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3D Model/animation Project

3D Art Video

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#21 Arnold J Rimmer

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Posted 25 October 2014 - 02:08 AM

View PostThe Luggage, on 24 October 2014 - 05:12 PM, said:

Am I right in thinking that the Argus was invented by Microsoft for Mechwarrior 4?

Just one of its variants, the -3D. The rest are BT.

#22 Boom Stick25

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Posted 26 October 2014 - 10:26 PM

View PostColby Boucher, on 24 October 2014 - 06:16 PM, said:

Gotta say, that thing is so ugly it's cool.

Just wait a bit, extra details will be added when i bake a higher detail model. i expect that be be quite a while

#23 Valcrow

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Posted 26 October 2014 - 10:53 PM

That's cool!

It might benefit from some more rigid sharp corners and edges. Everything seems to be subdivided in one smoothing group right now, which is bubblifying the chiseled mechanical hard surface machine look.

Or at least consider adding a pass of loops near the edges so when you subdivide/smooth, there are more flat surfaces.

#24 Boom Stick25

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Posted 27 October 2014 - 12:26 AM

View PostValcrow, on 26 October 2014 - 10:53 PM, said:

It might benefit from some more rigid sharp corners and edges. Everything seems to be subdivided in one smoothing group right now, which is bubblifying the chiseled mechanical hard surface machine look.

Or at least consider adding a pass of loops near the edges so when you subdivide/smooth, there are more flat surfaces.

Do not worry, i will do that, i'm just seeing if there is an alternative, as the model has a few too many loops for my computer to handle as it is. but right now, i'm working on UV unwraps and baking the model

#25 Boom Stick25

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Posted 29 October 2014 - 01:35 AM

For those eagerly waiting an update, i am currently uploading a video in the idea of a sort of 'Filler', Humblest apologies on the mic, only using Nvidia Shadow Play

Edited by Boom Stick25, 03 August 2016 - 06:16 PM.


#26 Boom Stick25

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Posted 29 October 2014 - 02:33 AM

Here it is!


#27 Boom Stick25

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Posted 03 November 2014 - 11:47 PM

Base UV completed, read the description on YouTube for more info and a poll.


#28 Iqfish

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Posted 08 November 2014 - 07:47 AM

You should really get rid of the smooth shading.

Right now it looks like a spore creature but machines usally have sharp edges.

#29 Boom Stick25

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Posted 16 June 2015 - 11:50 PM

It's been a while, so i thought you might like to see what i've been doing. General concept is changed. do note there will be a snippet and details of the newer concept tomorrow.Posted Image

Edited by Boom Stick25, 16 June 2015 - 11:52 PM.


#30 Boom Stick25

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Posted 09 September 2015 - 03:45 AM

I do apologise, here is the last model, I may not be posting here anymore, since things im working on don't really apply to MechWarrior anymore.Posted Image

#31 CyclonerM

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Posted 09 September 2015 - 04:31 AM

And now that is a Nova :P

Which is not necessarily a bad thing :)

#32 Boom Stick25

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Posted 09 September 2015 - 07:45 PM

Here is the model animated, along with a few minor changes







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