So I come up behind a stationary Firestarter as my team is being slaughtered. 2 ERLL 1 LL and LBX 10 point blank in back. No damage.
Yet just 2 matches before 1 SSRM 4 cores my commando start of another wipe for my team.
Dont get me wrong the hour I have played it is almsot exactly 50/50 win loss maybe an extra win.
I just had to point this out because it a tad frustrating to do a 40 point alpha to a stationary enemy wiping my team out and do no damage. I didnt even fight after that and my heavy mech took maybe 2 seconds to be completely destroyed.No problems with hit detection for my mechs is all I can say.
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Fs
Started by Johnny Z, Oct 12 2014 02:15 PM
8 replies to this topic
#1
Posted 12 October 2014 - 02:15 PM
#2
Posted 12 October 2014 - 02:41 PM
Odd as I volleyed a Firestarter this evening and it definitely didn't walk away.
#3
Posted 12 October 2014 - 02:48 PM
Firestarters and Spiders have always had horrible hit detection, especially with lasers. Why else do you think they have no problems charging an entire team, running around them for a full minute, and escaping with barely any damage?
#4
Posted 12 October 2014 - 03:15 PM
Yes, its why I generally opt for a AC/20 instead.
#7
Posted 12 October 2014 - 03:36 PM
My Australia ping is very handy for teaching a person to lead your shots, shooting at where that light will be rather than where it is now.
#8
Posted 12 October 2014 - 03:43 PM
Autocannons for the lights. Takes getting used to, but awesome to watch them somersault and disintegrate in mid-jump.
#9
Posted 12 October 2014 - 03:55 PM
There have been some weird issues in the game lately one minute you can dish out damage no problem and the next match even though you are on target you couldn't hit the side of a barn, had one match last night a stalker 10 meters in front of me wouldn't take an AC20 hit when he was facing side and to front on a hit to cockpit or torso for love nor money yet the previous match I could hit a spider dancing around me I'm sure this has something to do with adding to the amount of 12-0 12-3 stomps happening
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