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Victors, Highlanders Or Banshees?


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#1 Zuri Prime

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Posted 27 October 2014 - 02:31 AM

Greetings, pilots.

As a player of medium and heavy 'mechs, I've recently looked towards the assault class to add some much needed backbone to my life. The SRM Griffin and PPC Phract get old after a while. Though I already have my Atlases and Stalkers and I'm not very fond of them -- so I figure I can just try another assault mech entirely.

So, community, out of the Victor, Highlander and Banshee, which of these three mechs shall I pick to play next with future IS quirks in mind (for fun and competitive play)?

#2 theta123

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Posted 27 October 2014 - 03:28 AM

Banshee. I frikking loved them alot and they are much better suited vs clan direwhales then the atlas IMO

BNC-3E
you can go way further with this build and up the firepower, but i preferred speed and mobility over firepower

BNC-3M
One incredibly powerfull laser boat wich goes 70KM/H and frikking delivers an alpha strike of 48. And it can fire it again and again.

BNC-3S
This is modeled after Atlas brawlers, expect more laser orientated and faster. 7 ML, one AC20 and a SRM 6 to deliver much firepowers into enemies.

BNC-3S
My mid range brawler wich has quite the firepower. You can also lower its leg armor and remove the medium lasers to install a AC20 if you like.

Small tips=
Always use STD engines.
Always max out the arms armour for maximum protection

#3 Tahribator

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Posted 27 October 2014 - 04:18 AM

Victor and Highlander are more front line brawlers while the Banshee is more of a second-line ranged face melter. Pick Victor for XL brawling and Highlander for STD brawling.

#4 Appogee

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Posted 27 October 2014 - 04:58 AM

I think the current weapons balance lends itself more to Banshees and Highlanders, in that order, mostly due to their ability to tank damage.

Victor just doesn't have enough armor, and its "natural" advantage - agility- was overnerfed. It's now just an under-armored Atlas. Maybe since the recent Jump Jet de-buff it has the advantage of getting around the terrain a little better. But it's still quick to fall in a brawl.

#5 theta123

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Posted 27 October 2014 - 11:49 PM

If the victors moblity nerfs get reset, it can take its role again as a mobile assault. but for the moment, the banshee would be the best choise

its great to see more and more highlanders again tough. I really missed those old beans

#6 The Trumpet of Gabriel

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Posted 03 November 2014 - 08:11 AM

If you love wub and dakka, you'll want to try the banshee.

The 3E is a great suppression mech with 3 ac5's and medium lasers.

The 3M is the king of wub. It is becoming one of my favorites. 2 LPL and 6 MPL with xl400 (thank you Tahribator!)

The 3S is slower, but can carry a tremendous amount of weaponry.

The La Malinche has promise, but I haven't driven it that much yet to find it's niche.

Edit: Darn you autocorrect! :P

Edited by Sword of Morning, 03 November 2014 - 08:12 AM.


#7 Summon3r

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Posted 03 November 2014 - 08:18 AM

with negative quirks being removed from victor i suspect to see it regain its previous glory phenominal mech, highlander as well getting some changes tomorrow could regain some of its previous glory. if your not a JJ guy banshee is nice

#8 CimaGarahau

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Posted 03 November 2014 - 08:21 AM

As a Steiner soldier I take the Highlander and also the Victor. Don't forget the Atlas ;) !

#9 DarthPeanut

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Posted 03 November 2014 - 08:22 AM

Just got into running Banshee's a couple weeks ago and I like them a lot.

My vote would be Banshee or Victor. Banshee being the first choice.

3E can run the ac5/ uac5/ ac2 combination of your preference with a few med lasers.

3S/ 3M you have to experiment to find what works for you. I run my 3S with 2 ppc and a gauss with med lasers. 3M with couple large lasers or large pulse and some med lasers seems to work best for me.

Edited by DarthPeanut, 03 November 2014 - 08:24 AM.


#10 VirtualSmitty

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Posted 04 November 2014 - 05:25 AM

View PostEclair Farron, on 03 November 2014 - 08:21 AM, said:

As a Steiner soldier I take the Highlander and also the Victor. Don't forget the Atlas ;) !


The Banshee is one of House Steiners signature mechs. Out of the three choices it's my pick as well. I think given the quirks coming today the 3S and 3E are going to be hard counters to all the daishis on the field.

#11 Apocryph0n

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Posted 04 November 2014 - 06:22 AM

I'm a Clanner, before the Invasion started tho the Victor (esp. the Dragon Slayer) were my most favorite 'Mechs. You can out-ballerina most fatties and still pack a decent punch with them. Tho I prefer mobility over sheer firepower or massive armor, so it depends on your taste :P

#12 Zuri Prime

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Posted 04 November 2014 - 05:42 PM

OP here. I recently bought both the Banshee 3M and the Victor bundle. Needless to say, the Banshees are great and the Victors leave something to be desired.

Now that the Quirkening has arrived, I'll have to reevaluate the Victors as a whole. Does anyone have any decent Dragon Slayer builds?

Edited by Airmanator, 04 November 2014 - 05:43 PM.


#13 InspectorG

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Posted 04 November 2014 - 05:57 PM

Any experiences with the Banshee E with the AC5 cooldown module?

I mean, before some were saying it was the only IS assault that could have a chance face-to-face with a Whale.

Howz about now with the Quirkening?

#14 Zuri Prime

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Posted 04 November 2014 - 07:55 PM

Unfortunately, I invested in the NARC and ML range modules instead of the AC5 CD one.

Some clan mates say it's a definite face melter with that module -- so with the quirks it'll give the mighty Direwhale a run for its money.

#15 VirtualSmitty

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Posted 05 November 2014 - 05:19 AM

View PostInspectorG, on 04 November 2014 - 05:57 PM, said:

Any experiences with the Banshee E with the AC5 cooldown module?

I mean, before some were saying it was the only IS assault that could have a chance face-to-face with a Whale.

Howz about now with the Quirkening?


The 3E is a face crusher now with the AC5s. I put up some big numbers in it quick. The 3S also got a nice shot in the arm with the laser buff.

#16 James DeGriz

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Posted 06 November 2014 - 02:38 AM

If you're used to the agility of mediums, you can't go far wrong with a Victor 9S. I run mine with XL350, JJ, 2xERLL and an AC20. Play it like a Cent YLW; flank, hit n run tactics. Superb mech, even with its nerfs. Now of course, they've been removed.

As a general chassis, I love ALL of the Highlanders - especially the HM. Lots of versatility and with the option of JJs, surprisingly nimble for a 90t mech.

Have to say, despite the love for the Banshees, they've never really appealed to me because the majority of the hard points are on the torso. I will admit, that I've never tried one, so I'm probably missing out on their deliciousness, but I do like a good slew of arm mounted weapons on an assault mech for that extra tracking capability in a brawl.

#17 The Trumpet of Gabriel

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Posted 06 November 2014 - 09:15 AM

I run my Victor 9B with an xl380, 2 ml, 2 srm6's, and an ac20. It'll go ~86 with speed tweak...just don't be the first one the enemy sees. The 9S can handle the same load out. I run my Dragon Slayer with 2 ac5's/gauss and 2 PPC's. You can also run it with Ac10/gauss and 3 LL, or a more general build with an ac10, an erPPC, 2 medium lasers and some srms mixed in. You have to play it more like a super medium mech than a tanky assault. Use cover and fire and maneuver. Don't stop moving.

View PostJames DeGriz, on 06 November 2014 - 02:38 AM, said:

Have to say, despite the love for the Banshees, they've never really appealed to me because the majority of the hard points are on the torso. I will admit, that I've never tried one, so I'm probably missing out on their deliciousness, but I do like a good slew of arm mounted weapons on an assault mech for that extra tracking capability in a brawl.


Just think of the banshee arms as huge damage absorbers. When maxed out they have more armor than most medium mechs have on their CT. :D

Edited by Sword of Morning, 06 November 2014 - 01:46 PM.


#18 Zuri Prime

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Posted 07 November 2014 - 02:07 AM

View PostSword of Morning, on 06 November 2014 - 09:15 AM, said:

I run my Victor 9B with an xl380, 2 ml, 2 srm6's, and an ac20. It'll go ~86 with speed tweak...just don't be the first one the enemy sees. The 9S can handle the same load out. I run my Dragon Slayer with 2 ac5's/gauss and 2 PPC's. You can also run it with Ac10/gauss and 3 LL, or a more general build with an ac10, an erPPC, 2 medium lasers and some srms mixed in. You have to play it more like a super medium mech than a tanky assault. Use cover and fire and maneuver. Don't stop moving.

Do you have a screenshot of that first Victor build? That looks hellishly fun.

#19 The Trumpet of Gabriel

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Posted 07 November 2014 - 08:04 AM

Here you go. Victor 9B I just threw the ammo in there. You can move it around as you wish. Armor values are adjustable to taste as well. Like I said you can also run the same build on the 9S. I guess it actually goes 84 and not 86 :ph34r:

Edited by Sword of Morning, 07 November 2014 - 08:08 AM.






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