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Summoner


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#1 OliverTwisted

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Posted 08 October 2014 - 02:43 PM

Once you level up one of your Summoners and get your extra mech module, is there any reason in keeping to other two. I can't see any myself. Of course I would remove the arm and torso pods before selling them, but it seems to me you can make the same load outs no matter which one you keep. Pitiful xp bonus aside. Please correct me if I'm wrong.

#2 Summon3r

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Posted 08 October 2014 - 02:48 PM

there are a few clan mechs that have no ct hard points that you can sell and keep your prime only once mastered. unless your like me and you like the massive collection of mechs accumulated :D

#3 Alistair Winter

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Posted 08 October 2014 - 02:48 PM

I expect PGI to do a quirk pass for the Clans like they did with the Inner Sphere, to make the bad mechs more viable choices. Nova, Summoner and Adder will probably all get some significant buffs. And Russ Bullock clearly wants every Inner Sphere variant to have a specific purpose and unique character, so I assume he has the same attitude towards Clan variants.

In other words, there's no reason to have all 3 variants right now. But they may introduce some significant variant-based quirks later, and you may regret selling those expensive mechs then.

#4 OliverTwisted

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Posted 08 October 2014 - 03:13 PM

Good point Winter, I think i'll hold on to them for a while then. This actually should have occurred to me, as I keep wasting cbills on modules that are only marginally helpful to a build, then a few weeks later they introduce ones that are truly helpful, or nerf them like they did the seismic sensors after I bought 3 of them. That's really been pissing me off since modules are so overly cbill expensive as is gxp needed to unlock so slow to accumulate.

#5 InspectorG

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Posted 08 October 2014 - 03:14 PM

The game is in flux.

It would suck to sell a variant only to see it get a nice buff that makes it more viable.

Basically, wait and see.

#6 OliverTwisted

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Posted 08 October 2014 - 03:19 PM

Summon3r ever play The Cesent Hawks Inception? It was an awesome Battletech RPG from around 1988 think nothing like the MW series except for lore but fun none the less. It's what got me started.

#7 OliverTwisted

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Posted 08 October 2014 - 03:22 PM

I guess i'll keep those slow ass kit foxes too, which I hate. But i'm not holding out much hope, they need a super buff as far as I'm concerned.

#8 dragnier1

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Posted 09 October 2014 - 02:51 AM

I'm currently playing with my clams the same way i do the IS (somewhat). This way i'll still find a use for each one/piece/whatever.





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