BlackBeltJones, on 13 October 2014 - 06:22 PM, said:
There are obvious differences between the stick and the mouse and each has a set of pros and cons but clearly MWO does not favor stick play. This is a developer choice, not a limitation of CryEngine. Not to discount the differences or benefits of either I feel this thread is missing the commentary on gaming culture. We all remember the awesome SIMs of the 90's, these were the Salad Days of gaming and Joysticks. Back then it was ok to sell 100,000 copies of a game and in that context it isn't outrageous for developers to assume the target audience has the necessary equipment. Now and especially with the F2P model developers need to address a wider audience and market in a way that constantly appeals to the largest audience, in this case it would be unwise to hinder potential customers with hardware requirements. On a budget it has to be much more difficult to justify superior joystick support when you also need to appeal to a demographic larger than just the HOTAS crowd.
My point being that it doesn't matter if joysticks are great or not, the fact that they aren't a common peripheral will translate into less developer resources at most studios right now.
This is a rather presumptuous statement.
Most people I know that play PC games, (which last I checked MWO is only a PC game) have numerous different peripherals.
Most have $60-$100 keyboards, $60-$100 mice, $30-50 controllers, and $40-150 joysticks.
Also people will buy whatever is needed to play a game they enjoy whether it be a f2p game or a title you outright purchase.
Choosing to not support a peripheral is a choice the developers make, which can have drastic circumstances all of it own. If people look at this game and want the joystick expierence and fail to get it, that is a lost customer period.
What input you use as a player is just as important as the UI or Content is.
I would rather play with a joystick like the days of yesteryear, but I have come to accept in this day and age everything is just about k/b and mouse.