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How Is This Match A Tie Please ?


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#1 Dazzer

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Posted 17 October 2014 - 07:42 AM

How is this match a tie please ? I am not moaning I just want to understand as I don't get it ??? :(

Thank you

Posted Image

#2 Bilbo

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Posted 17 October 2014 - 07:45 AM

You're lucky they apparently had a team kill. Looks like 10-9 in their favor.

Edited by Bilbo, 17 October 2014 - 07:46 AM.


#3 ZealotTheFallen

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Posted 17 October 2014 - 07:46 AM

seems by death, not a tie disconnection could have screwed the puch. IMO you are correvt something went wrong. put a ticket on it show it as a bug bottom of forums I believe

Edited by ZealotTheFallen, 17 October 2014 - 07:47 AM.


#4 Mothykins

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Posted 17 October 2014 - 07:46 AM

Did...

Did they ninja in one of the suggestions to the game mode? o_o

#5 Ronan

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Posted 17 October 2014 - 07:48 AM

Ties happen, iirc, when both teams have the same number of kills. This looks like 10 v 12 kills... except that disconnect isn't a kill (or it would say dead), so 10 v 11. And if there was one suicide or team kill, its 10 v 10.

Now, I can't PROVE that math, but it COULD be how it happened.

#6 Belorion

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Posted 17 October 2014 - 07:51 AM

Team kill + DC makes it even?

#7 Mercules

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Posted 17 October 2014 - 07:52 AM

View PostRonan, on 17 October 2014 - 07:48 AM, said:

Now, I can't PROVE that math, but it COULD be how it happened.


That is the most likely cause of that meaning it seems unreasonable any other explanation would have caused it. Computers don't randomly decide to do things, there is a logic chain and in this case the computer sees the kills as being equal despite it showing us uneven dead people. That means someone on the one team died, but wasn't killed by the opposing team.

#8 Redshift2k5

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Posted 17 October 2014 - 08:08 AM

The condition is number of KILLS, not number of DEATHS or mechs left alive. A simple self-death from overheat or a teamkill can easily skew the kil counter, and we can plainly see the disconnect thee as well.

#9 F4T 4L

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Posted 17 October 2014 - 08:14 AM

View PostRedshift2k5, on 17 October 2014 - 08:08 AM, said:

The condition is number of KILLS, not number of DEATHS or mechs left alive. A simple self-death from overheat or a teamkill can easily skew the kil counter, and we can plainly see the disconnect thee as well.


Wait.

So what happens if there are 6 team kills on other side, then they kill 5 of our guys, without taking further losses, and timer run out?

Do we lose?



#10 Bilbo

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Posted 17 October 2014 - 08:15 AM

View PostF4T 4L, on 17 October 2014 - 08:14 AM, said:



Wait.

So what happens if there are 6 team kills on other side, then they kill 5 of our guys, without taking further losses, and timer run out?

Do we lose?

Yes. You gotta do the work. Kill or cap.

#11 F4T 4L

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Posted 17 October 2014 - 08:27 AM

View PostBilbo, on 17 October 2014 - 08:15 AM, said:

Yes. You gotta do the work. Kill or cap.


Seems open to abuse. We're winning 10-6, we run back to camp on our base, and the weakest 2 mechs on our side run out of bounds/overheat to suicide. We've strengthened our chances of winning by really negative play.

Edit 10-6 in the example so it's not silly :)

Edited by F4T 4L, 17 October 2014 - 08:28 AM.


#12 Odins Fist

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Posted 17 October 2014 - 08:28 AM


View PostDazzer, on 17 October 2014 - 07:42 AM, said:

How is this match a tie please ? I am not moaning I just want to understand as I don't get it ??? :(

Thank you

Posted Image




Had this sort of thing happened to me when base turrets were first implemented.
The Turrets got kills on 3 enemy Mechs and there were no Teamkills on the other side.

Was really weird, enemy team had no Mechs left on the field, we had 4 mechs alive.
I can't find the screenshot, must be on my other rig.

Edited by Odins Fist, 17 October 2014 - 08:28 AM.


#13 Bilbo

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Posted 17 October 2014 - 08:30 AM

View PostF4T 4L, on 17 October 2014 - 08:27 AM, said:



Seems open to abuse. We're winning 10-6, we run back to camp on our base, and the weakest 2 mechs on our side run out of bounds/overheat to suicide. We've strengthened our chances of winning by really negative play.

Edit 10-6 in the example so it's not silly :)

You've given them an easier path to victory and one they are much more likely to take. This assumes the victory means something to them. It obviously didn't to the two who suicided.

#14 Deathlike

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Posted 17 October 2014 - 08:31 AM

Team Kills are considered a kill for the opfor.

It's TURRET KILLS that do not count for your team's score anymore.

Translation: This behavior will primarily occur for Assault and no other mode.

Edit:
What you experienced is related to this thread...
http://mwomercs.com/...n-match-scores/

Edited by Deathlike, 17 October 2014 - 08:37 AM.


#15 mogs01gt

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Posted 17 October 2014 - 10:09 AM

It was a tie because the match lasted 15 minutes with that Bravo lance of yours...

Edited by mogs01gt, 17 October 2014 - 10:26 AM.


#16 SpeedingBus

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Posted 17 October 2014 - 10:22 AM

View Postmogs01gt, on 17 October 2014 - 10:09 AM, said:

It was a tie because the match last 15 minutes with that Bravo lance of yours...


Lol never seen a lance filled with DWs score so low with opposing team having only 1 DW and another assault DCING as well sweet jesus that's bad. Personally game deserves to be a tie they pulled out all the stops to do that well with odds against them.

#17 F4T 4L

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Posted 17 October 2014 - 12:29 PM

View PostSpeedingBus, on 17 October 2014 - 10:22 AM, said:


Lol never seen a lance filled with DWs score so low with opposing team having only 1 DW and another assault DCING as well sweet jesus that's bad. Personally game deserves to be a tie they pulled out all the stops to do that well with odds against them.


Guessing that either you elo is very high, or you don't play in solo queue (or maybe you haven't played the dwf). It's easy to score poorly as whale.

View PostDeathlike, on 17 October 2014 - 08:31 AM, said:

Team Kills are considered a kill for the opfor.

It's TURRET KILLS that do not count for your team's score anymore.

Translation: This behavior will primarily occur for Assault and no other mode.

Edit:
What you experienced is related to this thread...
http://mwomercs.com/...n-match-scores/



Ok, who's right. You and the other dude seem certain. So I'm confused.

#18 Deathlike

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Posted 17 October 2014 - 01:14 PM

View PostF4T 4L, on 17 October 2014 - 12:29 PM, said:

Ok, who's right. You and the other dude seem certain. So I'm confused.


I'm saying that turret based kills remove the possibility of winning a match unless you eliminate all 12 targets.

In the case of the OP's original match, the only possibility of what occurred is that at least 2 players on the team that "won" died by turrets, causing the final "kill score" to be 10 (red) to 9 (blue). The DCed mech is not scored because he's not actually "dead".

Note that I don't know what the final score was listed in the match (PGI doesn't reveal that score at the EOR screen at all) so it becomes unclear.

In the case of the thread I linked...

If the actual score was 7-6, then it is possible than at least 1 player on the "blue team" died by turrets, while the red team lost "4 players" to turrets.

Take that for what it is worth.

Edited by Deathlike, 17 October 2014 - 01:19 PM.


#19 F4T 4L

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Posted 17 October 2014 - 01:24 PM

Will do.

#20 Felio

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Posted 17 October 2014 - 01:25 PM

In conquest, it's possible to kill every enemy except one disconnect and still lose the match on points. I've had it happen twice.





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