#81
Posted 13 October 2014 - 08:49 AM
#82
Posted 13 October 2014 - 08:49 AM
Mirkk Defwode, on 13 October 2014 - 08:43 AM, said:
Two Things...
1) Mechwarrior franchise is Leased by PGI now not Owned. The Owner remains Microsoft from their acquisition of FASA back in the late 90's. Having Leased Intellectual Property may not permit them to add wholly new content depending on how the licensing agreement was done.
2) Battletech as a Intellectual Property is run by Catalyst Labs which is owned by Topps. Sarna.net is a fan run database featuring Battletech and Mechwarrior franchises. Adding new content there without some support from based in the fiction of officially recognized Novels, Tech manuals, or Games does not make it an official item, it will be vetted by the moderators and removed without evidence of it's validity in the universe. Acceptance on this wiki does not make it canonical material as well, it simply makes it recognized by a section of the fanbase.
1) Microsoft acquired "FASA Interactive", which was a subsidiary of FASA. FASA itself kept going for several years.
2)Catalyst Game Labs is not owned by Topps, Battletech is. When FASA closed up shop they sold all their intellectual properties to WizKids. WizKids licensed Battletech to CGL. WizKids was later bought out by Topps, and Topps chose to continue the licensing agreement that WizKids had with CGL.
#83
Posted 13 October 2014 - 08:53 AM
Vassago Rain, on 13 October 2014 - 08:34 AM, said:
lol what.
Have you seen what current in-game mechs actually look like in the source material? Here's the atlas.
Note the super awesome leg.
MWO robots have only a superficial resemblance to the ancient designs from the late bronze age. Anything they add, no matter how ugly it used to be, gets the FD treatment. Guy's a genius. He could probably save this robot.
I think that this paints is really stupid.
Didn't see any reason to follow them.
In my opinion, fingers on mechs hands it's really inappropriate.
Just can't understand it.
Why all of you want to operate mech that vaguely reminiscent of sarna.net picture?
Mech that has hands that low-located, isufficient angle of view etc.
Eventually playing on elaborated mech is much more interesting.
#84
Posted 13 October 2014 - 08:55 AM
That stoned crab.
Awesome. I forgot about that artwork.
#85
Posted 13 October 2014 - 08:56 AM
ODONATA, on 13 October 2014 - 02:31 AM, said:
I repeat once more:
No one sober engineer from Earth planet never create something like Centurion,
Hunchback, Trebuchet, Atlas, Firestarter or Summoner.
But on the other hand: Raven, Timber Wolf, Catapult, Cicada is OK.
Especially Raven torso.
I'll give you a little hint - humans are much better at going up and down steep inclines than birds...
#87
Posted 13 October 2014 - 09:03 AM
ODONATA, on 13 October 2014 - 02:31 AM, said:
Are you study physics in school or just study BATTLETECH comics?
I repeat once more:
No one sober engineer from Earth planet never create something like Centurion,
Hunchback, Trebuchet, Atlas, Firestarter or Summoner.
But on the other hand: Raven, Timber Wolf, Catapult, Cicada is OK.
Especially Raven torso.
#88
Posted 13 October 2014 - 09:12 AM
ODONATA, on 13 October 2014 - 02:31 AM, said:
Are you study physics in school or just study BATTLETECH comics?
I repeat once more:
No one sober engineer from Earth planet never create something like Centurion,
Hunchback, Trebuchet, Atlas, Firestarter or Summoner.
But on the other hand: Raven, Timber Wolf, Catapult, Cicada is OK.
Especially Raven torso.
What about the drunk/sober engineers born on other worlds we might colonise in the future? I am also sure that people like you said we would never go into space, invent the wheel, telephone, tv etc.
#91
Posted 13 October 2014 - 09:14 AM
Escef, on 13 October 2014 - 08:49 AM, said:
2)Catalyst Game Labs is not owned by Topps, Battletech is. When FASA closed up shop they sold all their intellectual properties to WizKids. WizKids licensed Battletech to CGL. WizKids was later bought out by Topps, and Topps chose to continue the licensing agreement that WizKids had with CGL.
I stand corrected.
None the less - the point I was trying to establish still stands that it's very murky grounds for them to attempt to create new content within material they do not own unless they were expressly asked to do so from the actual owner or that the availability to do so was written into the contract when it was originally signed.
#92
Posted 13 October 2014 - 09:15 AM
ODONATA, on 13 October 2014 - 09:13 AM, said:
Can you imagine that moron on Robot Wars?
You're right. That technology is clearly going nowhere...
You do realize that this game takes place in the 31st Century, right?
Edited by Dock Steward, 13 October 2014 - 09:17 AM.
#94
Posted 13 October 2014 - 09:25 AM
stjobe, on 13 October 2014 - 09:21 AM, said:
The Asimo is at least an actual robot.
But mechs from MechWarrior is more RC cars than Asimo.
...but you traveled
#96
Posted 13 October 2014 - 09:45 AM
ODONATA, on 13 October 2014 - 09:25 AM, said:
...but you traveled
You really should go read pages 30-44 of the Tech Manual before continuing down this road... Or at least the abridged version available for free on sarna.
In short, a BattleMech is rather smarter than you give it credit for.
#97
Posted 13 October 2014 - 09:49 AM
I wish we had stuff like this.[/color]
#98
Posted 13 October 2014 - 10:14 AM
ODONATA, on 13 October 2014 - 05:41 AM, said:
Look at NOVA. What is the benefit of NOVA arms? Ugly stumps?
Punch, push, even grab-twist-hiptoss. Unfortunately MWO can't do any of this due to technical issues with software in general.
Dracol, on 13 October 2014 - 07:10 AM, said:
Yes and no. As a specialized combat vehicle things like Tanks and other vehicles are probably cheaper, easier, and better in any situation they will excel at. Battlemechs, by concept in the Battletech universe are supposed to be the, "Go anywhere to do whatever is needed in whatever way they can."
Tanks can't climb a vertical incline, Mechs with hands and arms can.
Tanks can't rip open a warehouse, pick up a particular shipping create, and run for it. You would need to bulldoze through a wall and then get out and strap the crate to the outside of the tank.
Tanks can't traverse a deep fast river by wading across it. They would need a bridging unit.
Aircraft are still much more maneuverable than Mechs but mechs are more durable.
#99
Posted 13 October 2014 - 10:37 AM
ODONATA, on 13 October 2014 - 08:28 AM, said:
Now, that type of post I can respect. Your observations of the clan mechs are spot on.
Now, building mechs with obvious negative features could be a tool used by the dev's to accomplish two things:
1) Provide differences between mechs to give players a reason to choose, else we'd all be piloting the best mech out there
2) Negs of those nature could be utilized to help mitigate some of the more powerful mechs imported from TT
If I were you, I'd keep an eye for any mech polls like the ones the dev have been providing of late, and making sure to vote for the mechs more inline with your personal taste.
#100
Posted 13 October 2014 - 10:39 AM
Hospy, on 12 October 2014 - 11:29 PM, said:
Can always make up some when all the old designs are in.
There are hundreds of mechs though O.o
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