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Modules + Mwo


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#1 Abisha

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Posted 15 October 2014 - 11:50 AM

think it's time we get like 10 Module slots.
and at least 6 weapon module slots.
but they can only be installed a single time.

this way it create a hugh sinkhole in C-bills and gives player's something to work for.

#2 MadPanda

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Posted 15 October 2014 - 11:51 AM

Why not. I think its dumb that there is a limit on modules. Only thing that does is make a lot of the modules obsolete. Nobody is gonna pick improved gyros over radar derp when you got 1 slot open.

#3 LauLiao

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Posted 15 October 2014 - 11:53 AM

Not even gonna touch this one.

#4 orcrist86

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Posted 15 October 2014 - 12:13 PM

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#5 Xarian

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Posted 15 October 2014 - 12:15 PM

Perhaps the worst idea ever envisioned on this forum.

#6 Killstorm999999

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Posted 15 October 2014 - 12:36 PM

How about we go the opposite route and make modules take up tonnage and critical space? You know, like every other thing that goes on a mech.

#7 Abisha

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Posted 15 October 2014 - 12:38 PM

View PostDeltron Zero, on 15 October 2014 - 12:36 PM, said:

How about we go the opposite route and make modules take up tonnage and critical space? You know, like every other thing that goes on a mech.


that do not make any sens at all.

#8 MadPanda

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Posted 15 October 2014 - 01:38 PM

View PostDeltron Zero, on 15 October 2014 - 12:36 PM, said:

How about we go the opposite route and make modules take up tonnage and critical space? You know, like every other thing that goes on a mech.


So you are suggesting we remove modules from the game?

#9 FupDup

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Posted 15 October 2014 - 01:40 PM

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#10 Chemie

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Posted 15 October 2014 - 01:51 PM

+1 OP and they should only be available to mech pack players and even then cost 1Billion CB each





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