1453 R, on 15 October 2014 - 08:59 AM, said:
Hmm...how's about you folks simply suggest what you want to suggest?
Groups of 2 or 3 can't take any heavies or assaults at all - they can grab three lights, three mediums, or a combination of the two classes, but they can't grab anything bigger than 55 tons. Groups of 4 can take one heavy, but only if they ask the matchmaker nicely first and get permission from at least three 12-man teams currently in the queue.
Or better yet, why not simply have the matchmaker assign a team of <4 random 'Mechs out of their hangars at any given time, as the 12-man queue requires? They don't get any choice at all in what they pilot and are simply instructed "we need two lights and a medium. You're in your Stock Mech Monday Blackjack, and you two are in a Jenner and an off Kit Fox. Deal w/it."
Do pardon the sarcasm, but this entire thread, to me, pretty much reads "How can we powershaft small groups the hardest such that they're forced to be completely helpless, useless, and pointless for anything save filling in weight gaps for large teams?" Perhaps valid if you're a big ol' group looking for matches, but the 12-man queue is already pretty torturous for small casual groups hoping for the chance to play together and actually receiving the chance to be completely superfluous to every match they play, win or lose, instead. Forcing small groups to take lighter chassis whether they want to or not, as practically every suggestion in here is aiming at in some way, is kind of a lousy way to reward the guys you folks need to grease the gears of your big giant superfights.
Please, try to keep the small-group experience in mind while you look for ways to force us to make your lives easier at the expense of our own enjoyment of the game. I've already lost a few friends who might've otherwise played this game to the viciousness and helplessness of the 12-man queue. If I ever find another one willing to try, I'd appreciate the chance to keep him.
First, this is not about shafting anyone. Large groups already have to deal with 3/3/3/3, so all this does is level the playing field. I would actually argue that smaller groups are gaming the system by doing this.since they can ton up far more than larger groups.
As a side note: Sarcasm is counterproductive, come across as childish, and won't convince anyone of your POV, so please please leave it in your head. I get the frustration and the instinct to snark. Ifeel it all the itme. Sometimes I even give in to it. But if we really want PGI to listen and be taken seriously, we need to act like mature adults in our conversations.
as for options,
I still like the original suggestion best, however, the idea of
1/1/1/2 for 2-5
2/2/2/3 for 6-9
3/3/3/3 for 10 & 12
would not be bad. It is more flexible for sure, but the downside is the benefit to the MM system is far less as smaller groups can still ton up.
Again, this was initially proposed by Russ on Twitter. The oother options on the table:
1) Keep the current system and end up with wide Elo variance and generally fatter drops.
2) Use the game mode fix for the gorup queue only.
3) Quintuple the gorup queue population (which will only go DOWN once CW is enabled since most drops with be CW drops).
(there are other, but really they end up being way more restrictive so I wont even mention them).