Jump to content

Is There Only One Map For Cw?


20 replies to this topic

#1 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 14 October 2014 - 12:06 AM

Tried to ask Paul this in his thread but he never came back/answered, anyone know?

#2 EgoSlayer

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,909 posts
  • Location[REDACTED]

Posted 14 October 2014 - 12:56 AM

Yes, there is only one map for CW, the one on the faction tab. There isn't (currently?) any plan to have multiple theaters of CW running concurrently.

#3 Sirius Drake

    Member

  • PipPipPipPipPipPip
  • The Altruist
  • The Altruist
  • 467 posts
  • LocationThe Aett

Posted 14 October 2014 - 01:05 AM

I guess he means Maps to play on.
And afaik the answer is: dunno but for start it seems so.

#4 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 14 October 2014 - 01:08 AM

Isn't cw like wearing a hat? Nothing changes below. Same mechs, same maps etc.

#5 9erRed

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • 1,566 posts
  • LocationCanada

Posted 14 October 2014 - 01:08 AM

Greetings,

The initial 'Test' map will be going into testing this week, if it's working as expected then the remaining maps can go ahead.

- From what I've heard there are at least 3 or 4 maps that are getting the Attack/Defend treatment.
- It appears to be an assembly of structures that can be placed on certain map locations for this mode to work.
~ they take a natural pinch point and set up a wall with a powered entry door, active turrets on both sides, and a power generator to operate these turrets. The door needs power to stay up, remove it and the door slides down. I'm hoping that the defenders get some form of sensor structures, destructible, but there initially. Within this defended area is a single structure that can be destroyed, possibly captured? A there may also be an 'active', DropShip on the map. Not something that you want to get near if it's fully armed.

Now, with that said, there are two maps from the start of MWO that may be too small for this treatment?
- Forest Colony and River City may be somewhat difficult to apply a defensive wall structure?
- HPG already has the doors, always had them, just never operating.
- Alpine Peaks, Tourmaline Desert and Crimson strait look like they could have these structures in excellent locations.
- The remaining maps are somewhat iffy in just why you would need to set up shop and defend these maps?
~ but I could guess that a small advanced forward listening or resupply base could be the reason?

The MWO Bets Test server should be online near the end of this week to try out this mode, so we'll see.

Russ had mentioned that he may upload some additional images of the items included in this mode.

9erRed

Edited by 9erRed, 14 October 2014 - 01:22 AM.


#6 Sirius Drake

    Member

  • PipPipPipPipPipPip
  • The Altruist
  • The Altruist
  • 467 posts
  • LocationThe Aett

Posted 14 October 2014 - 01:13 AM

View Post9erRed, on 14 October 2014 - 01:08 AM, said:

Greetings,

The initial 'Test' map will be going into testing this week, if it's working as expected then the remaining maps can go ahead.

- From what I heard there are at least 3 or 4 maps that are getting the Attack/Defend treatment.
- It appears to be an assembly of structures that can be placed on certain map locations for this mode to work.

Now, with that said, there are two maps from the start of MWO that may be too small for this treatment?
- Forest Colony and River City may be somewhat difficult to apply a defensive wall structure?
- HPG already has the doors, always had them, just never operating.
- Alpine Peaks, Tourmaline Desert and Crimson strait look like they could have these structures in excellent locations.
- The remaining maps are somewhat iffy in just why you would need to set up shop and defend these maps?
~ but I could guess that a small advanced forward listening or resupply base could be the reason?

The MWO Bets Test server should be online near the end of this week to try out this mode, so we'll see.

9erRed


Sounds interessting.
Missed that as it seems.
Mind linking the source?

#7 Impyrium

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 2,104 posts
  • LocationSouth Australia

Posted 14 October 2014 - 01:14 AM

View Post9erRed, on 14 October 2014 - 01:08 AM, said:

Greetings,

The initial 'Test' map will be going into testing this week, if it's working as expected then the remaining maps can go ahead.

- From what I heard there are at least 3 or 4 maps that are getting the Attack/Defend treatment.
- It appears to be an assembly of structures that can be placed on certain map locations for this mode to work.

Now, with that said, there are two maps from the start of MWO that may be too small for this treatment?
- Forest Colony and River City may be somewhat difficult to apply a defensive wall structure?
- HPG already has the doors, always had them, just never operating.
- Alpine Peaks, Tourmaline Desert and Crimson strait look like they could have these structures in excellent locations.
- The remaining maps are somewhat iffy in just why you would need to set up shop and defend these maps?
~ but I could guess that a small advanced forward listening or resupply base could be the reason?

The MWO Bets Test server should be online near the end of this week to try out this mode, so we'll see.

9erRed


Really? Are you sure that's what they meant by testing? I don't remember reading anywhere that they're going public with this yet.

Also I'm pretty sure they're not 'remaking' the old maps, simply reusing assets, and creating new maps which are 'simpler' than the over detailed ones we have now so that more can be pumped out quicker.

Could be very very wrong on both counts though. :P

#8 -Natural Selection-

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,631 posts
  • Locationdirty south

Posted 14 October 2014 - 01:33 AM



Might be a good oppotunity to expand on some existing maps.

River City: adding to the dropship/upper city end of map. Seeing how there is already distant city structures in the top left of map, would be a good area to expand on.

Forrect Colony: Add to open water end making the existing area a cove. Adding terrain and structures to water end to facilitate attack and defend.

#9 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 14 October 2014 - 02:39 AM

Ya ive searched for answers to this but by the sounds of it CW is being launched with only one map, just a single map, if anyone can link anything from PGI that says any different i would really appreciate it.
Beter still any comment from PGI?
Ohh wait isnt there a Swamp map in the works? it could possibly be 2 maps for CW..

Edited by N0MAD, 14 October 2014 - 02:42 AM.


#10 Chrithu

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,601 posts
  • LocationGermany

Posted 14 October 2014 - 02:44 AM

View PostN0MAD, on 14 October 2014 - 02:39 AM, said:

Better still any comment from PGI?


Sorry man, the page wouldn't allow me to create an account with Pilot Name "PGI".

Seriously though this thread smells so like "Just one map??!!! Please PGI go ahead and confirm just one map!! So I can already start raging at you and kick off a myriad of useless threads about how starting CW with just one map is the most stupid thing in the world to do."

This starting to get old for anyone else?

Edited by Jason Parker, 14 October 2014 - 02:48 AM.


#11 Papaspud

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 643 posts
  • LocationIdaho, USA

Posted 14 October 2014 - 02:48 AM

View PostMickey Knoxx, on 14 October 2014 - 01:33 AM, said:

Might be a good oppotunity to expand on some existing maps.

River City: adding to the dropship/upper city end of map. Seeing how there is already distant city structures in the top left of map, would be a good area to expand on.

Forrect Colony: Add to open water end making the existing area a cove. Adding terrain and structures to water end to facilitate attack and defend.


Maybe that is why on river city you can go up the hill now- towards that little set of buildings.... or is that just broken?

#12 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 14 October 2014 - 06:01 AM

There is ONE CW map in development as far as we know.
CW is not "wearing a hat", the gamemode has specifics regarding defensive doorways which must be opened by destroying nearyb powerplants, as well as other objectives.

you want to be reading Paul's updates in the Command Chair http://mwomercs.com/...2-update-oct-8/

Quote

New Map/Mode Update
We completed our first play test session of the new map codenamed "Frost" and game mode codenamed "Invasion". Both of which are in early iteration but the core mechanics are all working. Gates open when their power generators are destroyed. If the attackers destroy the defender's main installation building, the match ends in attacker victory.

The Drop Ship functionality of dropping a new 'Mech into a match is now ready for testing and will happen later this week.


Could other maps have these objetives added? Probably! But they have not said they are adding these objectives to existing maps.

most planets do have a cold pole, though, so I guess we can pretend.

Edited by Redshift2k5, 14 October 2014 - 06:27 AM.


#13 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 14 October 2014 - 06:07 AM

CW Invasion sounds like Battlefield's Rush mode......and with equal numbers that sounds like death lol.

#14 IceSerpent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,044 posts

Posted 14 October 2014 - 02:22 PM

View PostMadPanda, on 14 October 2014 - 01:08 AM, said:

Isn't cw like wearing a hat? Nothing changes below. Same mechs, same maps etc.


It's supposedly different - different map(s), and dropship limits would change mechs somewhat (i.e. you have to use 4 that fit into tonnage limit). We'll see how it works though.

#15 Rhaegor

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 301 posts
  • LocationChicago, IL, USA

Posted 14 October 2014 - 02:32 PM

I am not holding my breath in excitement for the war system. Sounds really shallow, unrewarding, and repetitive at the moment. I guess we will see soon enough.

#16 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 14 October 2014 - 02:52 PM

View PostJason Parker, on 14 October 2014 - 02:44 AM, said:


Tinfoil

This starting to get old for anyone else?


Yes your tinfoil hattery is getting tired.

View PostRhaegor, on 14 October 2014 - 02:32 PM, said:

I am not holding my breath in excitement for the war system. Sounds really shallow, unrewarding, and repetitive at the moment. I guess we will see soon enough.


Depends on how bad the resets are (funny when I get called a liar for saying they are planning resets). I dont know how many of those Ill play through to be honest

#17 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 14 October 2014 - 02:57 PM

View Post9erRed, on 14 October 2014 - 01:08 AM, said:

Greetings,
The initial 'Test' map will be going into testing this week, if it's working as expected then the remaining maps can go ahead.
- From what I've heard there are at least 3 or 4 maps that are getting the Attack/Defend treatment.
- It appears to be an assembly of structures that can be placed on certain map locations for this mode to work.
~ they take a natural pinch point and set up a wall with a powered entry door, active turrets on both sides, and a power generator to operate these turrets. The door needs power to stay up, remove it and the door slides down. I'm hoping that the defenders get some form of sensor structures, destructible, but there initially. Within this defended area is a single structure that can be destroyed, possibly captured? A there may also be an 'active', DropShip on the map. Not something that you want to get near if it's fully armed.
Now, with that said, there are two maps from the start of MWO that may be too small for this treatment?
- Forest Colony and River City may be somewhat difficult to apply a defensive wall structure?
- HPG already has the doors, always had them, just never operating.
- Alpine Peaks, Tourmaline Desert and Crimson strait look like they could have these structures in excellent locations.
- The remaining maps are somewhat iffy in just why you would need to set up shop and defend these maps?
~ but I could guess that a small advanced forward listening or resupply base could be the reason?
The MWO Bets Test server should be online near the end of this week to try out this mode, so we'll see.
Russ had mentioned that he may upload some additional images of the items included in this mode.
9erRed

Where are you getting this from? Seems like wild, baseless speculation. Furthermore, I'm afraid you're wrong on all counts.

I don't think they will be transforming current maps into Invasion mode maps. Too much work, easier to just start from scratch to fit the needs of that game mode.
I don't think we're getting public testing any time soon. It's just internal testing.


View PostRhaegor, on 14 October 2014 - 02:32 PM, said:

I am not holding my breath in excitement for the war system. Sounds really shallow, unrewarding, and repetitive at the moment. I guess we will see soon enough.

People who like the game already will be pleased, because it won't change much. Just a little extra spice to keep things fresh.

People who are currently dissatisfied and are waiting for something big to rejuvenate their interest will be sorely disappointed.

#18 Dock Steward

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 945 posts
  • LocationConnecticut

Posted 14 October 2014 - 03:01 PM

View PostAlistair Winter, on 14 October 2014 - 02:57 PM, said:

Where are you getting this from? Seems like wild, baseless speculation. Furthermore, I'm afraid you're wrong on all counts.

I don't think they will be transforming current maps into Invasion mode maps. Too much work, easier to just start from scratch to fit the needs of that game mode.
I don't think we're getting public testing any time soon. It's just internal testing.



People who like the game already will be pleased, because it won't change much. Just a little extra spice to keep things fresh.

People who are currently dissatisfied and are waiting for something big to rejuvenate their interest will be sorely disappointed.


If I'm reading correctly, Drop Ship Mode will be ready for testing by the end of the week. IT DOES NOT SAY PUBLIC TESTING.

#19 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 14 October 2014 - 05:59 PM

My concern here is the longevity of CW if indeed we have to play the same map over and over.
Speaking for myself and im probably in the minority i dislike respawn games to start with, but if i have to play the same map every game, i dont know how long that would keep me interested..
Hopefully they have thought of this and we will go into CW with a variety of maps.

#20 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 14 October 2014 - 06:10 PM

iirc, the dropship mode/map is just the final battle before a planet is considered taken over(or successfully defended). And all the other maps will still be used leading up to that final assault.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users