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D/w And T/w Protected By Is Lights


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#41 BlackBeltJones

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Posted 09 October 2014 - 06:10 PM

If I read through the OP frustration correctly I believe this is a complaint that Clans were simply injected into the game, that there was no invasion. From what I assume is the OP perspective it is inappropriate for the best of the IS and the best of the Clans to mingle forces for a (based on tradition) impossibly effective lance. As an entire operating force it seems reasonable that Clans should have the downsides of Clan lights and the IS should have the benefit of IS lights (in this case) but to mingle IS lights with Clan heavies could appear as an imbalanced combat force.

I don't have a dog in this fight but I suspect the OP is not simply upset with ECM or those darned Clanners but at a side effect of a poorly managed 'Clan Invasion'.

#42 Excalabur50

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Posted 09 October 2014 - 06:49 PM

View PostDestructicus, on 09 October 2014 - 05:00 PM, said:

You couldn't find cover in river city? In a medium?

It obvious you're the issue, not ECM.
Given the amount of time it takes to aim, charge, fire, reload, aim again, charge and fire, you had more than enough to time to get out of there, especially in a Hunch, ECM had nothing to do with it.
"oh but I couldnt' see them!"
That's when you get out of the open and get your bearings, of course you died, you made bad calls, you're just looking for someone to blame.

Im not the issue where I spawned There was NO chance to get to cover before I died as after I got hit with the double gauss I got lrm'd to death before I could get to any cover even with my ams going flat chat THE SYSTEM IS BROKEN souldn't be any more than 2 ECM mechs per match period then it won't get abused and people won't need to complain

#43 Destructicus

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Posted 09 October 2014 - 06:51 PM

View PostExcalabur50, on 09 October 2014 - 06:49 PM, said:

Im not the issue where I spawned There was NO chance to get to cover before I died as after I got hit with the double gauss I got lrm'd to death before I could get to any cover even with my ams going flat chat THE SYSTEM IS BROKEN souldn't be any more than 2 ECM mechs per match period then it won't get abused and people won't need to complain

You blame ECM, but the very situation could have been avoided had you had ECM on your team.
Even if the other team didn't have ECM you still would have died if what you've told me is true, you were ina bad spot, ECM had nothign to do with it, you just want to blame something.

#44 Excalabur50

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Posted 09 October 2014 - 06:52 PM

View PostBlackBeltJones, on 09 October 2014 - 06:10 PM, said:

If I read through the OP frustration correctly I believe this is a complaint that Clans were simply injected into the game, that there was no invasion. From what I assume is the OP perspective it is inappropriate for the best of the IS and the best of the Clans to mingle forces for a (based on tradition) impossibly effective lance. As an entire operating force it seems reasonable that Clans should have the downsides of Clan lights and the IS should have the benefit of IS lights (in this case) but to mingle IS lights with Clan heavies could appear as an imbalanced combat force.

I don't have a dog in this fight but I suspect the OP is not simply upset with ECM or those darned Clanners but at a side effect of a poorly managed 'Clan Invasion'.

Someone who understands finally

#45 Budor

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Posted 09 October 2014 - 06:55 PM

Op is right with that ECM as it is implemented right now is a big advantage in the solo queue and it would be nice if both teams had one if not the same number.

Op is also right with some of the new spawnpoints being pants on head ******** (esp. for assaults) in the solo queue.

None off those 2 things would make the game worse if altered so why is everyone bashing him?

Edit: Apart from that you should just stop running LRMs if you are upset by too much ECM, they arent even particularly effective weapons. Given how small the maps are you should have a good idea where the enemy can/will shoot you from once you know the maps. The frustration with certain game mechanics gets less once you know how things play out 9/10 times.

Edited by Budor, 09 October 2014 - 07:00 PM.


#46 Excalabur50

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Posted 09 October 2014 - 06:58 PM

View PostDestructicus, on 09 October 2014 - 06:51 PM, said:

You blame ECM, but the very situation could have been avoided had you had ECM on your team.
Even if the other team didn't have ECM you still would have died if what you've told me is true, you were ina bad spot, ECM had nothign to do with it, you just want to blame something.

That is just a different example to my other posts and most time I have no choice what is brought to a match as if I'm lucky I drop with two mates at most as some won't come back to the game until separation for the very reason in my OP the system as it is is broken and the best way to deal with it easily is no more than two ecm mechs per match surely the match maker can be programmed to do that it just makes things fairer but from what I can see is people don't want fair they want an advantage to wreck face nothing else

#47 Dock Steward

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Posted 09 October 2014 - 07:32 PM

View PostSergeant Random, on 09 October 2014 - 05:59 PM, said:

7, SEVEN ECM mechs in red team???

Uh, matchmaker fail?

Anyone good with maths that can figure the probability of 7 ECM mechs dropping in a team? Versus the likelihood of this being a troll post...

Sigh. Thank you for riding. Please wait for a complete stop before removing your seatbelts.


I'm still trying to figure out how the enemy team had 5 Light mechs...

As far as I know, that's only possible in the group queue...and if you're in a group and don't bring your own ECM...well...

Edited by Dock Steward, 09 October 2014 - 07:34 PM.


#48 cSand

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Posted 09 October 2014 - 07:36 PM

Sounds like some folks are using....
some kind of...
strategy, out there.


THIS MUST BE STOPPED, STRATEGY IS OPPPPPPPPPPPP

Edited by cSand, 09 October 2014 - 07:37 PM.


#49 Destructicus

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Posted 09 October 2014 - 07:38 PM

View PostExcalabur50, on 09 October 2014 - 06:58 PM, said:

That is just a different example to my other posts and most time I have no choice what is brought to a match as if I'm lucky I drop with two mates at most as some won't come back to the game until separation for the very reason in my OP the system as it is is broken and the best way to deal with it easily is no more than two ecm mechs per match surely the match maker can be programmed to do that it just makes things fairer but from what I can see is people don't want fair they want an advantage to wreck face nothing else

There was a post by Russ saying that people ten dto over simplify things in there head when trying to come up with solutions
The biggest problem with your shortsighted solution is that this would result in stupid long queues for ECM mechs

You can blame all your problems on ECM, and yes, it's not perfect, but there are many ways to counter it, you just can't admit you're not as good as you think you are.

#50 Excalabur50

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Posted 09 October 2014 - 07:38 PM

View PostDock Steward, on 09 October 2014 - 07:32 PM, said:


I'm still trying to figure out how the enemy team had 5 Light mechs...

As far as I know, that's only possible in the group queue...and if you're in a group and don't bring your own ECM...well...

I may have been wrong about the amount of Is lights but I do remember 2 ddc's the kitfox with ecm and 3 other lights with ecm but there was no less than 6-7 ecm mechs in one match which is too many by 4-5 for balance it should be 2 per side max

#51 Dock Steward

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Posted 09 October 2014 - 07:43 PM

It's okay if multiple things are bothering you, but just so we're all on the same page...

Are you upset by too much ECM or the mixing of IS and Clan in the same team?

Because a boatload of ECM in a match really isn't that bad if it's spread across both teams. It's all going to counter each other if people play strategically (which they often don't). As far as mixing tech goes...again, if both teams are mixed, I don't see a problem (beyond the obvious Lore discrepancy).

Edited by Dock Steward, 09 October 2014 - 07:46 PM.


#52 Excalabur50

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Posted 09 October 2014 - 07:46 PM

View PostDestructicus, on 09 October 2014 - 07:38 PM, said:

There was a post by Russ saying that people ten dto over simplify things in there head when trying to come up with solutions
The biggest problem with your shortsighted solution is that this would result in stupid long queues for ECM mechs

You can blame all your problems on ECM, and yes, it's not perfect, but there are many ways to counter it, you just can't admit you're not as good as you think you are.

Oh wait let me guess you are perfect and everything you say is right I never once said I was good but I have noticed an issue and suggested a possible way to fix it so what was your grand idea at a solution.....oh wait you didn't offer one just slammed me for mine

View PostDock Steward, on 09 October 2014 - 07:43 PM, said:

It's okay it multiple things are bothering you, but just so we're all on the same page...

Are you upset by too much ECM or the mixing of IS and Clan in the same team?

Because a boatload of ECM in a match really isn't that bad if it's spread across both teams. It's all going to counter each other if people play strategically (which they often don't). As far as mixing tech goes...again, if both teams are mixed, I don't see a problem (beyond the obvious Lore discrepancy).

Add both into the mix and it's a more exacerbated issue than it needs to be

#53 Dock Steward

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Posted 09 October 2014 - 07:51 PM

View PostExcalabur50, on 09 October 2014 - 07:46 PM, said:

Oh wait let me guess you are perfect and everything you say is right I never once said I was good but I have noticed an issue and suggested a possible way to fix it so what was your grand idea at a solution.....oh wait you didn't offer one just slammed me for mine


Add both into the mix and it's a more exacerbated issue than it needs to be


How so?

ECM is ECM. It doesn't really matter if it's Clan or IS.

There was a point made earlier about how Clan Lights are designed to play differently than IS Lights due to speed, but again, the balancing comes in the fact that both teams are mixed. Sure sometimes they're not as mixed as one another, but that's the price of letting people pilot what they want. Hampering people's choices is no way to balance the game.

People have been complaining about ECM since it first entered the game, but there are more counters now than ever.

My best advice is get an ECM mech and run it (if you haven't already). You'll quickly find out that it isn't a WIN button.

#54 Dracol

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Posted 09 October 2014 - 08:00 PM

View PostExcalabur50, on 09 October 2014 - 04:24 PM, said:

Everyone is missing the point I don't see anyone to shoot at before I die, I have tag on my lrm boat but I'm dead before I get to 750 meters, hell even when I use my HBK-4G or KTO-GB or anything else it's death from sight unseen IT"S TOO UNBALANCED.
Spawned into a game last night never took one step and was hit twice with a Gauss never saw any of the enemy team before dying it's just stupid and not fun

Stop relying on the doritos to spot targets for you. Visually look for targets.

As for the twin guass death... unless it was a head shot on forest colony, I call BS.

#55 InspectorG

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Posted 09 October 2014 - 08:10 PM

View PostcSand, on 09 October 2014 - 07:36 PM, said:

Sounds like some folks are using....
some kind of...
strategy, out there.


THIS MUST BE STOPPED, STRATEGY IS OPPPPPPPPPPPP


SSSHHHHHH!!!!!!!!!!!!!!!!!!!

SHADDUP Sand, gonna ruin my secret.

If PGI nerfs me working with my teammates and using terrain to our advantage...im gonna suck!

I cant carry a team with my twitch skill! Im not that Guy!

#56 Excalabur50

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Posted 09 October 2014 - 08:10 PM

View PostDracol, on 09 October 2014 - 08:00 PM, said:

Stop relying on the doritos to spot targets for you. Visually look for targets.

As for the twin guass death... unless it was a head shot on forest colony, I call BS.

I actually corrected that statement it was on river city and I got hit with double guass before I had a chance to move and before i could get to cover got lrm'ed to death game over in thirty seconds

#57 Ihasa

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Posted 09 October 2014 - 08:21 PM

View PostExcalabur50, on 09 October 2014 - 03:53 AM, said:

Easy with a 12 drop to abuse and bap does NOTHING against 4-5 ecm every game nearly


Bring more BAP perhaps? works for us.

#58 Excalabur50

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Posted 09 October 2014 - 08:25 PM

View PostIhasa, on 09 October 2014 - 08:21 PM, said:


Bring more BAP perhaps? works for us.

2-3 bap still don't work if you are out numbered and in ordinary pub matches you have no choice on what your team brings so as i stated the real solution is make it no more than 2 ecm or if not then the matchmaker needs to balance it so the sides are even with ecm that may solve a lot of ecm problems and bitching about it from all concerned

Edited by Excalabur50, 09 October 2014 - 08:26 PM.


#59 Destructicus

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Posted 09 October 2014 - 08:27 PM

View PostExcalabur50, on 09 October 2014 - 07:46 PM, said:

Oh wait let me guess you are perfect and everything you say is right I never once said I was good but I have noticed an issue and suggested a possible way to fix it so what was your grand idea at a solution.....oh wait you didn't offer one just slammed me for mine




Is that what I said? That I was perfect, man, you're right, you really know how to read between the lines.

Put more words in my mouth, that'll be a great conversation.

I never offered a solution because I don't think a solution for ECM is to just limit who can bring it, especially considering the real solution is to change how ECM works entirely.

View PostExcalabur50, on 09 October 2014 - 08:25 PM, said:

bitching about it from all concerned


people like you?

#60 Dock Steward

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Posted 09 October 2014 - 08:30 PM

View PostExcalabur50, on 09 October 2014 - 08:25 PM, said:

2-3 bap still don't work if you are out numbered and in ordinary pub matches you have no choice on what your team brings so as i stated the real solution is make it no more than 2 ecm or if not then the matchmaker needs to balance it so the sides are even with ecm that may solve a lot of ecm problems and bitching about it from all concerned


But doesn't the randomness of it all make it kinda...fun. It's a different challenge every match. I like that. It's why I play PVP and not some PVE game.

Yes, I know, none of us likes to be drastically out gunned or out ECM'd (as it were) all the time, but...sometimes is totally okay with me. The challenge is like 75% of the fun for me.

But that's me...





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