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Dragon Arm Remodel


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#1 scp

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Posted 29 May 2016 - 05:53 PM

This was a topic a while back and would like to see if we can make the dragon ballistic arm remodeled like the real dragon in tabletop or as seen in the image below hoping that it would become more competitive compared to its current versionPosted Image

#2 Livaria

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Posted 30 May 2016 - 05:17 PM

I wouldn't mind seeing the change happen. But I also kind've wonder if the dragons current arm is deliberate to avoid issues. Would Harmony Gold be in the way for the dragon at all? I honestly don't know how much it matters.

Edited by Livaria, 30 May 2016 - 05:20 PM.


#3 scp

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Posted 02 June 2016 - 08:54 AM

I don't remember the Dragon being one of the unseen mechs so there shouldn't be much of an issue with Harmony. Just really wish they do change that arm when they finish re-sizing the mechs so it can get a new lease of life per-se. Also so that we can make way for the Grand Dragon as well :P

Edited by scp, 02 June 2016 - 08:55 AM.


#4 Juodas Varnas

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Posted 02 June 2016 - 11:36 AM

View PostLivaria, on 30 May 2016 - 05:17 PM, said:

I wouldn't mind seeing the change happen. But I also kind've wonder if the dragons current arm is deliberate to avoid issues. Would Harmony Gold be in the way for the dragon at all? I honestly don't know how much it matters.

Dragon has nothing to do with Harmony Gold. Absolutely NOTHING.
There are no copyright issues regarding it.

The issue comes from the artwork not matching the stats of the mech.
In this case i wish they went to make it accurate to the art and not the stats, though

#5 Bud Crue

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Posted 02 June 2016 - 11:51 AM

While fixing the dragon arm, can we also get rid of the Cataphract paddle-hand? Or lets just cut right to the chase and put every damn weapon that is hanging BELOW any mech's arm or hand on the sides (at the very least) or even better on top of the arm.

#6 scp

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Posted 02 June 2016 - 11:58 AM

View PostJuodas Varnas, on 02 June 2016 - 11:36 AM, said:

The issue comes from the artwork not matching the stats of the mech.
In this case i wish they went to make it accurate to the art and not the stats, though


by stats do you mean its quirks? if so they have nerfed it down to reasonable levels

#7 Juodas Varnas

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Posted 02 June 2016 - 12:00 PM

View Postscp, on 02 June 2016 - 11:58 AM, said:


by stats do you mean its quirks? if so they have nerfed it down to reasonable levels

No no no.
I mean its stats from the original Tabletop game. Its technical readout, according to which it's supposed to have both upper and lower actuators in his Gun arm (as opposed to the upper actuator only of the Artwork).

In MW:O it followed the stats and gave it both actuators (and i wish they had gone after the artwork and gave it only the upper actuator).

A bit off topic, but does the SCP in your name stand for SCORPION - the best mech in the inner sphere?

Edited by Juodas Varnas, 02 June 2016 - 12:01 PM.


#8 scp

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Posted 02 June 2016 - 12:19 PM

View PostJuodas Varnas, on 02 June 2016 - 12:00 PM, said:

No no no.
I mean its stats from the original Tabletop game. Its technical readout, according to which it's supposed to have both upper and lower actuators in his Gun arm (as opposed to the upper actuator only of the Artwork).

In MW:O it followed the stats and gave it both actuators (and i wish they had gone after the artwork and gave it only the upper actuator).

A bit off topic, but does the SCP in your name stand for SCORPION - the best mech in the inner sphere?


ahh alright I got yah tho even if it did have lower and upper actuators i think they shouldnt have made it so low

and nah my name is not really battletech related tho it could be since i make it a point that it can mean anything to anyone :D
tho most people refer it those secure contain protect things hahahaha

#9 Karl Streiger

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Posted 02 June 2016 - 10:37 PM

View PostJuodas Varnas, on 02 June 2016 - 12:00 PM, said:

No no no.
I mean its stats from the original Tabletop game. Its technical readout, according to which it's supposed to have both upper and lower actuators in his Gun arm (as opposed to the upper actuator only of the Artwork).

In MW:O it followed the stats and gave it both actuators (and i wish they had gone after the artwork and gave it only the upper actuator).

Of course PGI also created the exception:

Mechs that have lower arm activators in stats but not in the artwork - Centurion
The CN9-AH kept the low arm although not having it in the stats.
Same could be said about the Victor - only Dragon Slayer and K have a lower arm - afaik the VTR-9B in 3025 hasn't got a lower arm, and the next Victor artwork from 3050 was the 9K.

Strictily spoken the terms of lower arm activators have to be remodelled.
Arm Yaw range is limited without lower arm activator (but isn't increased when mounting hand activators either) - but you can have no YAW and still low-slung arms - (Nova A)

#10 Juodas Varnas

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Posted 02 June 2016 - 10:40 PM

View PostKarl Streiger, on 02 June 2016 - 10:37 PM, said:

Mechs that have lower arm activators in stats but not in the artwork - Centurion
The CN9-AH kept the low arm although not having it in the stats.
Same could be said about the Victor - only Dragon Slayer and K have a lower arm - afaik the VTR-9B in 3025 hasn't got a lower arm, and the next Victor artwork from 3050 was the 9K.

I think it's less about PGI making exceptions intentionally and more about them being lazy.

#11 Karl Streiger

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Posted 02 June 2016 - 10:46 PM

View PostJuodas Varnas, on 02 June 2016 - 10:40 PM, said:

I think it's less about PGI making exceptions intentionally and more about them being lazy.

Oh I didn't said what was causing the "issue" - just pointing out.

Speaking of - arms - shouldn't the no lower arm Mechs be able to do the "Gray Norton" Maneuver, and if they can shouldn't those arms no be mounted (as in the Artwork of the Dragon) - speaking of the Hauptmann B

Posted Image

Anybody has Photoshop skills and mount the arms of Warhawk (eg) in the same postion?

Same for the Dragon, could be interesting to see how the "hitboxes" change

(Ok don't have PS Skills.... but - a quick glance would increase the Warhawks vulnerability towards ST hits)

Edited by Karl Streiger, 02 June 2016 - 10:54 PM.


#12 scp

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Posted 03 June 2016 - 01:57 PM

View PostKarl Streiger, on 02 June 2016 - 10:46 PM, said:


Same for the Dragon, could be interesting to see how the "hitboxes" change



got this from older posts for the dragon. I would imagine it to look like this but i would prefer having the arm guard gone and have it directly connected to the ST or slight low slung not going so low as to pass the CTPosted Image

Edited by scp, 03 June 2016 - 02:08 PM.


#13 Livaria

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Posted 06 June 2016 - 09:53 PM

They could theoretically position the vertical and horizontal moving joints very close together so that the upper arm essentially dissapears. Very much like a turret that would be attached to a tank. That would be a good compromise wouldn`t you think?

Edited by Livaria, 06 June 2016 - 10:02 PM.


#14 scp

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Posted 08 June 2016 - 12:36 AM

on another note i would have hoped the gun barrel didn't stick out so much and that gun arm being made more sleek but sturdy enough you could wack someone with it a good example would be the highlander IICs ballistic arm if it were somewhat slim as that with very little sticking out would bring it closer to the fluff





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