

Fix The Damn Spawns.
#1
Posted 14 October 2014 - 03:35 AM
30 seconds later, lights and mediums from those lances fun away and your assaults get picked off too early by those medium and light mechs from the other team.
Bring it back to how it used to be.
#2
Posted 14 October 2014 - 03:38 AM
#3
Posted 14 October 2014 - 03:38 AM
#4
Posted 14 October 2014 - 03:40 AM
#5
Posted 14 October 2014 - 03:44 AM
#6
Posted 14 October 2014 - 03:45 AM
The spawns aren't the problem, its the predictability.
River city. Oh, everyone run counter clockwise around the center until the fast mechs catch and kill the slower ones and the death ball gets rolling. Assault gets spawned in front of the ship.....sucks to be you.
Predictable.
Edited by RussianWolf, 14 October 2014 - 03:46 AM.
#7
Posted 14 October 2014 - 03:45 AM
Farix, on 14 October 2014 - 03:44 AM, said:
Dont forget alpine peaks.
Take a DWF there and you're basically playing 20 minutes of Hill Climb simulator 2014.
#8
Posted 14 October 2014 - 03:49 AM
RussianWolf, on 14 October 2014 - 03:45 AM, said:
The spawns aren't the problem, its the predictability.
River city. Oh, everyone run counter clockwise around the center until the fast mechs catch and kill the slower ones and the death ball gets rolling. Assault gets spawned in front of the ship.....sucks to be you.
Predictable.
The thing is, its not always predictable. Player actions play a huge role, and affect many factors
#9
Posted 14 October 2014 - 03:53 AM
BLOOD WOLF, on 14 October 2014 - 03:49 AM, said:
in PUGs???
I've tried numerous times to get them to set up a skirmish line and wait for the enemy to come. Half the team runs counter clockwise and the half that stay get obliterated.
The only times I see any other tactic work is in the group queue.
But honestly, I'd rather get obliterated in the first 5 minutes than play chase the tail for 10.
#10
Posted 14 October 2014 - 04:00 AM
RussianWolf, on 14 October 2014 - 03:53 AM, said:
I've tried numerous times to get them to set up a skirmish line and wait for the enemy to come. Half the team runs counter clockwise and the half that stay get obliterated.
The only times I see any other tactic work is in the group queue.
But honestly, I'd rather get obliterated in the first 5 minutes than play chase the tail for 10.
Whether its pugs or not, what I said stands. You cannot say, the spawns are okay in group, but in solo spawns are the problem. I believe the op was also playing solo. So you have to weigh the bias
There is no solution here that people cant exploit
#11
Posted 14 October 2014 - 04:04 AM
#13
Posted 14 October 2014 - 04:14 AM
151st Light Horse Regiment, on 14 October 2014 - 04:11 AM, said:
Whats the solution?
Spam team chat with requests for the 12 year old kitfox pilots not to run away and insta-die?
I know a lot of people will get very tired of that answer but, yeah, teamplay is the Solution.
It's not like my heart dosen't bleed for him. But in my opinion the spawnpoints aren't the Problem.
Crappy teamplay is the problem
#14
Posted 14 October 2014 - 04:15 AM
#15
Posted 14 October 2014 - 04:20 AM
151st Light Horse Regiment, on 14 October 2014 - 04:11 AM, said:
Whats the solution?
Spam team chat with requests for the 12 year old kitfox pilots not to run away and insta-die?
There is and are none. At least none to stop a player from insta dying. Judging from what you wrote, the problem is not the spawns. Seems like there is a mention of specific player behavior.
Torgun, on 14 October 2014 - 04:15 AM, said:
What are you talking about?
#16
Posted 14 October 2014 - 04:20 AM
BLOOD WOLF, on 14 October 2014 - 04:18 AM, said:
Actually a spawn point that makes sense would be the obvious solution, but that requires work from PGI so.....
#17
Posted 14 October 2014 - 04:20 AM
#18
Posted 14 October 2014 - 04:21 AM
BLOOD WOLF, on 14 October 2014 - 04:20 AM, said:
What are you talking about?
I'm talking about spawn points that are way too close to enemies and way too far from your own team.
#20
Posted 14 October 2014 - 04:22 AM
151st Light Horse Regiment, on 14 October 2014 - 04:20 AM, said:
Because player behaveiour changes?
Maybe the new points even support this stupidity?
Who knows. I don't and i must admit i don't care.
Because the Solution for it is a simple one: teamplay.
I start to sound like a broken LP.
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