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Mentorship Systems - Designs, Ideas And Suggestions

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#261 ShooterMcGavin80


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Posted 24 August 2018 - 05:22 AM

View PostShooterMcGavin80, on 29 July 2018 - 08:31 AM, said:

Here's my idea for a mentorship program:

Tier 1 players can have an option to join lower tier quickplay as a 'captain'. That tier 1 player is identified as so in the lobby, so everybody knows who he/she is. Maximum 1 captain per team.

Captain is locked in as the company command, and has all the standard command features. It is the responsibility of the captain to, you know, be an excellent captain. Talk to the lower tier players, group them into lances based on their builds, tell them where to go on the map, call the game.

Alternately, to avoid having the tier 1 player in actual combat, the captain could be in observer mode. This would relegate them to strictly tactical/strategic advice.

#262 Cichol Balor


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Posted 13 December 2018 - 02:36 PM

letting people drop as a spectator would be a big help with this and easy to do. It really sucks when i want to help a newer player that the best way to do that is to suicide so i can see how he is doing putting the team at 11v12 from the get go

#263 KursedVixen


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Posted 04 March 2019 - 02:20 PM

View PostScurry, on 13 October 2014 - 01:58 AM, said:

This game really needs a repository of information that is not available in-game.

For example: Ghost heat multiplier, heat ceiling, hitbox locations (seriously, it's kinda ridiculous that we have to find this out ourselves), ammo consumption order, crit mechanics, Gauss rifle mechanics, Ultra-AC5 jamming, minimum range, Lock-on mechanics.

A set of videos explaining the basics of the game would help massively as well, perhaps linked through the launcher.

Also, you know those tips that appear while the match is loading? It would be nice to have them consolidated and displayed in a single location.

In the long term, it would be nice to see some tools to better enable mentors to train newbies. For example, allowing a 'mentor' account a minimum number of days old to begin private matches with a limited number of designated 'apprentice' accounts a few days old, so that one can actually teach new players without premium time. Sort of like being able to enter Testing Grounds as a group.
A DPS calculator would help too espcially among lasers of the same weight because on the clan side we have 3 choices of laser at 1 ton.

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