Edited by Mechsniper, 13 October 2014 - 08:18 AM.


Please Fix Up Our Older Mech Visuals
#1
Posted 13 October 2014 - 08:17 AM
#2
Posted 13 October 2014 - 08:33 AM
#3
Posted 13 October 2014 - 09:07 AM
(and hint : sometimes the change is not for the better. Look at the poor Catapult)
#4
Posted 13 October 2014 - 09:33 AM
Left tilted kitfox cockpit (cockpit window tilts to the left when you are moving)
left tilted warhawk cockpit (all the time - stationary and moving)
every single animation on the dire wolf...!
etc...!
#5
Posted 13 October 2014 - 09:52 AM
- Complete Weapon Visualization
- Commando
- Centurion (done)
- Cicada
- Dragon
- Cataphract
- Awesome
- Stalker
- Commando
- Inconsistent Weapon Visuals
- Locust (lasers)
- Blackjack (lasers and autocannons)
- Griffon (lasers)
- Hunchback (lasers)
- Kintaro (lasers)
- Shadow Hawk (lasers)
- Wolverine (lasers)
- Catapult (lasers)
- Jagermech (lasers)
- Orion (missiles and lasers)
- Quickdraw (missiles and lasers)
- Thunderbolt (lasers)
- Victor (lasers)
- Battlemaster (lasers)
- Highlander (lasers)
- Banshee (lasers)
- Atlas (autocannons and lasers)
- Locust (lasers)
But all the others listed, have inconsistencies in how they look. Take the HBK-4P. Why are the arm lasers a cylinder with a red, flat lens while the hunch has the updated black, textured lens? Why does almost ALL mechs in the game have a green, textured lens for lasers? Why does the Blackjack not visualize the AC/5 (no different than AC/2) and AC/20 (no different than AC/10)? The Orion always has an SRM/6 equipped, regardless if a SRM/4 or SRM/2 is equipped?
There are a TON of inconsistencies because I think the art designers at PGI did not have a standard set in place when performing work.
Honestly, I think the laser lens need to match the laser type (small is red, medium is green, large is blue) or they all need to be the black lens.
#6
Posted 13 October 2014 - 09:53 AM
#7
Posted 13 October 2014 - 09:59 AM
#8
Posted 13 October 2014 - 10:14 AM
I am sure it is on the board for things to do.
#9
Posted 14 October 2014 - 11:38 AM
#10
Posted 14 October 2014 - 11:42 AM
#11
Posted 14 October 2014 - 12:22 PM
#12
Posted 14 October 2014 - 12:27 PM
LawDawg, on 14 October 2014 - 11:42 AM, said:
actually the weapon visuals can be helpful in battle...
and apart from that..consistency is also a good thing...and ofcourse the people dealing with this most likely have little to do with CW develpment...so PGI, pls keep at it
Edited by VagGR, 14 October 2014 - 12:29 PM.
#13
Posted 14 October 2014 - 12:31 PM
LawDawg, on 14 October 2014 - 11:42 AM, said:
It has benefits really. Example : that passing enemy mech you cant get any target info on yet. "oh hey he has an AC 20 in that arm shoot it off!"
Edited by Beliall, 14 October 2014 - 12:32 PM.
#14
Posted 14 October 2014 - 12:41 PM
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