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Pretty Baby Quirks Thread


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#1 rageagainstthedyingofthelight

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Posted 18 October 2014 - 09:46 AM

The quirks for the PB are as follows:

/quote
Awesome Pretty Baby - Tier 5 Skirmisher

Structure Strength CT +20
Structure Strength LT +10
Structure Strength RT +10
Large Laser Cooldown +50% *25x2
Large Laser Range +25%
Large Laser Heat Gen -25%
Missile Weapon Cooldown +12%

I did also remove the the negative quirks from PB. Also note that some of these older mechs that do not yet have the mechlab visual treatment dictated some of our quirk decisions based on the lack of missile tubes.
/endquote

So....here's a few questions for the, like, 5 other PB pilots out there...

Do you use Large Lasers on PB? For me only having 1 arm, 1 torso and 1 head HP means you can only have 2 big energy weapons on an assault mech, so I take LPL or PPC's. How about you? I feel like a max energy loadout of 2 LL and 1 MPL is pretty anemic for an assault mech. What energy loadouts do you run on your PB?

Also, I kind of like the "don't stop" debuff. Adds character. On tera therma I actaully fell in the lava because of it and legged myself. I will miss it.


Edited for grammar/formating

Edited by rageagainstthedyingofthelight, 18 October 2014 - 09:47 AM.


#2 rageagainstthedyingofthelight

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Posted 18 October 2014 - 09:56 AM

Yeah, so apparently there's already another thread about this. Disreguard.

#3 Wintersdark

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Posted 18 October 2014 - 10:00 AM

PRETTY BABY

2 LL, 1 ML, ASRM6, 2xASRM4, STD345, 15 DHS. 77Kph, pushing 8.5 DPS from the Large Lasers alone.

Add the aSRM14 and ML pushing another 10.2 DPS up close... With decent heat management.

And a standard engine, with a decent weapon spread allowing you to keep fighing under heavy fire. Structure buffs holding you together longer than an 80t mech should.

Those LL buffs are significant. Very much so.

#4 kapusta11

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Posted 18 October 2014 - 10:02 AM

PRETTY BABY
Might be fun build to play.

#5 Wintersdark

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Posted 18 October 2014 - 10:16 AM

View Postkapusta11, on 18 October 2014 - 10:02 AM, said:

PRETTY BABY
Might be fun build to play.

I like mine more. Head/CT mounted weapons are a huge advantage on a STD equipped assault, ensuring you can still fight even if zombied. And, faster :) I can see wanting more ammo, but figure on leaning most heavily on the LL's for the majority of the match (you've got a great range on them with the +25% range), then closing to finish with the ASRM's. I'd drop my ASRM6 to a ASRM4 for another ton of ammo if you wanted, but keep the STD345. Speed is a weapon :)





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