Lag Shield
#1
Posted 10 October 2014 - 10:40 AM
#2
Posted 10 October 2014 - 10:45 AM
#3
Posted 10 October 2014 - 10:46 AM
Frequently less time than people can track on their own - but also frequently not
When it takes to long - things start to lag behind.
When someone is lagging to far - it can be harder to hit them in game.
When someone is doing this - it is known as lag shielding
#4
Posted 10 October 2014 - 10:47 AM
Ronin X, on 10 October 2014 - 10:40 AM, said:
It refers to players who have a very high ping (say 400 or more) who become hard to hit because where you see them in your cross hairs is actually where they were 400 milliseconds ago.
Noone seems to complain that it also makes it harder for them to hit you.
Edited by Appogee, 10 October 2014 - 10:54 AM.
#5
Posted 10 October 2014 - 02:48 PM
#6
Posted 10 October 2014 - 03:57 PM
#7
Posted 10 October 2014 - 04:56 PM
Joke aside: Lag-Shield is a synonym for anything that makes you miss clear hits or do negligible damage on fast mechs (usually Lights), Mechspeed, Ping, Package loss can increase the Problem to hit them or make hits count.
Any Weapon with Dot or Burst or Spread damge has a gratly reduced efficiency when you try to hit these fast Mechs.
That is why Gauss+PPC+IS-AC20/10 or multiple IS-U/AC5s be the best weapons against Lights as they do full damage if they hit and the hit counts,
Especially the IS-AC20 is a wonderful Anti-Light Weapon if they get into its range.
Edited by Thorqemada, 10 October 2014 - 04:56 PM.
#8
Posted 10 October 2014 - 09:29 PM
Works both ways, sadly...
#9
Posted 10 October 2014 - 09:49 PM
Lights used to be really difficult to damage because at anything past a certain speed they would be in a different location than they appeared to be. I've even seen a bit of rubber banding, but that was a while ago too. Host state rewind more or less corrected lag shield and implemented the all-new amusement of dying from shots you saw miss you. It's better mechanically, but a bit funny and illogical to look at sometimes.
#10
Posted 11 October 2014 - 12:09 AM
There are days where I pour a 9 Medium Pulse alpha (that's 54 damage each alpha) three times on a heavy mech (within 220 meters) and game only registers 60 after I die.
Edited by Elizander, 11 October 2014 - 12:10 AM.
#11
Posted 11 October 2014 - 12:23 AM
Ronin X, on 10 October 2014 - 10:40 AM, said:
LAG SHIELD
'Shield' - Term a players use to describe other players having a 'shield' or 'barrier' either reduces or completely prevents them from taking damage.
'Lag' - often players that display this condition either have high ping or unstable ping or both.
The most obvious form of LAG SHIELD are when players mechs are rubber banding throughout the match.
The more subtle form is hard to see because even though you seems to be hitting them.. The damage just doesn't register or hit.
#12
Posted 11 October 2014 - 05:49 AM
Edited by dragnier1, 11 October 2014 - 05:50 AM.
#13
Posted 11 October 2014 - 06:23 AM
"Lasers can't penetrate our navigation shields."
In other words, lag (network lag in the game between you, the server, them, the server, etc.) causes weapons to NOT function against the player with a lag shield.
(Example: Picture any standard human shooter. You fire 5 sniper shots into their head, throw a grenade, etc. They are still alive, suddenly behind you, and you're already dead before you realize what happened).
#14
Posted 12 October 2014 - 01:13 AM
just because ur crosshairs go red doesnt mean u did more than 1 damage
#15
Posted 13 October 2014 - 06:06 PM
CapperDeluxe, on 10 October 2014 - 10:45 AM, said:
That really cracked me up. +1!
Shar Wolf, on 10 October 2014 - 10:46 AM, said:
Frequently less time than people can track on their own - but also frequently not
When it takes to long - things start to lag behind.
When someone is lagging to far - it can be harder to hit them in game.
When someone is doing this - it is known as lag shielding
Yep, Shar's right!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users