xeromynd, on 15 October 2014 - 11:24 AM, said:
1. No, and I don't know of any game that does this. Sometimes real-life comes a knockin' and there's nothing you can do about it, it takes priority. That 2 minute AFK mech could still make a difference in the match. A fresh TimberWolf coming into the final battle when there's a minute left in the match is supposed to make the enemy sh*t their pants.
2. No, that mech could still reconnect at any time. Its benefits (ending the match faster) are hindered by the fact that it's extremely unfair to players who've crashed or disconnected for any reason, with intent to reconnect.
3. No, as much as I hate being up against someone who's been hiding or powered down, it's a valid tactic. Powering down is a valid tactic, especially in conquest where you may have 1 friendly vs 5 enemies with all bases in your favor. I'd sure as hell find a hidey hole and power down, dunno about you.
[This would make me feel like I was driving the bus from Speed, gotta keep going, can't stop and power down, or else your mech will blow up because reasons.]
Tl;dr: AFK is perfectly acceptable imo, it's something that has to happen sometimes. AFK'ers should never be punished. Disco's are ok as they are imo, teammates usually call out coordinates to the disco mech anyway, which usually seems to work just fine. I think the TOS should make it OK to do this (I think it's against the TOS now)
But in 99% of the matches I've played this is not what's actually happening.
Yes, some times real life comes knocking, but if it takes longer than 2 minutes, you are able to rejoin if you want. It only takes about 20 sec. How ever, most AFKs not entering the game before those 2 minutes, do not enter the game at all. Another solution could be letting AFK players stay ingame until they are last man standing. Then disco the players enabeling rule 2.
Yes, discos could reenter at any time. And if they do, they will turn invisible on radar once again. How ever, by the time discos are last man standing, they have usually been away for a while. I have never ever seen a last man standing disco reconet. Should up to 12 persons use 5 to 10 minutes, thats up to 2 hours total, of their time looking for a mech, just because that last player could reconect, even if this almost never happens in reality?
On the last poll I wrote I was a little torn. But again, looking at what's usually happening in matches. Those who power down usually do this to hide until game ends. I do not count this as an valid tactic that gives value to the gameplay. 3 minutes do also give some time to use this tactic. During those 3 minutes you either win that conquest game, or loose the bases. If you stay shut down more than this, chanses are your team gets hamered because they are one player short in the game.
In 12 vs 12 matches, this rule could be disabeled as those matches usually are more organiced.
So in my opinion, we have to look at what's happening in reality, not what could have happened if this and if that.