At the moment games on conquest tend to be skirmish matches with halved rewards.
A team that splits up and starts capping will be beaten if the other one just balls up and rolls over the remaining force.
Capping takes far too long and removes the capping players from the game effectively, making it unrewarding and boring.
My suggestions:
Outright increase the basic earinings for a win by 30%.
Reduce time needed to cap by 15-20%
Give the individual players C-bill and XP awards for standing inside a cap box per second.
Maybe 200 C-Bills and 5XP
Change the win conditions for "destroying the enemy team" to the following:
"A match lasts until one team reaches the 750 points to win or if one team is destroyed the team with the higher amount of points earned to that timepoint wins the match." (Ties can still occur.)
With these changes it gives players rewards to cap and it might change the style of play used on conquest at the moment.
Enjoy discussing
With regards,
Risen
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Suggestion For Change Of Conquest Rewards
Started by Risen, Oct 10 2014 12:33 AM
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