you're the issue, not ECM.
Given the amount of time it takes to aim, charge, fire, reload, aim again, charge and fire, you had more than enough to time to get out of there, especially in a Hunch, ECM had nothing to do with it.
"oh but I couldnt' see them!"
That's when you get out of the open and get your bearings, of course you died, you made bad calls, you're just looking for someone to blame.
Im not the issue where I spawned There was NO chance to get to cover before I died as after I got hit with the double gauss I got lrm'd to death before I could get to any cover even with my ams going flat chat THE SYSTEM IS BROKEN souldn't be any more than 2 ECM mechs per match period then it won't get abused and people won't need to complain
#43
Posted 09 October 2014 - 06:51 PM
Excalabur50, on 09 October 2014 - 06:49 PM, said:
You blame ECM, but the very situation could have been avoided had you had ECM on your team.
Even if the other team didn't have ECM you still would have died if what you've told me is true, you were ina bad spot, ECM had nothign to do with it, you just want to blame something.
#44
Posted 09 October 2014 - 06:52 PM
BlackBeltJones, on 09 October 2014 - 06:10 PM, said:
I don't have a dog in this fight but I suspect the OP is not simply upset with ECM or those darned Clanners but at a side effect of a poorly managed 'Clan Invasion'.
Someone who understands finally
#45
Posted 09 October 2014 - 06:55 PM
Op is also right with some of the new spawnpoints being pants on head ******** (esp. for assaults) in the solo queue.
None off those 2 things would make the game worse if altered so why is everyone bashing him?
Edit: Apart from that you should just stop running LRMs if you are upset by too much ECM, they arent even particularly effective weapons. Given how small the maps are you should have a good idea where the enemy can/will shoot you from once you know the maps. The frustration with certain game mechanics gets less once you know how things play out 9/10 times.
Edited by Budor, 09 October 2014 - 07:00 PM.
#46
Posted 09 October 2014 - 06:58 PM
Destructicus, on 09 October 2014 - 06:51 PM, said:
Even if the other team didn't have ECM you still would have died if what you've told me is true, you were ina bad spot, ECM had nothign to do with it, you just want to blame something.
That is just a different example to my other posts and most time I have no choice what is brought to a match as if I'm lucky I drop with two mates at most as some won't come back to the game until separation for the very reason in my OP the system as it is is broken and the best way to deal with it easily is no more than two ecm mechs per match surely the match maker can be programmed to do that it just makes things fairer but from what I can see is people don't want fair they want an advantage to wreck face nothing else
#47
Posted 09 October 2014 - 07:32 PM
Sergeant Random, on 09 October 2014 - 05:59 PM, said:
Uh, matchmaker fail?
Anyone good with maths that can figure the probability of 7 ECM mechs dropping in a team? Versus the likelihood of this being a troll post...
Sigh. Thank you for riding. Please wait for a complete stop before removing your seatbelts.
I'm still trying to figure out how the enemy team had 5 Light mechs...
As far as I know, that's only possible in the group queue...and if you're in a group and don't bring your own ECM...well...
Edited by Dock Steward, 09 October 2014 - 07:34 PM.
#48
Posted 09 October 2014 - 07:36 PM
some kind of...
strategy, out there.
THIS MUST BE STOPPED, STRATEGY IS OPPPPPPPPPPPP
Edited by cSand, 09 October 2014 - 07:37 PM.
#49
Posted 09 October 2014 - 07:38 PM
Excalabur50, on 09 October 2014 - 06:58 PM, said:
There was a post by Russ saying that people ten dto over simplify things in there head when trying to come up with solutions
The biggest problem with your shortsighted solution is that this would result in stupid long queues for ECM mechs
You can blame all your problems on ECM, and yes, it's not perfect, but there are many ways to counter it, you just can't admit you're not as good as you think you are.
#50
Posted 09 October 2014 - 07:38 PM
Dock Steward, on 09 October 2014 - 07:32 PM, said:
I'm still trying to figure out how the enemy team had 5 Light mechs...
As far as I know, that's only possible in the group queue...and if you're in a group and don't bring your own ECM...well...
I may have been wrong about the amount of Is lights but I do remember 2 ddc's the kitfox with ecm and 3 other lights with ecm but there was no less than 6-7 ecm mechs in one match which is too many by 4-5 for balance it should be 2 per side max
#51
Posted 09 October 2014 - 07:43 PM
Are you upset by too much ECM or the mixing of IS and Clan in the same team?
Because a boatload of ECM in a match really isn't that bad if it's spread across both teams. It's all going to counter each other if people play strategically (which they often don't). As far as mixing tech goes...again, if both teams are mixed, I don't see a problem (beyond the obvious Lore discrepancy).
Edited by Dock Steward, 09 October 2014 - 07:46 PM.
#52
Posted 09 October 2014 - 07:46 PM
Destructicus, on 09 October 2014 - 07:38 PM, said:
The biggest problem with your shortsighted solution is that this would result in stupid long queues for ECM mechs
You can blame all your problems on ECM, and yes, it's not perfect, but there are many ways to counter it, you just can't admit you're not as good as you think you are.
Oh wait let me guess you are perfect and everything you say is right I never once said I was good but I have noticed an issue and suggested a possible way to fix it so what was your grand idea at a solution.....oh wait you didn't offer one just slammed me for mine
Dock Steward, on 09 October 2014 - 07:43 PM, said:
Are you upset by too much ECM or the mixing of IS and Clan in the same team?
Because a boatload of ECM in a match really isn't that bad if it's spread across both teams. It's all going to counter each other if people play strategically (which they often don't). As far as mixing tech goes...again, if both teams are mixed, I don't see a problem (beyond the obvious Lore discrepancy).
Add both into the mix and it's a more exacerbated issue than it needs to be
#53
Posted 09 October 2014 - 07:51 PM
Excalabur50, on 09 October 2014 - 07:46 PM, said:
Add both into the mix and it's a more exacerbated issue than it needs to be
How so?
ECM is ECM. It doesn't really matter if it's Clan or IS.
There was a point made earlier about how Clan Lights are designed to play differently than IS Lights due to speed, but again, the balancing comes in the fact that both teams are mixed. Sure sometimes they're not as mixed as one another, but that's the price of letting people pilot what they want. Hampering people's choices is no way to balance the game.
People have been complaining about ECM since it first entered the game, but there are more counters now than ever.
My best advice is get an ECM mech and run it (if you haven't already). You'll quickly find out that it isn't a WIN button.
#54
Posted 09 October 2014 - 08:00 PM
Excalabur50, on 09 October 2014 - 04:24 PM, said:
Spawned into a game last night never took one step and was hit twice with a Gauss never saw any of the enemy team before dying it's just stupid and not fun
Stop relying on the doritos to spot targets for you. Visually look for targets.
As for the twin guass death... unless it was a head shot on forest colony, I call BS.
#55
Posted 09 October 2014 - 08:10 PM
cSand, on 09 October 2014 - 07:36 PM, said:
some kind of...
strategy, out there.
THIS MUST BE STOPPED, STRATEGY IS OPPPPPPPPPPPP
SSSHHHHHH!!!!!!!!!!!!!!!!!!!
SHADDUP Sand, gonna ruin my secret.
If PGI nerfs me working with my teammates and using terrain to our advantage...im gonna suck!
I cant carry a team with my twitch skill! Im not that Guy!
#56
Posted 09 October 2014 - 08:10 PM
Dracol, on 09 October 2014 - 08:00 PM, said:
As for the twin guass death... unless it was a head shot on forest colony, I call BS.
I actually corrected that statement it was on river city and I got hit with double guass before I had a chance to move and before i could get to cover got lrm'ed to death game over in thirty seconds
#58
Posted 09 October 2014 - 08:25 PM
Ihasa, on 09 October 2014 - 08:21 PM, said:
Bring more BAP perhaps? works for us.
2-3 bap still don't work if you are out numbered and in ordinary pub matches you have no choice on what your team brings so as i stated the real solution is make it no more than 2 ecm or if not then the matchmaker needs to balance it so the sides are even with ecm that may solve a lot of ecm problems and bitching about it from all concerned
Edited by Excalabur50, 09 October 2014 - 08:26 PM.
#59
Posted 09 October 2014 - 08:27 PM
Excalabur50, on 09 October 2014 - 07:46 PM, said:
Is that what I said? That I was perfect, man, you're right, you really know how to read between the lines.
Put more words in my mouth, that'll be a great conversation.
I never offered a solution because I don't think a solution for ECM is to just limit who can bring it, especially considering the real solution is to change how ECM works entirely.
Excalabur50, on 09 October 2014 - 08:25 PM, said:
people like you?
#60
Posted 09 October 2014 - 08:30 PM
Excalabur50, on 09 October 2014 - 08:25 PM, said:
But doesn't the randomness of it all make it kinda...fun. It's a different challenge every match. I like that. It's why I play PVP and not some PVE game.
Yes, I know, none of us likes to be drastically out gunned or out ECM'd (as it were) all the time, but...sometimes is totally okay with me. The challenge is like 75% of the fun for me.
But that's me...
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