Victors, Highlanders Or Banshees?
#1
Posted 27 October 2014 - 02:31 AM
As a player of medium and heavy 'mechs, I've recently looked towards the assault class to add some much needed backbone to my life. The SRM Griffin and PPC Phract get old after a while. Though I already have my Atlases and Stalkers and I'm not very fond of them -- so I figure I can just try another assault mech entirely.
So, community, out of the Victor, Highlander and Banshee, which of these three mechs shall I pick to play next with future IS quirks in mind (for fun and competitive play)?
#2
Posted 27 October 2014 - 03:28 AM
BNC-3E
you can go way further with this build and up the firepower, but i preferred speed and mobility over firepower
BNC-3M
One incredibly powerfull laser boat wich goes 70KM/H and frikking delivers an alpha strike of 48. And it can fire it again and again.
BNC-3S
This is modeled after Atlas brawlers, expect more laser orientated and faster. 7 ML, one AC20 and a SRM 6 to deliver much firepowers into enemies.
BNC-3S
My mid range brawler wich has quite the firepower. You can also lower its leg armor and remove the medium lasers to install a AC20 if you like.
Small tips=
Always use STD engines.
Always max out the arms armour for maximum protection
#3
Posted 27 October 2014 - 04:18 AM
#4
Posted 27 October 2014 - 04:58 AM
Victor just doesn't have enough armor, and its "natural" advantage - agility- was overnerfed. It's now just an under-armored Atlas. Maybe since the recent Jump Jet de-buff it has the advantage of getting around the terrain a little better. But it's still quick to fall in a brawl.
#5
Posted 27 October 2014 - 11:49 PM
its great to see more and more highlanders again tough. I really missed those old beans
#6
Posted 03 November 2014 - 08:11 AM
The 3E is a great suppression mech with 3 ac5's and medium lasers.
The 3M is the king of wub. It is becoming one of my favorites. 2 LPL and 6 MPL with xl400 (thank you Tahribator!)
The 3S is slower, but can carry a tremendous amount of weaponry.
The La Malinche has promise, but I haven't driven it that much yet to find it's niche.
Edit: Darn you autocorrect!
Edited by Sword of Morning, 03 November 2014 - 08:12 AM.
#7
Posted 03 November 2014 - 08:18 AM
#8
Posted 03 November 2014 - 08:21 AM
#9
Posted 03 November 2014 - 08:22 AM
My vote would be Banshee or Victor. Banshee being the first choice.
3E can run the ac5/ uac5/ ac2 combination of your preference with a few med lasers.
3S/ 3M you have to experiment to find what works for you. I run my 3S with 2 ppc and a gauss with med lasers. 3M with couple large lasers or large pulse and some med lasers seems to work best for me.
Edited by DarthPeanut, 03 November 2014 - 08:24 AM.
#10
Posted 04 November 2014 - 05:25 AM
Eclair Farron, on 03 November 2014 - 08:21 AM, said:
The Banshee is one of House Steiners signature mechs. Out of the three choices it's my pick as well. I think given the quirks coming today the 3S and 3E are going to be hard counters to all the daishis on the field.
#11
Posted 04 November 2014 - 06:22 AM
#12
Posted 04 November 2014 - 05:42 PM
Now that the Quirkening has arrived, I'll have to reevaluate the Victors as a whole. Does anyone have any decent Dragon Slayer builds?
Edited by Airmanator, 04 November 2014 - 05:43 PM.
#13
Posted 04 November 2014 - 05:57 PM
I mean, before some were saying it was the only IS assault that could have a chance face-to-face with a Whale.
Howz about now with the Quirkening?
#14
Posted 04 November 2014 - 07:55 PM
Some clan mates say it's a definite face melter with that module -- so with the quirks it'll give the mighty Direwhale a run for its money.
#15
Posted 05 November 2014 - 05:19 AM
InspectorG, on 04 November 2014 - 05:57 PM, said:
I mean, before some were saying it was the only IS assault that could have a chance face-to-face with a Whale.
Howz about now with the Quirkening?
The 3E is a face crusher now with the AC5s. I put up some big numbers in it quick. The 3S also got a nice shot in the arm with the laser buff.
#16
Posted 06 November 2014 - 02:38 AM
As a general chassis, I love ALL of the Highlanders - especially the HM. Lots of versatility and with the option of JJs, surprisingly nimble for a 90t mech.
Have to say, despite the love for the Banshees, they've never really appealed to me because the majority of the hard points are on the torso. I will admit, that I've never tried one, so I'm probably missing out on their deliciousness, but I do like a good slew of arm mounted weapons on an assault mech for that extra tracking capability in a brawl.
#17
Posted 06 November 2014 - 09:15 AM
James DeGriz, on 06 November 2014 - 02:38 AM, said:
Just think of the banshee arms as huge damage absorbers. When maxed out they have more armor than most medium mechs have on their CT.
Edited by Sword of Morning, 06 November 2014 - 01:46 PM.
#18
Posted 07 November 2014 - 02:07 AM
Sword of Morning, on 06 November 2014 - 09:15 AM, said:
Do you have a screenshot of that first Victor build? That looks hellishly fun.
#19
Posted 07 November 2014 - 08:04 AM
Edited by Sword of Morning, 07 November 2014 - 08:08 AM.
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