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Absolutely New Mechs With Elaborated Design

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#1 Cybercrime

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Posted 12 October 2014 - 11:13 PM

When I was 6 or 7 years child I had a Mechwarrior coloring book where Black Knight was my
favorite mech:
Posted Image

But I represent that it's something like body armor.

In conditions of real battlefield anthropomorphic mechs immediately becomes burning stumps. Because of armor angles, clumsiness and their sizes.
Only some mechs have no claims from an engineering point of view (Raven).
Non-anthropomorphic claners is OK but they have low disposed hands.

I think it will be OK if game developers will create mechs that never appeared in the Mechwarrior universe. And MWO community can helps in that.

Are you agree with me?
(Sorry for my grammar. English isn't my native)

Edited by ODONATA, 13 October 2014 - 11:58 PM.


#2 Sirius Drake

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Posted 12 October 2014 - 11:15 PM

This will be interessting *grabs popcorn*

#3 Cybercrime

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Posted 12 October 2014 - 11:28 PM

View PostSirius Drake, on 12 October 2014 - 11:15 PM, said:

This will be interessting *grabs popcorn*


I think that only creation of totally new mechs is the best way to improving MWO and Mechwarrior universe all in all.
Everyone wants to operate something like Timber Wolf/Nova with highly located hands.

#4 Hospy

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Posted 12 October 2014 - 11:29 PM

There's an awful lot of mechs out there though. I wouldn't mind new designs, but I'm pretty sure I'd prefer familiar faces over new ones.

Can always make up some when all the old designs are in.

#5 Karl Marlow

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Posted 12 October 2014 - 11:36 PM

There are still alot of mechs to be done yet. Eventually they will have to open up more eras just because they are going to want to sell us more mechs. This game already has more mechs in it than any previous Battletech game and tehy don't show any signs of slowing down production. I'm really looking forward to seeing old favorites and mech designs I'm not familiar with. Eventually they may go into custom mechs but that is years away yet.

#6 Walluh

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Posted 12 October 2014 - 11:40 PM

Don't see much of a point in making brand new ones over ones that exist in the lore that haven't been put in yet. The ones that exist have been made to look /amazing/ because if PGI did anything right in this game, it's the artstyle of the mechs.

Edited by Walluh, 12 October 2014 - 11:41 PM.


#7 Redshift2k5

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Posted 12 October 2014 - 11:41 PM

Some MW games have created their own content, which became part of the overall canon and some are much loved by the community. It's a possibility, but there are so many canon mechs still missing (even iconic or fan-favorite ones that will sell better than a new mech nobody has any attachment to) as it stands so there is little reason to start making new mechs.

#8 Sirius Drake

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Posted 12 October 2014 - 11:48 PM

View PostODONATA, on 12 October 2014 - 11:28 PM, said:


I think that only creation of totally new mechs is the best way to improving MWO and Mechwarrior universe all in all.
Everyone wants to operate something like Timber Wolf/Nova with highly located hands.


Oh, it's not like i wouldn't agree with you.
But i as well agree with the fact that there are still some existing mechs that should be done first.

#9 Cybercrime

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Posted 12 October 2014 - 11:56 PM

View PostSirius Drake, on 12 October 2014 - 11:48 PM, said:

there are still some existing mechs that should be done first.


Can you say certain?

#10 El Bandito

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Posted 13 October 2014 - 12:02 AM

RELEASE THE KRAKEN!

http://www.sarna.net...ne_%28Kraken%29

This mech going to be better than 99% of player made mech ideas. Soooo much cheese.

14 ballistic slot or 9 missile slot, all high mounted. It uses Clan tech but is not an omni so engine can be changed.

The Inner Sphere will cry so much tears if this mech ever gets released.

Edited by El Bandito, 13 October 2014 - 12:19 AM.


#11 XtremWarrior

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Posted 13 October 2014 - 12:07 AM

B


C


D


E


F


G


H


H cont.


I


J


K


L


M


N


O


P


P cont.


R


S


T


U


V


W


And that's only for the Lights...

Edited by XtremWarrior, 13 October 2014 - 12:09 AM.


#12 Hospy

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Posted 13 October 2014 - 12:07 AM

I guess the feeling is a lot of us here have favorites that haven't made it into the game yet.

#13 Sirius Drake

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Posted 13 October 2014 - 12:23 AM

View PostODONATA, on 12 October 2014 - 11:56 PM, said:


Can you say certain?


Well, there you got a little Part of them.
Long way to go untill that is done.
Due to Copyright Problems they won't ne able to Release all.
Some others have no pictures so they would have to creat a new chassi for them anyway.

#14 Cybercrime

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Posted 13 October 2014 - 12:33 AM

View PostSirius Drake, on 13 October 2014 - 12:23 AM, said:

Well, there you got a little Part of them. Long way to go untill that is done. Due to Copyright Problems they won't ne able to Release all. Some others have no pictures so they would have to creat a new chassi for them anyway.


[REDACTED] that copyright!

If some dude can "invent" this mechs, MWO developers can invent better mechs!
I think that they are smart fellows.

Edited by Mal, 14 October 2014 - 11:01 AM.
Bypassing content filter is bad.


#15 Sirius Drake

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Posted 13 October 2014 - 12:36 AM

View PostODONATA, on 13 October 2014 - 12:33 AM, said:


[REDACTED] that copyright!

If some dude can "invent" this mechs, MWO developers can invent better mechs!
I think that they are smart fellows.


Well, i don't doubt they are.
But some of those Copyright protected mechs belong to the all-time-favourits of the crowd.
So it's sad non the less.

Edited by Mal, 14 October 2014 - 11:01 AM.
cleaned up quoted content


#16 Cybercrime

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Posted 13 October 2014 - 12:52 AM

View PostSirius Drake, on 13 October 2014 - 12:36 AM, said:

Well, i don't doubt they are.
But some of those Copyright protected mechs belong to the all-time-favourits of the crowd.
So it's sad non the less.


And what?
Are you remember how was Raven look like before MWO?
It looks like a [REDACTED] not Raven.
All is simple:
Choose "all-time-favourite" mech⇒Make it better⇒Change name⇒Profit

Eventually the main point is interesting game and feeling that you operate yoursef-made mech.
And the model name of mech is not so important.

Edited by Mal, 14 October 2014 - 11:02 AM.
Don't bypass the filter.


#17 Sirius Drake

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Posted 13 October 2014 - 12:59 AM

View PostODONATA, on 13 October 2014 - 12:52 AM, said:


And what?
Are you remember how was Raven look like before MWO?
It looks like aREDACTED not Raven.
All is simple:
Choose "all-time-favourite" mech⇒Make it better⇒Change name⇒Profit

Eventually the main point is interesting game and feeling that you operate yoursef-made mech.
And the model name of mech is not so important.


Point is that a lot of people WANT their favourit mechs and not a copy of it.
Which i can fully understand. I would kill for a kodiak for example.
Lot of people would still kill to lay hands on a mad dog.
And so on.
The mech dosen't even have to be good. It just has to be there. Because its the mech they always wanted.

Edited by Mal, 14 October 2014 - 11:03 AM.
cleaned up quoted moderated content


#18 The Basilisk

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Posted 13 October 2014 - 01:09 AM

I realy don't think this game needs more artificilly made up cookie cutter designs that will be nerfed into oblivion after 3 weeks of shitstorm.
Don't bring more unrest into a game that has already vast loads of it.

BTW there are some good reasons why man controlled battlemechs should be of humanoid design.

1. The original concept of a Battlemech is in fact that of an oversized battlearmor suit.
Lorewise a Battlemech is controlled by a neural feedback connection with the mechwarrior using his equilibrium sense and his neurological movement patterns.

2. You are right from a classical ( ground pounder, tankgirl, or whatever) sight, sleek low build forms are more favorable than anthropomorphic structures.
Now remember each LRM has the firepower of a todays AGM-65 .... so armor shape or profile doesn't realy matter.
Only thing you can do is throw enough matterial in its way.

3. An other Idea of a Battlemech is a warmachine that carrys a multitude of DIFFERENT weapon systems for different mission profiles ( The opposit oft the Omnimech philosophy. An integrated flexible weaponsystem for multiple scenarios )
The main problem with Tanks is they are either fast and mobile or they are heavyly armed and armored and clumsy in terrain.
A Battlemech can climb hills and jump over rocks half its enormous size.

Sadly none of the mechwarrior titles so far expressed the largest advantage of an anthropomorphic Mech.

Moveable arms. Humanoid Battlemech arms are lorewise as moveable as human arms so armmounted Weapons in humanoid Mechs should be hillariously expedient.
( So no PGI Arm weapons in humanoids shouldn't fire from the hip )
The main drawback of avianoid or other oddshaped Mechs is always their physical flexibility and lack of vertical and lateral arm movement potential.

#19 Kiiyor

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Posted 13 October 2014 - 01:18 AM

Need more chest mounted wave motion guns.

Posted Image

Edit:

Or quads:

Posted Image

Edit:

Or badass tanks?

Posted Image


Edited by Kiiyor, 13 October 2014 - 01:25 AM.


#20 Cybercrime

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Posted 13 October 2014 - 01:35 AM

View PostThe Basilisk, on 13 October 2014 - 01:09 AM, said:

BTW there are some good reasons why man controlled battlemechs should be of humanoid design.

Try to use your head to think, OK?

Mechs has no lungs, intestines, stomach etc.
Center of gravity should be as lower as possible.
Surface area should be as lower as possible.
Weapons should not be dragged along the ground(like on Timber or Nova).
Don't give me that [redacted]

Edited by Mal, 14 October 2014 - 11:03 AM.
Filter bypass




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