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Wonder what the fee model will be?


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#1 MGAvellar

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Posted 23 November 2011 - 12:01 PM

I saw the announcement that it will be Free to Play online. I'm guessing that since there won't be a revenue stream coming from subscriptions, this means that in game items will be sold (along with the upgrade packs in stores). I'm picturing having to buy that nice shiny new Gauss rifle.... Hopefully it won't be things like that they sell us, but rather more like the decal to put on it with our house insignia. Hopefully it's the later. I mean, I hope if that is the business model they are using for this game that they stick to non-essential equipment sales. It would really stink if we have to pay for equipment that will give us an advantage in combat. I personally prefer a subscription model where all the money/equipment/etc... in game is achievable through in game exploits. But I know a lot of games are going the other way, toward selling in game items as the main revenue stream.

Has anyone heard any details about how they plan to approach this?

#2 Sporkosophy

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Posted 23 November 2011 - 12:09 PM

Look through the forums, this has been discussed to death.

#3 Tortango

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Posted 23 November 2011 - 12:34 PM

imo the FAQ link at the top of the site should include something about the revenue structure... it's almost impossible to read about a free-to-play game and not wonder where the money will be coming from

#4 MGAvellar

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Posted 23 November 2011 - 01:16 PM

Yeah, I did find some of the conversations by doing a search...didn't see anything in the topic headings, thats why I posted the topic. But you're right, folks have been talking about it in some of the threads. I agree though tortango, it would be nice if the info were more obvioius.

#5 CobraFive

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Posted 23 November 2011 - 01:40 PM

From the comments made it seems like pretty standard fair, you can use in-game money you earn to buy new mechs and weapons, or you can use real world money to buy them quicker.

#6 Volume

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Posted 23 November 2011 - 02:10 PM

Just to recap...

http://mwomercs.com/...e-free-to-play/

From this announcement/thread/post, please see the following:

"Now let's talk about Pay-To-Win, the red-headed step child (no offense to all the red heads, we really do love you).

There are those who will rumble about Pay-2-Win, which equates to the person with the biggest wallet winning. I'm not going to lie, some things can and will allow you to acquire items faster, or even instantly with real cash.

Foul! Foul! You said you can't buy a tactical advantage! That's a stick! That guy with the wallet is going to be able to buy the biggest, bad assed items in the game! He's going to kick my **** with his wallet.

Well here's some food for thought, maybe the biggest isn't always the best! To take a quote from an early MechWarrior® presentation ' This is not your father's MechWarrior®! One of our core pillars is Role Warfare and is designed to, well ' level the playing field ' another concept from our original design. We're doing away with the arms race and making BattleMechs of all shapes and sizes have a purpose and role on the battlefield. If you love scouting, grab that light mech, train and gear it up. Be that sneaky guy who relays critical information back to the rest of your lance. Maybe you're a commander type, who loves to multitask, directing fire support, air strikes, and multiple lances in a mech suitable to that role. If you play any of these roles well, and with skill, you will be rewarded.

So remember this, time and experience (the real kind), will always equal greater skill. Greater skill will always equal more rewards. You can't buy skill, you earn it."

^ I am very comfortable with this.

#7 Mechteric

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Posted 23 November 2011 - 05:16 PM

I'm hoping the game structure will be similar to Planetside (which I know was a subscription game) in that a level 5 grunt could actually kill, and maybe even solo in the right circumstances, a level 20 opponent. This is because the level 20 may have access to more equipment and such but it doesn't mean he takes no damage from a level 5 and doesn't mean he deals only 1 hit kills to level 5's. They have exactly the same health, armor, and potential equipment a level 5 might, only they have access to a wider variety of it (with some exceptions, but in general you get the idea)





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