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Matchmaker Is Bad


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#21 Mad Strike

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Posted 12 October 2014 - 02:06 PM

View PostScrotacus 42, on 12 October 2014 - 11:18 AM, said:

Yea it happens man, sometimes you just lose the team lottery. You can put a pugglefish in water but you can't make it swim. We need in game voice chat so pugging isn't like the blind sheep milling about.


Still no difference because people will say "i play the the way i want / you're not my superior..." 5 minutes later "this team sucks" XD

#22 Jonathan Paine

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Posted 12 October 2014 - 02:14 PM

View PostDirkdaring, on 12 October 2014 - 01:08 PM, said:


What else can I blame it on? Game after game I'm near the top on damage/kills while the rest of my team does jack, always several have sub-200 damage.

Most my games looked like this:

Posted Image


You realize that this is a good game, right? Losing is not the same as a bad game, a bad game is what happens when you get 12-0 stomps. Anything that is closer that 12-5 is a good game, and well played match maker.

#23 F4T 4L

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Posted 12 October 2014 - 02:25 PM

This.

View PostJonathan Paine, on 12 October 2014 - 02:14 PM, said:


You realize that this is a good game, right? Losing is not the same as a bad game, a bad game is what happens when you get 12-0 stomps. Anything that is closer that 12-5 is a good game, and well played match maker.


#24 elismallz

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Posted 12 October 2014 - 02:36 PM

View PostJonathan Paine, on 12 October 2014 - 02:14 PM, said:


You realize that this is a good game, right? Losing is not the same as a bad game, a bad game is what happens when you get 12-0 stomps. Anything that is closer that 12-5 is a good game, and well played match maker.

QFT

#25 Mcgral18

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Posted 12 October 2014 - 03:30 PM

View PostDirkdaring, on 12 October 2014 - 01:08 PM, said:


What else can I blame it on? Game after game I'm near the top on damage/kills while the rest of my team does jack, always several have sub-200 damage.

Most my games looked like this:

Posted Image


I immediately see the problem; your team does not have a WubShee.

View PostDracol, on 12 October 2014 - 01:21 PM, said:

[/size]
Just want to point out something about the match you posted. See the star next to the third player on the winning team? Means someone took command.

Now, whether or not the enemy had a little bit of coordination, I can not say. But even a little bit of comms to coordinate can go a long way.


That star appears whenever you touch the JJs, or press X to stop, or press 0 to 100% throttle...or press the B button to take command.

It's bugged.

#26 ImperialKnight

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Posted 12 October 2014 - 03:35 PM

View PostRemarius, on 12 October 2014 - 01:38 PM, said:


Something tells me you're lying......

(was it the solo in a group queue or perhaps everyone getting under 100 in every match?)


you should watch some of the comp players' streams. then you'd know how much the matchmaker stacks the team against a good player. I've seen the matchmaker stack like 9 sub/near 100 dmg players on the guy. And it happens fairly consistently too.

#27 KHETTI

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Posted 12 October 2014 - 03:49 PM

So from my understanding PGI have made some adjustments regarding Elo/MM, fail much? really PGI if this is what you envision as a working MM just quit while your ahead, it reeks.
While your at it atleast give the game a name more appropriate to what actually happens in the damn thing, i think OneSidedStompWarrior Online would work nicely, really haven't been enjoying the game that much since the new MM and after tonights experience of the new tweaked version i positively hate this game.

PS. Is it just me or are players put into one of 2 player pools that the MM draws from, for ease sake lets call them the Winners and losers pools.
Seems pretty accurate of right now...sad really sad...and yes i'm filled with rage right now and i know i'm not alone.

#28 zaid

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Posted 12 October 2014 - 06:41 PM

On any given Sunday, you're either going to win or you're going to lose.

The complaint is that the MM always put you on the losing team. If someone is getting stomped, then someone must be doing the stomping. How come nobody posts that the MM is broken when they go on a 10 game winning streak? But go 2-10 in a night, and it's the end of the world! PGI is making everyone lose on purpose! Even the teams that win are actually losing!

PGI has the stats. They know how effective MM is. If it wasn't efficient they would have changed the algorithm by now. They posted in another thread about how MM works, and it actually tries to keep the spread of ELO down. They don't want to pair 1500 ELO with 500 ELO players to balance a team. They want 1200-1500 ELO players to play 1200-1500 ELO players. No it's not perfect. If they can't find matching players after X amount of time, then they balance it with players from a wider spread of ELO.

If they want to keep their jobs, they need people to play the game. And that means keeping things fair. Show me a w/l that's way below 50/50 with average damage over 200, and over 500 games played and then you have a reason to complain. Show me hundreds of players like that, and you have proof the MM is broken.

Otherwise claiming that PGI wants you to lose game after game on purpose is just silly.

Edited by zaid, 12 October 2014 - 06:43 PM.


#29 MischiefSC

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Posted 12 October 2014 - 06:48 PM

It would be more work to create a MM that was as absurdly, pointlessly biased as some people assume than it is to just make one that works as PGI has said it works.

If it didn't actually work then the best players in the game would have the same Elo as the average players. Is that what's being said? Because if you acknowledge that better players have a higher Elo, well, that's exactly what and how Elo works.

#30 Glythe

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Posted 12 October 2014 - 06:55 PM

Elo in this format is stupid and the proof is in their own description of how it works.

1. You play a great game
2. You lose
3. You did amazing well on a BS team and your Elo goes down
4. Does not compute

1. You play like someone with a physical limitation
2. You win
3. You literally did nothing and did not contribute but your Elo goes up
4. Seems Legit



Player skill should never be a handicap, but it is right now and has been since Elo was added to the game. If you are good then you get the bottom of the barrel to be your allies.


Elo MM is one thing. The game putting all the Direwolves and Timberwolves on one team to fight a bunch of lame IS heavy/assaults is another. You can also say the same about ECM since they never really bothered to put in ECM team balancing.

Edited by Glythe, 12 October 2014 - 06:56 PM.


#31 MayGay

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Posted 12 October 2014 - 08:48 PM

I'm about 20% win pugging, now if I do something stupid and get killed because I was being a noob, then fine, so be it.

But more often than not I am at or near the top of my team. I try to stick with and support my teammates as best I can. I am also under the assumption that I am playing both with and against other pugs and maybe a premade, but, from what I understand is that I should have a premade on my team too and we are all going in to a pool of people and being matched with other players of similar elo and 'mech weight class, and that with the exception of the odd premade no one has any affiliation with anyone else and if they do it is purely by chance. On top of that if I have an average game, I should be basically in the middle of the pack logically, obviously if I have a bad game or act like a n00b or have a stellar game that will change. But it just gets to the point where I should be winning more games by chance then if I say have 3 kills and 600 damage in an ECM Cicada actively working to protect our 3 Daishis with ECM and lights from harm/LRM spam/whatever. 1 game like that ok bad luck and some of our team could have done better, 2 is pushing it, 5, 6, 10 or more where it is the same story, with completely different people on both teams, and where I am in the top 4 on my team actively trying to support my team either through just sticking together and focus fire or more actively with ECM, or other support measures like LRM and targeting support (TAG, NARC) and always locking targets, or filling whatever role my 'mech is supposed to do, brawling with brawlers, sniping with snipers and well you get the picture. My point is that if even if I personally have the odd bad game, I should still be closer to a .5 win/loss not under .3. I don't suck but I won't claim to be the best player either, go in the TT and we'll see, but since open beta I have been a slightly above .5 win loss and never had a kill death below 1.1, pugging, and rarely playing cheese builds. Actually I do worse in them usually, though 3 times I have built a 'mech only to see it or a similar build as a champion or hero a few months down the road (the Stalker, Cataphract, and the Arrow, also tried to make a poor man's shadow cat that looked a lot like the Blackjack champion, 2 hours after the Blackjack was released for C-bills) so it cannot be said that I am bad at building 'mechs. Been doing it for both MW and Battletech for a very long time, hell over the last few months my best 'mech has basically been a Marauder built using an Orion, same weapons but no JJs, an XL engine and DHS.

I mean part of this is bitching but not all of it, and not without reason. And I am good enough to know if I had a bad game or not too, I have played 4889 games to date starting not long after open beta launched.

Edited by James Griffin, 12 October 2014 - 08:51 PM.


#32 PappySmurf

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Posted 12 October 2014 - 08:57 PM

ShiBas said [Well they did actually provide a somewhat better match maker, then is was removed because of complaints about not wanting to do a certain game mode. }
===================================================================================
Just because they automated the game mode drops which a lot of players hated did not mean they could not have left the different Matchmaker settings. If the new matchmaker settings were giving better matches and more balanced it had noting to do with automating the game mode types .

Personally I did not see a big difference in solo MM queues as most have become Clan Warrior online a MM made to only allow a max # or certain chassis types and tonnage per battle would make it more balanced per match.And possibly matching by mech skill rather than ELO would be a better way to balance the MWO mm.

Edited by PappySmurf, 12 October 2014 - 08:59 PM.


#33 LordKnightFandragon

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Posted 13 October 2014 - 05:12 AM

MM seems better or something. Or maybe my luck is changing, my last 2 games, ofc, its a small sample, have gone surprisingly better then the previous 82 games ive played. part is I found a working sensitivity setting that lets me shoot better and the next is the MM changes that PGi has made recently, im sure.

They seem to be seriously helping the MM to be a bit less of a roflstomp and more of a game worthy of playing.

Just had a 12-6 game, my match score was 114, 3rd on the team, 770dmg, 3k 7a. Its a far cry from my previous games, where i would walk around a corner and be curb stomped by like 4 mechs, we lose 12-1 and its like that was fun.....Or like wise when we do the same to the enemy, 12-1 and i fire maybe 3 rounds before the game ends....

And dang, that is my best game ever....feels good to finally have a decent match in this game, I never thought it possible.

MM has changed for the better it would seem....something is off for sure lol...

#34 LordKnightFandragon

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Posted 13 October 2014 - 05:17 AM

Heres a sid thought on MM, I thought it was a 3/3/3/3 MM system?

Reviewing this screenie of the game I just played it looks like the MM is instead

Assault Lance, heavy lance, Light/medium lance.

I see both teams have 4A, 4H, 3L, 1M. is that a norm or was that simply a fluke?

#35 Scryed

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Posted 13 October 2014 - 05:21 AM

View PostScrotacus 42, on 12 October 2014 - 11:18 AM, said:

Yea it happens man, sometimes you just lose the team lottery. You can put a pugglefish in water but you can't make it swim. We need in game voice chat so pugging isn't like the blind sheep milling about.


No because if this game got voice chat, for some reason I can already see a way of them making it so you CANT turn it off, then we will be stuck with audio that is similar to russian dash cams and mouthbreathers that constantly eat chips

DO NOT WANT.

#36 Hotice

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Posted 13 October 2014 - 05:29 AM

I started to play this game about two months ago. Each day I play about 6 games or so. Based on what I've seen, MM is doing decent job as long as there are enough players around. During the off peak hours like early in the day, I have seen none stop losing very often. During peak hours in the evening, I don't see that many bad games.

Nowdays, I usually gets 2-6 kills and around 400-1200 damage per game depends on how long I can stay alive. However, there are many times that I did over 1100 damage and got multiple kills and still loose. Such as lastnight, 1108 damage and 5 kills, we lost 6-12. Over 3/4 of the team did double digit damage. Stuff like that happens. If you are getting bad games none stop, then it is best to just logoff and play in a hour or two later. It helps a lot at least for me. No point to keep join the games with almost the same player pool. Not much about ELO, it is about the players. When you see two or three people runs off alone far away from the team at the start of a game, then there is a good chance that you are going to lose that game badly.

#37 Scryed

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Posted 13 October 2014 - 05:35 AM

Man I wish this gave me the achievement from back in the day, did this back in my Atlas DD-C missile boat, back when LRM had some splash damage

#38 Escef

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Posted 13 October 2014 - 05:44 AM

I've seen teams of people that I knew where decent get stomped by nobodies, because they didn't come together as a team. It happens. Teamwork is OP, PGI plz nerf. :rolleyes:

#39 Star Colonel Silver Surat

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Posted 13 October 2014 - 05:54 AM

I'd like to know why MM decides to stack 1 team with three dire wolves and the other with none (actually no mech heavier than a highlander). Completely ridiculous. Whoever voted to get rid of the new MM after only one day is a moron.

#40 InspectorG

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Posted 13 October 2014 - 05:57 AM

View PostJonathan Paine, on 12 October 2014 - 02:14 PM, said:


You realize that this is a good game, right? Losing is not the same as a bad game, a bad game is what happens when you get 12-0 stomps. Anything that is closer that 12-5 is a good game, and well played match maker.


^ This. You fought the good fight. No need to feel bad.

This is a game of team numbers and converged fire.

Once a team has a 3-4 mech lead, the match usually rolls downhill fast for the weaker team. Unless a light can carry like mad.

BAD games are 12-0, 11-1, 10-2 type affairs where your whole team spreads out like a box of marbles dropped on the floor and the other team gangs up in a shark feeding frenzy and eats people one-by-one.

A VERY GOOD game is rare. Its when it comes down to a small handful of mechs and you just dont know who will win until there is only one survivor.

Enjoy and savor the good matches. Puglandia favors the bland stomp.





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