

Setting Fps Cap
#1
Posted 11 October 2014 - 05:25 PM
Specs for reference;
I5 quad @3.5
Gtx 760 OC 5% 2g of Vram
8ram
This is seriously pissing me off.
#2
Posted 14 October 2014 - 11:49 AM
#3
Posted 14 October 2014 - 02:05 PM
sys_budget_fps = 70 sys_MaxFPS = 70are the two case sensitive strings for your user.cfg that get $#!@ done; We've seen "sys_budget_fps" work on an ATI card that was ignoring "sys_MaxFPS"
If both are ignored, the fall back(s) are to try RivaTuner Statistics Server, which comes with Afterburner and PrecisionX, and is card-agnostic, or else you want ether nVidia Inspector, on the one hand, or RadeonPro, for the other.
Now:
- I've seen RTSS run up one of my CPU cores when setting a limit
- RadeonPro is no longer being developed, but the guy is around, doing something useful
- Inspector is really just exposing driver commands that are hidden in nVidia Contol Pannel, so if you are facing the nVidia drivers bug about fps limits with V-Sync on, Inspector is not a bypass
- PrecisionX, as of version 5.whatever might not use RTSS, disqualifying it from this discussion
d3d10_TripleBuffering = 1 d3d11_TripleBuffering = 1 d3d9_TripleBuffering = 1is madatory, as the switch in the nVidia driver is for OpenGL. You could also force triple buffering with DirectX Overrider, and it even seems to work, but it's not in support anymore, and only came with copies of the original RivaTuner.
nVidia's Adaptive V-Sync is kind'a nice, but you have to turn V-Sync off in the game, but On/ Forced On/ Adaptive in the driver.
Edited by Goose, 19 October 2014 - 11:02 AM.
#4
Posted 14 October 2014 - 07:44 PM
#5
Posted 14 October 2014 - 09:14 PM
MetalBacon, on 11 October 2014 - 05:25 PM, said:
Specs for reference;
I5 quad @3.5
Gtx 760 OC 5% 2g of Vram
8ram
This is seriously pissing me off.
So vsync itself doesn't work I take it?
#6
Posted 18 October 2014 - 05:26 PM
#8
Posted 22 October 2014 - 11:04 AM
MetalBacon, on 18 October 2014 - 05:26 PM, said:
Yeah that's not *really* how it works. Just try turning on vsync in your graphics driver, not in-game first. It's not going to load your GPU more than running flat-out.
Edited by Fierostetz, 22 October 2014 - 11:06 AM.
#9
Posted 23 October 2014 - 02:01 PM
#10
Posted 23 October 2014 - 02:07 PM
#11
Posted 23 October 2014 - 11:23 PM
#12
Posted 25 October 2014 - 04:58 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users