It really kills immersion and defeats the purpose of having a 1:1 timeline, which was cool.
I do not want to fight for months to reach Terra, get close and then seeing everything reset. I would feel that everything was in vain.
The Clan invasion is definitely a turning point in the history of the Inner Sphere. Since we are rewriting history, i want to fight to reach our goal and then see what would happen next.
Will the Great Houses fight togheter to crush the Clans? Will the Capellan Confederation and the Free Worlds League take advantage of the invasion to strike at their powerful rivals (the FedCom halves)? Or will the FWL attempt to seize the tiny Capellan nation?
Or something else entirely?
This is what i want to see. The Clan reaching Terra shall be IlClan forever (unless we can have things like a Trials of Possession for the title, who knows

A tournament should be started when a Clan gets 1 jump from Terra. ALL the ComStar player units plus maybe a number of merc units vs ALL the units of the attacking Clan.
Or maybe the IS factions will have decided to create a new Star League and fight the Clans togheter ..

MC prizes should be handed to the partecipants.
This, of course, should be a one-time event, otherwise it will be just too "cheap".
Now, why seasons are used?
- Players can switch faction for a new season:
Easy. You can change faction only once every three months, with huge loss of LPs. Where is the problem?
Maybe mercs should be able to switch more times, losing a lot of LPs every time however.
-A reset would avoid players being stuck in a bad situation, with their faction with few planets etc:
There are solutions to these things that would make CW more interesting IMHO.
-Victory bonuses: a desperate goverment would be willing to give more money to mercs (and regular mechwarriors) to defend its space. Basically, it should be higher risk higher rewards.
These bonuses would be both c-bills and LPs. Fighting for a nation at a disadvantage should give you a loyalty boost.
I do not think this system could be easily abused since you still need to win to get these higher rewards;
-Alliances: players units (or House/Clan leaderships.. Niko for IlKhan!

-A truce feature might be useful: if a factions gets mauled, it will ask for a truce, losing some bonuses for its players but gaining a "shield" time in regard to a particular enemy faction.
Another thing to consider: until logistics, and even with factories, i am not sure if losing planets would give such a huge disadvantage to any faction.
Please propose your ideas. I really want to find better solutions than seasons. Help me!
