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Screen Shake Eliminate Please


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#21 Cyberassassin

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Posted 13 October 2014 - 05:00 PM

Screen shake is okay and IS wanted in this game. It's just not tuned properly.
As mentioned above, other effects need implemented too. Scaled effects would be great!

Just a throwback to table top; taking LRM and A/C fire did not prevent return fire. It did not even affect accuracy.

Edited by Cyberassassin, 13 October 2014 - 05:11 PM.


#22 Funkadelic Mayhem

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Posted 13 October 2014 - 05:20 PM

lets just dumb down the game so much all you need to do is log in and get a message you win over and over with no game play.

#23 101011

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Posted 13 October 2014 - 05:23 PM

View PostRebas Kradd, on 13 October 2014 - 09:42 AM, said:

Just what we need. More ammunition for those who say the game is un-immersive and lame.

The visceral impact of screen shake is what helps set this game apart from its mod-built wannabes.


Wait, did you just suggest that screen shake is what sets MWO apart from MWLL? <_<

#24 R Razor

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Posted 13 October 2014 - 05:29 PM

View PostViktor Drake, on 13 October 2014 - 06:21 AM, said:


Not the point.



No, it's EXACTLY the point and you just don't like it because, by your own admission, you exploit the poor implementation of screen shake and explosion graphics as a method of suppression. If you were skilled enough you could still use the AC-2 as a suppression weapon by hitting the enemy in the head or upper torsos. Instead you want to be able to plink away at any part of the mech from across the map and screen shake the hell out of them while your buddies move in for the kill.

Let laser fire cause the same blinding effect to the cockpit when your leg is hit and I bet you'd cry like a piglet with his curly little tail tweaked because "It didn't hit my cockpit so it shouldn't blind me".

Edited to clarify: I am not an advocate of removing the effects, only modifying them to a more reasonable and realistic level. Head hits should = 100% shake / explosion effect, Torso should = a lesser level (maybe 50% - 75%) and arms and legs should be 25% or less dependent on mech size.

Edited by R Razor, 13 October 2014 - 05:33 PM.


#25 MoonfireSpam

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Posted 13 October 2014 - 05:49 PM

Or just go play Call of Duty 16.

While you go play COD, why not leave things as is and add more screen shake for cockpit hits. Crack the glass if hit by guass, or add scorch marks for lazer damage.

Edited by MoonfireSpam, 13 October 2014 - 05:52 PM.


#26 zortesh

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Posted 13 October 2014 - 05:52 PM

Do people realize there is a module to reduce screen-shake i wonder?

#27 Khobai

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Posted 13 October 2014 - 05:53 PM

Quote

Big mechs should shake less than small mechs.


Ive been saying that for a while.

Big mechs should get damage reduction and shake reduction as part of their skill trees (instead of speed tweak and anchor turn)

Taking speed tweak and anchor turn away from the big mechs fixes a lot of the balance issues with lights/mediums not being able to outmaneuver bigger mechs like timberwolves.

#28 UrsusMorologus

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Posted 13 October 2014 - 06:07 PM

View Postzortesh, on 13 October 2014 - 05:52 PM, said:

Do people realize there is a module to reduce screen-shake i wonder?

so we could put blinding lasers as long as we have modules to counter? go slot the module?

#29 cSand

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Posted 13 October 2014 - 06:15 PM

View PostFunkadelic Mayhem, on 13 October 2014 - 05:20 PM, said:

lets just dumb down the game so much all you need to do is log in and get a message you win over and over with no game play.


oh come on man, I don't wanna have to go to the trouble of logging in!

You crazy bro

View Postzortesh, on 13 October 2014 - 05:52 PM, said:

Do people realize there is a module to reduce screen-shake i wonder?

I use it on one of my Orions and it works pretty decently

#30 Nightmare1

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Posted 13 October 2014 - 06:17 PM

Like cSand says, there is already an Advanced Gyro module to reduce screen shake. It works quite well. PGI, please let the griefers buy that and do not implement any more nerfs! There are enough nerfs in the game already.

#31 Blakkstar

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Posted 13 October 2014 - 08:06 PM

There is already a 100% effective, tested, and confirmed method to eliminate screen shake.

Get shot less.

#32 SaltBeef

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Posted 14 October 2014 - 02:28 AM

When you are new to the game and fresh out of one of the previous MW titles the screen shake and destruction from DERP actions can be a bit much for the timid at heart!. But you will learn to power through this and eventually not get hit as much!

#33 Zolaz

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Posted 14 October 2014 - 02:45 AM

View PostCyberassassin, on 13 October 2014 - 03:08 AM, said:

Just throwing this out there. (I'm ragin a tiny bit from an lrms + A/Cs barrage)

Head hits = lots of screen shake.
Body hits = A little screen shake to know you're being hit but not enough to prevent return fire.

PGI needs to consider the "prevention of return fire" as part of a weapon systems.


If you are being hit by 3 or people of course you are going to have some screen shake. Screen shake isnt the real problem there.

#34 Training Instructor

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Posted 14 October 2014 - 03:02 AM

I think it's a bit ridiculous a lot of the time.

Lasers or missiles hitting my legs or arms blind my cockpit.

So immersive.

Arty strikes from invisible, weightless smoke launchers rain down damage from the sky.
So immersive.

#35 MeiSooHaityu

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Posted 14 October 2014 - 03:06 AM

Shake and other affects could be tweaked a bit, but I would make very small changes. As it is now, it isn't a big deal.

Then again, I never thought cockpit glass was as big of a deal as many made it out to be.

#36 Willard Phule

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Posted 14 October 2014 - 03:21 AM

View Postzortesh, on 13 October 2014 - 05:52 PM, said:

Do people realize there is a module to reduce screen-shake i wonder?


Yes, but modules require GXP to unlock and cbills to purchase. New players don't have these things. Remember, modules are considered "end game" content.

#37 LordKnightFandragon

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Posted 14 October 2014 - 03:26 AM

View PostViktor Drake, on 13 October 2014 - 05:09 AM, said:

Boy you all want a very boring game don't you?

I mean anything that makes the game more interesting and more dynamic seems to be unpopular. I mean while we are at it lets remove the graphic for lasers because when they hit your cockpit it is hard to see. I know lets remove cover because it is inconvenient not having a clear line of sight when I am trying to shoot an enemy.

I mean honestly don't you all realize how vanilla and boring the game would be if different weapons didn't have different effects? I mean I use a UAC/2 on one of my support mechs for the sole purpose of using it for suppression. I have even backed off a Dire Wolves with it because the constant hit and shake panics them and makes them look for cover. This is a valid tactic that makes the game interesting.

Anyway, the game you all want to seem to play is a game I would quit in an instant. I absolutely don't want everything easy mode, bland and uninteresting.



Naw screen shake is all cool, blinding light is all cool, but why is it every shot that hits our mech causes the blinding light? That would only happen if it hit near or on the cockpit glass. Otherwise it would just shake the mech a bit. And an AC2 or 5? That is only like a 20 or 30mm shell....how much would it really rattle a 50t mech, let alone a 80t or 100t? AC10s and 20s, they would rock our worlds, but not every shot would be associated with a blinding light unless it was hitting the cockpit...

#38 Farix

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Posted 14 October 2014 - 03:26 AM

View Postzortesh, on 13 October 2014 - 05:52 PM, said:

Do people realize there is a module to reduce screen-shake i wonder?

Modules are considered end-game equipment. New players, who will be most affected by screen shake, will not have access to them. Thus, they are a poor solution to "fix" common problems with game mechanics.

#39 Willard Phule

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Posted 14 October 2014 - 03:32 AM

View PostFarix, on 14 October 2014 - 03:26 AM, said:

Modules are considered end-game equipment. New players, who will be most affected by screen shake, will not have access to them. Thus, they are a poor solution to "fix" common problems with game mechanics.


One of the biggest issues is that people think the Group queue works the same as the Solo queue. What they fail to comprehend is that the Solo queue has NO ELO SEPARATION at all. That means, in the Solo queue, we get WAY more new players (or very inexperienced players, however you want to put it) in every single match.

That means no modules, nothing but LRM launchers or PPC/Gauss builds (since they have trouble unzooming...they can't remember what key it is...they stand still and fixate on a single target until it's dead), a complete inability to read what is going on around them.....it basically boils down to which ever team has the most ECM covered LRM boats.

Don't believe me? Make an LRM based, noob build of a D-DC and take it into the solo queue. Tell me how you do. I'd be willing to bet you average fairly well, win or lose. It's all about the ECM covered LRMs in the Solo queue.

#40 Reitrix

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Posted 14 October 2014 - 03:55 AM

View PostViktor Drake, on 13 October 2014 - 06:21 AM, said:


Not the point.



Its exactly the point

Screenshake should be reduced heavily on all ACs except the 20s.
LRM shake needs to drop heavily too.

But even without reducing the shake:
GET RID OF THE SMOKE

The smoke adds *nothing* to the game whatsoever. All it does is greatly reduce FPS and remove visibility for the victim.
If we had an actual weapon system whose entire purpose was to blind its target, that'd be fine.
But ACs and LRMs should NOT be able to halve your FPS and outright prevent your ability to not only see where the damage is coming from, but also to prevent your ability to retaliate.

Edited by Reitrix, 14 October 2014 - 03:56 AM.






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