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About Cw Seasons..


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#121 Malcolm Vordermark

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Posted 09 October 2014 - 08:49 PM

View PostDracol, on 09 October 2014 - 08:31 PM, said:

From what I read, ELO in group/solo queue is used to push people to that 50/50 ratio, but CW will not be using ELO to determine match ups. It looks to be more of a first come, first serve (if they fit into available space) basis.

If that is the case, then it could get really dramatic.


While not incorrect I just want to point out that Elo forcing you to fight players of your own skill level is what makes your win/loss 1:1

Some people believe it attempts to make you lose as many games as you win through sorcery.

Regarding your post, I don't think they've released any details on how teams will be matched up. I guess it could be completely random but I'm not counting on it.

#122 EgoSlayer

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Posted 09 October 2014 - 08:56 PM

View PostDracol, on 09 October 2014 - 08:31 PM, said:

From what I read, ELO in group/solo queue is used to push people to that 50/50 ratio, but CW will not be using ELO to determine match ups. It looks to be more of a first come, first serve (if they fit into available space) basis.

If that is the case, then it could get really dramatic.


I can't wait for when the elo balance is removed and people get the random matching they've been asking for... I don't think it's going to be pretty.

#123 EgoSlayer

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Posted 09 October 2014 - 09:09 PM

View PostRouken, on 09 October 2014 - 08:49 PM, said:


While not incorrect I just want to point out that Elo forcing you to fight players of your own skill level is what makes your win/loss 1:1

Some people believe it attempts to make you lose as many games as you win through sorcery.

Regarding your post, I don't think they've released any details on how teams will be matched up. I guess it could be completely random but I'm not counting on it.


They have, it's strictly faction matching putting together 12 man teams from the available players. Since everyone has the same drop deck capabilities there is no balancing in the MM what so ever, just first in first dropped.

http://mwomercs.com/...65#entry3765665

View PostRuss Bullock, on 26 September 2014 - 08:41 AM, said:

But to be clear CW will be a more hard core role playing mode - the Queue's for planetary conquest will be fairly punishing. I mean ELO will not be taken into account and if an organized 12 man is attacking a planet - 12 random solo players lining up to defend is likely not going to be a successful defense.

Most certainly the point of CW is for Factions and Units to fight for each other - everyone can participate but solo players should not expect the same Solo Queue nicety that exists in public play to exist in CW.

CW is a very specific choice to participate - Absolutely everyone can play in all aspects of Attack and Defend but yes it's best to get together in a unit, practice strategies with your Dropships and play as a unit.


#124 Kirkland Langue

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Posted 09 October 2014 - 09:15 PM

View PostEgoSlayer, on 09 October 2014 - 08:56 PM, said:


I can't wait for when the elo balance is removed and people get the random matching they've been asking for... I don't think it's going to be pretty.


You are right. Especially in the first season. There will be 12-man teams that are very competitive which will just stomp the opponents. If one faction ends up getting all of the 12-man teams, that's going to be ugly very quickly.

How to deal with this? The answer really has to be in the LP and Faction Ranking system. Make it so that only a limited number of the top players can really achieve the top levels within each faction - this would encourage the good player to distribute so that they could call the shots as to what planets to attack and such.

#125 CyclonerM

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Posted 10 October 2014 - 05:10 AM

I am fine with a "beta" period of time.

I would like to have the invasion of the Inner Sphere start aroun the canon timeframe and then develope more freely;

the events should not really follow lore, especially planet conquests, however it would be cool to play the famous battles of the lore. They have already mentioned special events with faction-based restrictions.

For example, when Clan Jade Falcon conquers a planet within 1 jump from Twicross, an event is triggered: the battle of Twycross. A small tournament might be cool, but i would leave the details of the event to PGI (i would say a sale of CJF colors would be fitting too - sales will never end, if nothing else they should be lore-based ;) ). Small prizes could be awarded.

There are two issues however. The main battle of Clan Wolf and Clan Smoke Jaguar (not counting Tukayyid) were attacks to capital worlds (Rasalhague and Luthien).

Possible solution 1: no one can capture capital worlds. Even if the Clan wins," strong revolts and guerrilla warfare from remntants of the planet's defenders" will force the Clan offworld. Basically, even if the Clan wins, they will not take the planet. This is the easiest but obviously not my favorite solution.

Possible solution 2: capital planets can be captured,with some disadvantages for the losing faction but not meaning their defeat. After all, the royal family can escape off world and coordinate the war from a close important planets.

Such a faction would offer very rewarding contracts for merc units willing to fight to retake it (in case of victory), and similar bonuses for regular units of that faction. This, in my opinion, will be enough to press the players into retaking their beloved capital world ;) (see how many people are worried about c-bills grind in CW..).

The other issue? I do not recall any important battle (before Tukayyid) for the Ghost Bears to play in :( Any ideas?

For these battles, i think it would be cool to have both a regular planetary conquest queque (with 'Mech restrictions though) and a 'Mech restricted small tournament or skirmishes hosted by NGNG.

Example: battle of Luthien.

The event could last any long from 3 days to a week (but not too much). Planetary conquest may be decided by the standard planetary assault (in case of solution #2) In the meanwhile, a special event is hosted by NGNG: a number of Draconis Combine, Wolf's Dragoons and Kell Hound player units would be invited and put against an equal (or lower: bidding!) number of Smoke Jag and Nova Cat units (Go Pariah Devalis!). 'Mechs would be restricted based on the most present 'Mechs in the two Clans' toumans and on the 'Mechs manufactered by Combine factories. It would be the perfect time to introduce the Cauldron-Born, too!

Small MC prizes would be awarded to the partecipants.

A note for Tukayyid: i am not quite sure if we should have a battle of Tukayyid for the ownership of Terra (how can the Clans decide which one is going to be the IlClan? :huh: Inter-Clan Trials maybe?) or just the Clan that gets first within 1 jump of Terra vs the defenders.
Anyway, in its special event, the defenders should be any ComStar player unit and possibly mercs (ComStar can hand mercs some good rewards!) vs an equal or lower number of units of the Clan/Clans.

#126 Theron Branson

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Posted 10 October 2014 - 05:18 AM

I agree, I think if a unit or a house is defeated to where they no longer own a planet they are exiled and can launch attacks from around where they were pushed out of the IS. The second part is ongoing balance too. Say a Clan is just wiping the IS up then you can do other things that act like their supply lines are getting thin and so on. Don't make it impossible but make it harder for them if they are just crushing everyone. I see the same issue as Heroes and Generals for this game and gets boring after awhile.

#127 CyclonerM

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Posted 10 October 2014 - 05:27 AM

BTW, i forgot to add some suggestions about factions and planetary conquest.

To solve potential issue without the need of a reset, every faction could have an artificial limit on the number of planets it can lose. For example, if it loses half (or 2/3) of its worlds, the remaining planets cannot be conquered. I do not really like this, but it would be still better than reset.

However, the bigger bonuses for House and Merc players should help flipping sides. Phae 3 may also help really much if it introduces supply lines, making it harder and more costly to advance too quickly, giving the defending unit some breath.

#128 Mechwarrior Buddah

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Posted 10 October 2014 - 06:36 AM

View PostEgoSlayer, on 09 October 2014 - 07:27 PM, said:

I like the idea of seasons for a number of reasons, many of which have been mentioned.

It allows for non-canon battles and player determined outcomes by removing the locks on the timeline for certain battles to occur or to be prevented.
It divorces it from the time line, and this is a good thing because it opens up possibilities of different time periods so that different event scenarios can be played out, canon history or other created ones. Or the time line can advance faster like 1, 2 or 5 years each month, allowing the drop decks to perhaps change with improved technology. It expands the potential technology inclusions, assuming PGI has the resources to complete some of the technology further down the time line.

It allows seasons to become a 3 month (or how ever long) tournament, with each faction having different rewards and criteria for "Victory" prize awards, e.g. cockpit items, duty ribbons, etc. Then that last three days of the season becomes doubly important of needing to hold, or accomplish some goal or set of goals.

It allows for corrections if one or more factions are dominating by population, reset and provide incentives for the lacking faction(s). Nothing says It has to be a full reset - maybe some sections only get trimmed back a little and the rest is left as is with new "victory" criteria for each faction.

And, assuming it all goes well and there is a large enough player base, maybe, just maybe, there could be more than one season running at a time each with different criteria or time lines.

I see it as all goodness and see how the seasons can be tailored to each provide different experiences so that it doesn't always seem like just the same fight over and over again.


It also makes all the fights you engage in completely meaningless as theyll just be reset.

Do not want

View PostRouken, on 09 October 2014 - 08:49 PM, said:


While not incorrect I just want to point out that Elo forcing you to fight players of your own skill level is what makes your win/loss 1:1

Some people believe it attempts to make you lose as many games as you win through sorcery.

Regarding your post, I don't think they've released any details on how teams will be matched up. I guess it could be completely random but I'm not counting on it.


Yeah, I mean ppl think stomps are bad NOW? Wait till theres no elo at all

Im curious what will happen with the clan invasion if the IS stops it (being that they dont have superior tech and their tech is getting less and less superior as we go along)?

Edited by Mechwarrior Buddah, 10 October 2014 - 06:40 AM.


#129 Mechwarrior Buddah

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Posted 10 October 2014 - 06:43 AM

View PostCyclonerM, on 10 October 2014 - 05:27 AM, said:

To solve potential issue without the need of a reset, every faction could have an artificial limit on the number of planets it can lose. For example, if it loses half (or 2/3) of its worlds, the remaining planets cannot be conquered. I do not really like this, but it would be still better than reset.


Last I heard we were only fighting on border planets anyways. You couldnt strike into the cap worlds at all, so I dont get the argument there

#130 CyclonerM

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Posted 10 October 2014 - 06:48 AM

View PostMechwarrior Buddah, on 10 October 2014 - 06:36 AM, said:

Im curious what will happen with the clan invasion if the IS stops it (being that they dont have superior tech and their tech is getting less and less superior as we go along)?

It would be interesting to see, but not if we have resets ;)

Btw, i do not think the IS factions would go as far as invading the Clan homeworlds, but who knows? :P

I would say that people will switch their focus on their neighbors: 5th Succession Wars!

Then, the Clans may take back some ground when the spheroids are distracted.. So many things could happen.. Without resets ;)

#131 Mechwarrior Buddah

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Posted 10 October 2014 - 06:50 AM

View PostCyclonerM, on 10 October 2014 - 06:48 AM, said:

It would be interesting to see, but not if we have resets ;)


Ya, the more resets, the less ppl in CW

#132 EgoSlayer

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Posted 10 October 2014 - 07:19 AM

View PostMechwarrior Buddah, on 10 October 2014 - 06:43 AM, said:


Last I heard we were only fighting on border planets anyways. You couldnt strike into the cap worlds at all, so I dont get the argument there


It's only the Capital planets though (http://mwomercs.com/...71#entry3760671) , since we have the seasons and the resets all other planets are fair game. There is just a limit on the number of planets that can be contested at any time, and as planets fall they open jump routes to other neighboring planets. The clans could beeline straight into Tukayyid and take it over in the first month for example.

#133 Fanatic

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Posted 10 October 2014 - 11:46 AM

About the wwiionline/battleground europe (Link to Map Viewer FRONT LINES /SUPPLY LINES / STRATEGIC MAP) win conditions: a campaign was won when "Always in past campaign, the winner had to occupy the "whole world" in order to win the campaign. This "whole world" was in reality 93-94% approximately ..." and not a time limitation.

some have already made ​​this suggestion: for CW Phase 2/ 3?

Make Contracts between a House/Clan and a Unit (Merc Corps) :
  • 1 Week = Payment + 0% CBill Bonus
  • 2 Weeks = Payment + 5% CBill Bonus
  • 3 Weeks = Payment + 10% CBill Bonus
  • 4 Weeks = Payment + 15% CBill Bonus
  • 2 Months = Payment + 20% CBill Bonus + 10% LP Bonus
  • 3 Months = Payment + 25% CBill Bonus + 20% LP Bonus
Breaking the contract (should be possible for the unit) gives you some sort of a penalty/fine with the house.

For a House/Clan that is loosing territory and/or has a low population give a instant C-Bill Bonus and/or a XP/LP Bonus for Lonewolves/Clan Loyalists because “Quantity has a quality all its own.”

And the first Merc Corps who signs a contract with the low population House/Clan will get an additionally Bonus (C-Bill and/or LP) until it is again balanced. And so on with the next House/Clan.....

#134 IceSerpent

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Posted 10 October 2014 - 12:02 PM

View PostKirkland Langue, on 09 October 2014 - 09:15 PM, said:

How to deal with this? The answer really has to be in the LP and Faction Ranking system. Make it so that only a limited number of the top players can really achieve the top levels within each faction - this would encourage the good player to distribute so that they could call the shots as to what planets to attack and such.


It depends on what you get from achieving those "top levels within each faction". I don't see it being a factor if all you get is a "best dude evah" title. Also, I think you underestimate the number of people who pick faction(s) because they like it lore-wise (For example, I guarantee that you won't see me playing for IS faction, regardless of cookies being offered).

#135 JT Black

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Posted 10 October 2014 - 12:35 PM

Aff , Russ , Season is bad news.

Please revise that with dev team, thanks very much.

See you in the battlefield.

#136 Karl Split

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Posted 10 October 2014 - 01:29 PM

To me seasons sounds ok.

Ive played eveonline for a lot more years than I care to admit and I remember how stale 0.0 was when it was all owned forever by one unshakeable block or another and you had a choice to either become their pet or be exterminated...

Compared to that a seasonal reset so everyone can try and dominate it again sounds tolerable.

#137 Kirkland Langue

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Posted 10 October 2014 - 01:41 PM

View PostIceSerpent, on 10 October 2014 - 12:02 PM, said:


It depends on what you get from achieving those "top levels within each faction". I don't see it being a factor if all you get is a "best dude evah" title. Also, I think you underestimate the number of people who pick faction(s) because they like it lore-wise (For example, I guarantee that you won't see me playing for IS faction, regardless of cookies being offered).



Well back in CB it seemed the idea was for the top ranking people of each faction to have some say over which planets get attacked. Is this still on the table? Dunno. Would this be enough to get people to switch Factions to one which they believed they could take a leadership position in? Maybe for a couple. What other incentives could there be? This is where the Hero mechs being sold is awful - they would be ideal candidates for LP rewards or ranking rewards.

#138 IceSerpent

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Posted 10 October 2014 - 01:43 PM

View PostKirkland Langue, on 10 October 2014 - 01:41 PM, said:

Well back in CB it seemed the idea was for the top ranking people of each faction to have some say over which planets get attacked. Is this still on the table?


Not sure if it's still being looked into, but it doesn't seem to be in for phase 2 at least.

#139 Felix7007

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Posted 12 October 2014 - 03:05 PM

Seasons should not be by time (every season lasts 2 months). Seasons should be by one faction capturing the majority of capitals. then that faction wins that war and the game resets.

If you played Chromehounds for the Xbox 360, you know what I'm talking about.

Each area on the over-world map has 3 maps on it. When you take over 2 maps, your faction owns that portion of the over-world map. You progress to the capital of another faction on the over-world map and the capital has 5 maps on it. When you take over 3 maps on the capital, your faction owns the enemy faction. the faction that owns all capitals wins the war. Every time a territory is taken over, you gain resources also. Game mode was Conquest only. Needed to protect base, kill mechs AND capture POI's. Very fun game.

Posted Image

Edited by Felix7007, 12 October 2014 - 03:08 PM.


#140 Mechwarrior Buddah

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Posted 12 October 2014 - 03:11 PM

View PostKarl Split, on 10 October 2014 - 01:29 PM, said:

To me seasons sounds ok.

Ive played eveonline for a lot more years than I care to admit and I remember how stale 0.0 was when it was all owned forever by one unshakeable block or another and you had a choice to either become their pet or be exterminated...

Compared to that a seasonal reset so everyone can try and dominate it again sounds tolerable.


Commencing fail check

Comparing EVE To MWO --- check

Comparing seasonal resets to the way 0.0 works in EVE --- check

FAIL

View PostFelix7007, on 12 October 2014 - 03:05 PM, said:

Seasons should not be by time (every season lasts 2 months). Seasons should be by one faction capturing the majority of capitals. then that faction wins that war and the game resets.



Hey even I can agree with that





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