First, let's look at the purposes of a sized hardpoint system.
1) Reduce the number of powerful weapons a mech can mount unless called for by canon.
2) Reduce overlap of both mechs and omnipods to put the emphasis not just on quantity of hardpoints, but quality as well.
tl;dr - It does what it sets out to do
So first, let's examine purpose 1, which is to reduce the number of mechs that can boat powerful weapons. I will preface this with the fact, yes there are in fact many boats/specialized designs within the BT universe, and that is not necessarily a problem, as a majority suffer from heat problems even without ghost heat. The problem is when they are allowed to boat many powerful weapons without consequence which ghost heat does not solve. So let's take a look at an example, the Dire Wolf:
So currently the Dire Wolf can take Gauss and a bunch of lasers that allows it not only have a nice pinpoint alpha with the Gauss, but vomit almost twice that much damage within 1.6 seconds which even with spread is a lot. So let's take a look at the hardpoints after size is added to them. For quick reference and to keep things simple for this explanation, we will use the vanilla MW4 sizes (SRM2/SRM4/LRM5/LRM10/MG/AC2/AC5/SL/SPL/ML/MPL = 1 'unit', SRM6/LRM15/LRM20/LL/LPL/Flamer/AC10 = 2 'units', PPC/AC20/Gauss = 3 'units').
Dire Wolf Prime
RA/LA = {B:1, E:2, E:2, E:1, E:1}
RT = {}
LT = {M:3}
CT = {}
Dire Wolf A
RA = {E:2, E:2, E:2}
LA = {B:3}
RT = {}
LT = {M:2, M:2}
CT = {}
Dire Wolf B
RA = {B:3}
LA = {E:3, E:3, E:1, E:1}
RT/LT = {B:1, B:1}
CT = {E:1}
So let's take a look at what all is possible now, the most PPCs this can mount is 2 thanks to the DW B's LA. With that LA though, it can only mount a Gauss if it uses the B's RA. Meaning the Giga Spike Dire Wolf is no longer possible, nor is the Direstar. Even if Ghost Heat was in place, you couldn't mount enough PPCs to trigger it. Dual Gauss is also only possible if you sacrifice the numerous energy hardpoints in both arms (because the B's torsos can't mount them). It can still run dakka (though with my micro slot suggestion, that could and probably should be changed), but it can only run 6 UAC2/UAC5s at most. Now let's look at the laser perspective, which this thing can mount numerous, with the capability to run 5 ERLLs if you wanted to. Even without ghost heat, this generates a lot of heat (50 per alpha), and has it spread over 1.6s which does hinder it quite a bit. It certainly isn't doing as much damage as it is now with the laser vomit build (which is helped massively by those Gauss), not to mention, the only other thing it can mount is some backup missiles and 2 ERML. The best build here seems to be using the Prime arms and mounting close to the current laser vomit build, just replacing 2 ERML with 2 ERLL, and replacing the Gauss (since it can't mount Gauss in those arms) with UAC5s. The damage potential is still massive for this mech, but it loses its pinpoint damage meaning it is just a massive DPS machine. Looking at a Dire Wolf is no longer a death sentence unless you stare at it long enough, it gives you a chance to manuever away from it without losing a section. All without nerfing a weapon system (hurting all non-boats) and removing the mech from play completely.
So that leads us to purpose 2, the Dire's new largest PPFLD alpha would be 2 ERPPCs and a Gauss (which is 35 points to one section). Another Clan assault happens to be able to do that loadout comfortably as well, with about as many backup weapons as the Dire, and with more speed/manueverability and that is the Warhawk. Suddenly the Warhawk would have a place because it could fulfill the PPFLD role slightly better than the Dire without being overpowered. This is what I mean by overlap, some mechs (the Stalker vs Awesome is another example) can perform the same roles thanks to quantity of hardpoints being the only thing that matters currently, whereas with sized hardpoints, certain mechs are restricted from using them which makes these mechs that able to perform these roles suddenly important, even if given the hardpoints, the other mech could do them better. This is an attempt to curtail the power of good hitboxes combined with numerous hardpoints which has allowed many mechs to reign over others even though the difference between them may be miniscule.
Now as I mentioned earlier, I would not run with MW4 sizes simply because they didn't allow for differences as much between systems like LRM15/LRM20s or AC2/AC5s. The HC mod for MW4 introduced the 'microslot' system which in general, multiplied all size values of weapons by 3. This made weapons like the Large Laser 6 'units' whereas the Medium Laser was 3 'units', this is important because it allows wiggle room, because now you could make the Large Pulse 7 'units' and the PPC '8 units' allowing you to further restrict the weapons capable of being mounted. This just takes the hardpoint concept further, which mind you is the entire purpose, to restrict mechs from simply boating the best weapon even though you can mount whatever you want. I say this because if there were no hardpoint limitations, the game would lack diversity, but so too would the game if the hardpoint limitations were too restrictive, the trick is finding a happy medium, and it is a happy medium which has not been found imo with the current hardpoint system, thus the point of this post.
Discuss.
Edited by WM Quicksilver, 07 October 2014 - 01:46 PM.


























