Need Help With My Hunchback
#1
Posted 22 September 2014 - 11:45 AM
so i elited my 4. Hunchback right now (4H) but i still have the problem that my RT gets blown up really fast. I don't see any improvement in the +10 structur points quirk.
i torso twist like i do on any other of my mechs and i think i'm good in it. not very good but better than lots of other players i face in battle..
anyway. almost every time i torso twist and present my left side to the enemy, my right torso gets the most damage or, depends on their alpha, it gets blown off...
i fight like that:
i fire -> weapons on cooldown, i torso twist, enemy sees my left side profile, he fires -> damage to left arm, torso, CT, right torso <---?? left side has jellow damage shown, right torso is orange.. why? i dont know how to avoid getting my RT hit while torso twisting.
Another thing is: sometimes i get hit in the front but the damage is located on the rear armor. (this happens not only to the hunchback, also to my other mechs sometimes).
what do other hunchback pilots think about this and how do you split your torso armor?
right now i have 36/12 because of the front hit/rear damage bug... but it looks like it doesn't matters. I've played with 40/10 or 42/8, always the same thing is happening.
dunno what to do.
#2
Posted 22 September 2014 - 11:53 AM
- Go to 1 back armor on the right torso. Seriously.
- Do not ever be seen unless firing. The hunch is great for ridge humping.
- Always move -- not just twist, move -- when not in full cover.
- Be near something bigger and scarier that can draw fire away from you.
Edited by Modo44, 22 September 2014 - 11:53 AM.
#3
Posted 22 September 2014 - 12:04 PM
the other points are just like i'm playing it.
#4
Posted 22 September 2014 - 12:16 PM
put 2 points rear, maybe 4 max, and the rest forward.
#5
Posted 22 September 2014 - 12:17 PM
#6
Posted 22 September 2014 - 01:13 PM
HBK cant brawl, he is a guerrilla fighter- felt not seen.
I piloted Locusts for a while and my ability to do this shot through the roof. Im sporting positive KDR on more of my mechs...specially the lights.
#7
Posted 22 September 2014 - 01:43 PM
Thrudvangar, on 22 September 2014 - 12:04 PM, said:
the other points are just like i'm playing it.
To be clear on that - 1-4 rear armor on the hunch.
The barrel on the other side? counts as rear, so you want that side a bit better armored
#8
Posted 22 September 2014 - 09:48 PM
But also there is another thing - engine big enough to allow you to run at least 80 km/h,preferably around 90 km/h.Not only you could run from cover to cover faster and outflank enemies easier,but it'll allow you to twist torso much faster.
#9
Posted 22 September 2014 - 11:43 PM
Zig-zag your feet as you walk forward/backward while twisted. Otherwise, the hunch still protrudes and there's a sliver of the hitbox showing that they can hit if you just walk in a straight line.
#10
Posted 23 September 2014 - 03:38 AM
It can't be fixed. There are things that can be done to mitigate it, which you're already doing, but stopping decent gunners from removing your hunch simply isn't possible.
#11
Posted 23 September 2014 - 05:02 AM
#12
Posted 24 September 2014 - 04:48 AM
I have 2ERLLs in the top two energy points in the hunch, backed up with 7 medium lasers.
Its powered by a 275XL
I choose to just accept that the hunchback can't last in a brawl...
It makes a great peek and snipe mech.
And since I don't particularly care about being alive if all I got is 2 medium lasers... I say screw it: and I run an XL.
STD engines are good for boosting your KDR, but if you only got 2mls left you aren't going to be a huge help to your team anyways.
Yep, I said it. It is not a crime to put an XL in a hunchback.
#13
Posted 24 September 2014 - 05:21 AM
#14
Posted 24 September 2014 - 09:42 AM
I'm actually confused with this one.
http://mwomercs.com/...x-localization/
Edit: the hunchback image from the latest hitbox guide:
Edited by Heinreich, 24 September 2014 - 09:43 AM.
#15
Posted 24 September 2014 - 09:50 AM
#16
Posted 24 September 2014 - 12:01 PM
#17
Posted 30 September 2014 - 07:58 PM
I like many of these ideas.
I am not sure about consistently using 1 point of rear RT armor... but I do like making use of large engines, even if they're XLs.
Before the engine capacities changed, I used to run rather successfully in an HBK with a 260, and I think they're still worth using today.
That's a real cool ER LL build . . . . . Talk about OP!
Edited by NooTreeno, 30 September 2014 - 08:01 PM.
#18
Posted 01 October 2014 - 11:58 AM
#19
Posted 02 October 2014 - 10:53 AM
Heinreich, on 24 September 2014 - 09:50 AM, said:
i'm running it with a std 235 at 83,8 kph with speed tweak. i like a little more punch on the hunchback so i deceited to make it a bit slower. Anyway, its a great mech and the H-Variant is the only one i kept and its fun to play. The idea to put 47/2 armor on the RT made it for me. It feels much much more durable now and twisting is no problem with it.
i almost everytime run from cover to cover and try to flank the enemy and get 'em from behind. running around in circles is not my playstyle
anyway, i'm happy with my Hunchback-H now, thats for the advises, it helped putting only 2 armor on the back RT.
#20
Posted 02 October 2014 - 03:37 PM
Thrudvangar, on 02 October 2014 - 10:53 AM, said:
i'm running it with a std 235 at 83,8 kph with speed tweak. i like a little more punch on the hunchback so i deceited to make it a bit slower. Anyway, its a great mech and the H-Variant is the only one i kept and its fun to play. The idea to put 47/2 armor on the RT made it for me. It feels much much more durable now and twisting is no problem with it.
i almost everytime run from cover to cover and try to flank the enemy and get 'em from behind. running around in circles is not my playstyle
anyway, i'm happy with my Hunchback-H now, thats for the advises, it helped putting only 2 armor on the back RT.
People run the 250 engine because it comes with the required 10 heatsinks already. How do you fit extra weapons and the extra heatsink on your mech while still having enough room for the armor upgrade which frees tonnage? I'm going to assume that you cant.
235 + 1 heatsink = 17tons
250 - 1 ton for upgrade = 17.5 tons
Thats .5 ton to go 5kph faster
Example of build here HBK-4H
Edited by Soulscour, 02 October 2014 - 04:12 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users
























