I was wondering why only Clan AMS ammo has twice the ammo per ton... then
i was considering the fact that the majority of Clans Mechs are forced to allocate ammo packs on
Arms and/or Side Torsos and this heavy vulnerability is not been counter-balanced with more ammo per ton (less crit spaces = less chance to cook the ammo's), if not twice at least +50%.
Free C.A.S.E. is not enough compensation, loosing a ST means losign also the arm weapons.


Clan Ammo Packs
Started by ACH75, Oct 09 2014 07:05 AM
4 replies to this topic
#1
Posted 09 October 2014 - 07:05 AM
#2
Posted 09 October 2014 - 07:06 AM
The AMS ammo thing is a holdover from TT rules.
#3
Posted 09 October 2014 - 07:26 AM
And I think this works pretty well.... I've lost plenty of STs and never been gimped because all my ammo went with it.
#4
Posted 09 October 2014 - 07:31 AM
Lore wise the Clans have more ammo than IS due to using flechettes instead of solid rounds. PGI can use the lore to give IS AMS more damage for having less rounds.
Edited by El Bandito, 09 October 2014 - 07:31 AM.
#5
Posted 09 October 2014 - 07:32 AM
Would someone like to put up a build, and I will calculate the chance your ammo will explode when hit by a 10+damage PP FLD weapon.
Why don't we start with Legs, while few Clan mechs can, if you put 2 tons in there it's always the same %, Clam or IS.
6 occupied crit slots, 2 occupied by ammo, 42% to get a crit, 10% chance to explode.
(2/6)*0.42*0.1= 1.4% chance for ammo in your legs to go boom.
That's not very much. (Unless my math is off)
Why don't we start with Legs, while few Clan mechs can, if you put 2 tons in there it's always the same %, Clam or IS.
6 occupied crit slots, 2 occupied by ammo, 42% to get a crit, 10% chance to explode.
(2/6)*0.42*0.1= 1.4% chance for ammo in your legs to go boom.
That's not very much. (Unless my math is off)
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