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Warhawk Opinions


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#41 Angel of Annihilation

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Posted 15 October 2014 - 03:19 PM

View PostUltimatum X, on 15 October 2014 - 09:35 AM, said:


It's not T1 - that's held by the Dire Wolf, but there is no way the Warhawk is T5 either. It's likely in the T2, maybe T3 range depending on build.




See I don't consider the Dire Wolf to be T1 by any means. Sure it has alot of firepower but everything else about it sucks. To me that doesn't scream T1.

Also I don't see the Warhawk as being that far off from the Dire for multiple reasons.

For example, I can come up with several builds that output 70-90 direct fire alpha, sustain around 6.0 dps and have at least 34-38% heat management on smurfys. This is definitely Direwolf levels of firepower just delivered directly through energy and missiles rather than mostly through ACs like the Dire Wolves. Also you have to consider that the Warhawk is almost 20 kph faster, has a much greater and faster torso twist which translates into having much greater fire arc ranges. This makes the Warhawk much harder to flank and alot less likely to find itself isolated and alone on the battlefield.

Something like this for example (not necessarily optimized, just thrown together)

http://mwo.smurfy-ne...cb9370b22fba17c

92.2 Firepower
7.09 DPS
32% Cooling Efficiency
25 DHS
526 Armor
71.3 kph

It also has:

108 degree torso Yaw vs Dire with only 72 degree torso Yaw
45 degree/sec twist speed vs Dire with only 34 degree/sec twist speed

So looking at this comparison I don't see how people think this mech is actually worse than a Dire. Honestly I would bet this thrown together, non-optimized build could easily one vs one brawl a Dire and come out on top at least 60% of the time unless your talking extreme long range engagements with a Dire configured for that.

Edited by Viktor Drake, 15 October 2014 - 03:23 PM.


#42 Winter Frostfire

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Posted 15 October 2014 - 03:38 PM

i think it depends on how you play assaults. if you like to facetank then its prolly not good for you, since its arms are quite easy to hit.

For my warhawk i slapped a UAC/20[or Gauss], 2 ER PPCs, and an LRM-15[or Med Pulse Lasers] for indirect fire.
So far, its one of those few mechs that can fire 2 PPCs and not overheat significantly, while still having pretty decent weapons.

if PPCs are used as volley/chain fire, you can actually spam it.

IMO its pretty much like a Victor without jumpjets.

#43 Vinhasa

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Posted 15 October 2014 - 03:41 PM

The warhawk makes an utterly fantastic lurmboat. If you're looking for a brawler in the likeness of the direwolf, forget about it. Long range support? Gauss rifle sniper? ERLL + targeting comp 7 + module = sit back and zap folks from nearly 2km out. As has been mentioned above, it really depends on what your play style is, and what you think is "fun" and "good".

My two best games ever from a damage perspective have come from a warhawk and the arrow, so I may be a bit out there...

#44 Ultimax

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Posted 15 October 2014 - 04:48 PM

View PostViktor Drake, on 15 October 2014 - 03:19 PM, said:

See I don't consider the Dire Wolf to be T1 by any means. Sure it has alot of firepower but everything else about it sucks. To me that doesn't scream T1.


It's T1 at what it does, which is (long range) fire support.

There is really no mech that has the raw power to fulfill this role the way the Dire Wolf does.

Unlike the solo queue, when premade teams get built they don't need a bunch of generalist mechs that can do a bunch of things decently, they want best in class for X role.

And the Dire Wolf is T1 for the role it fills.

Edited by Ultimatum X, 15 October 2014 - 04:48 PM.


#45 Malcolm Vordermark

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Posted 15 October 2014 - 09:16 PM

View PostUltimatum X, on 15 October 2014 - 09:35 AM, said:

WHK-Prime

Unlike many WHK builds, its weapons/ballistics can't be easily crippled by targeting the RT.



Here is a variant of that build I sometimes run when solo dropping for AMS & Active probe to help my PUGgies out (although I didn't originally want a MK IV TC, the speed of targeting info combined with Active Probe surprised me in it's usefulness)

WHK-Prime


Recently I've been having success with this build: WHK-Prime

A quad LRM15 boat makes 2 builds. Still haven't really come across a third that I like.

#46 FupDup

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Posted 15 October 2014 - 09:17 PM

I seem to have good luck with 4 Large Pulse Lasers and a crapton of DHS, with a Targeting Computer of whatever level to fill up remaining space.

#47 Bhael Fire

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Posted 15 October 2014 - 09:20 PM

View PostFupDup, on 15 October 2014 - 09:17 PM, said:

I seem to have good luck with 4 Large Pulse Lasers and a crapton of DHS, with a Targeting Computer of whatever level to fill up remaining space.


That's the secret about the Warhawk; Less weapons, but better DPS and very mobile (for an assault mech).

#48 Pr8Dator

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Posted 15 October 2014 - 09:56 PM

One thing about the Masakari is that the A variant can do everything the Prime and B can... and MORE due to the CT missile slot. Prime and B are essentially the same... why didnt PGI give it more variety?

#49 FupDup

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Posted 15 October 2014 - 10:00 PM

View PostPr8Dator, on 15 October 2014 - 09:56 PM, said:

One thing about the Masakari is that the A variant can do everything the Prime and B can... and MORE due to the CT missile slot. Prime and B are essentially the same... why didnt PGI give it more variety?

The Prime and A have a bit more torso twist range, so if you don't use that CT missile you're better off not using the B.

#50 Clit Beastwood

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Posted 15 October 2014 - 11:14 PM

the whk-b is a great missile boat, if that's your thing. whk's with 4 lpl and 28 doubles are super entertaining :P especially with the sonic boom warhorn


WUB WUB WUB WUB WUB

#51 Pr8Dator

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Posted 16 October 2014 - 04:20 AM

View PostFupDup, on 15 October 2014 - 10:00 PM, said:

The Prime and A have a bit more torso twist range, so if you don't use that CT missile you're better off not using the B.


Yes but that still makes no difference between the Prime and the A...

#52 Cyborne Elemental

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Posted 16 October 2014 - 05:00 AM

My first drop would look something like this.
http://mwo.smurfy-ne...f1f2fe8ac76d8db

If it was a failure, I would probably just go LRM boat and call it a day.

Once people look at the smurfy's loadouts available for the warhawk, its pretty clear that if you want to cripple it fast, aim for that RT.

Never seen such a clearly defined weakpoint as what the WH is setup with..

Edited by Mister D, 16 October 2014 - 05:03 AM.


#53 Ultimax

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Posted 16 October 2014 - 05:58 AM

View PostPr8Dator, on 15 October 2014 - 09:56 PM, said:

One thing about the Masakari is that the A variant can do everything the Prime and B can... and MORE due to the CT missile slot. Prime and B are essentially the same... why didnt PGI give it more variety?


The B has the Missile slot.


Also, not sure about yours but my Prime CT variant has sexy leg geometry and generates 30% more cbills. :lol:

#54 Pr8Dator

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Posted 16 October 2014 - 07:42 PM

View PostUltimatum X, on 16 October 2014 - 05:58 AM, said:


The B has the Missile slot.


Also, not sure about yours but my Prime CT variant has sexy leg geometry and generates 30% more cbills. :lol:


Mine too hahahaha

Seriously, I am using it only for the cbill boost... I won't know why anyone would want a Prime AND an A when it is cbill available without the bonus except for clocking tier. I hope the Masakari never makes it to cbill available.





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