So I have silently been a player and supporting MWO with my wallet which is gone now, metaphorically. Without saying a complaint. I have and always will enjoy the Battletech franchise.
I have a complaint I wish to voice now and it maybe an observation as well. So in the past week the fun factor of MWO was less then what it was back in beta. Now I understand there have been massive changes. These chages though seem to be made for the players or to quiet the players whinning about factors in the mechanics of the game. Thus making the game far diffrent from the original aspect of it. At least to me. Any player can adapt to the change, but the change is slowly removing the original feel of the game, a tatical aproach and more into a run in gun aproach, at least in my opinion.
I do not follow the changes closeley just acknowledge them and work with them. I wish veteran players and possibly the development team to understand some of what I say here. I will not post anything more about it here. Feel free to discuss this.
Thanks for reading,
Gobtcha
Some Change Is Good Too Much Is Bad.
Started by Gobtcha, Oct 15 2014 12:30 PM
7 replies to this topic
#1
Posted 15 October 2014 - 12:30 PM
#2
Posted 15 October 2014 - 12:55 PM
well, no modern game that starts as a tactical, slow paced, thinking man's game ends up as anything other then Call of Duty: Run n Gun Online.
Planetside 2, I hear it was alot better in Beta. I agree it was ALOT more fun like the year and a half ago when I first started. Now its a zergy, laggy, poor hitdetecting air spam fest joke of a game that is little fun to play. Step outside with anything and air blows your ass off, tanks and vehicles in general are just cert farms...and its not even fun to step outside of a building, lest you die in seconds...../yawn..
World of Tanks, it is just a point and click arcade run n gun tank shooter....and its only going to get more that way...ofc its slowed down a bit, but still....
Even Everquest, which used to be a group oriented, hard mode RPG is now granting gear that is 500x better then anything before it for free, and you can buy a full suit every 10 lvls for 5 bucks. The lvl 1 quest gear you get in the noobie zone is better then alot of the old world lvl40 equipment you got...no joke...
MWO will not be any different then any of those games. It will turn into little more then COD with mechs....
Planetside 2, I hear it was alot better in Beta. I agree it was ALOT more fun like the year and a half ago when I first started. Now its a zergy, laggy, poor hitdetecting air spam fest joke of a game that is little fun to play. Step outside with anything and air blows your ass off, tanks and vehicles in general are just cert farms...and its not even fun to step outside of a building, lest you die in seconds...../yawn..
World of Tanks, it is just a point and click arcade run n gun tank shooter....and its only going to get more that way...ofc its slowed down a bit, but still....
Even Everquest, which used to be a group oriented, hard mode RPG is now granting gear that is 500x better then anything before it for free, and you can buy a full suit every 10 lvls for 5 bucks. The lvl 1 quest gear you get in the noobie zone is better then alot of the old world lvl40 equipment you got...no joke...
MWO will not be any different then any of those games. It will turn into little more then COD with mechs....
Edited by LordKnightFandragon, 15 October 2014 - 12:57 PM.
#4
Posted 15 October 2014 - 02:18 PM
Hopefully PGI takes notice of this and makes sure it doesn't happen. That's the reason I got into this instead of Hawken. Slower, more tactical play is what really makes this game IMO.
#5
Posted 15 October 2014 - 02:27 PM
Gobtcha, on 15 October 2014 - 12:30 PM, said:
So I have silently been a player and supporting MWO with my wallet which is gone now, metaphorically. Without saying a complaint. I have and always will enjoy the Battletech franchise.
I have a complaint I wish to voice now and it maybe an observation as well. So in the past week the fun factor of MWO was less then what it was back in beta. Now I understand there have been massive changes. These chages though seem to be made for the players or to quiet the players whinning about factors in the mechanics of the game. Thus making the game far diffrent from the original aspect of it. At least to me. Any player can adapt to the change, but the change is slowly removing the original feel of the game, a tatical aproach and more into a run in gun aproach, at least in my opinion.
I do not follow the changes closeley just acknowledge them and work with them. I wish veteran players and possibly the development team to understand some of what I say here. I will not post anything more about it here. Feel free to discuss this.
Thanks for reading,
Gobtcha
I have a complaint I wish to voice now and it maybe an observation as well. So in the past week the fun factor of MWO was less then what it was back in beta. Now I understand there have been massive changes. These chages though seem to be made for the players or to quiet the players whinning about factors in the mechanics of the game. Thus making the game far diffrent from the original aspect of it. At least to me. Any player can adapt to the change, but the change is slowly removing the original feel of the game, a tatical aproach and more into a run in gun aproach, at least in my opinion.
I do not follow the changes closeley just acknowledge them and work with them. I wish veteran players and possibly the development team to understand some of what I say here. I will not post anything more about it here. Feel free to discuss this.
Thanks for reading,
Gobtcha
Change doesn't automatically mean things are bad.
Besides, if you're worrying about losing the 'feel' of the game, that ship has long since sailed, you're just new here. Go back two years and read about how adding double heatsinks and endo steel ruined the game.
#6
Posted 15 October 2014 - 02:47 PM
- Radical changes are needed. This game was nearly abandon for a year and then barely limped along after that, and their previous balance dictator is pretty much the worst at this role of anyone I've ever seen.
- Radical changes that bring MW:O closer to the original vision for it are a good thing, and shaking up a stale and bleeding status quo is ALSO a good thing.
#7
Posted 15 October 2014 - 02:49 PM
yeah, i've played this game on and off for the duration since open beta and i have to say its actually the most fun its ever been for me. i think its a good balance of tactical thinking and reflex skills.
not saying there isnt room for improvement, but with PGI at the helm, it seems like we all might get the game we signed up for all those years ago.
not saying there isnt room for improvement, but with PGI at the helm, it seems like we all might get the game we signed up for all those years ago.
Edited by KamikazeRat, 15 October 2014 - 02:50 PM.
#8
Posted 15 October 2014 - 03:10 PM
I'm not sure why your experience in the last week or so is that much different than say a month ago. Very little has changed recently. Sure the game is very different then Beta but we're a year removed from that now.
Maybe what you experienced was some of the wildness that was going on during the "3 days of challenges". The group queue was relatively normal but the way people were playing in the PUG queue was CRAZY! I was in several matches where the first 5 minutes was a completely chaotic free-for-all with everyone running around trying to get one hit on every enemy mech. Like literally 24 mechs running around in a giant dog fight in the middle of the battlefield. Then it would eventually start to settle down and people would go to slightly more conservative tactics, but there was still craziness. I could swear people were pulling shots so as to NOT score kills (which made sense with the scoring system, you were better off letting someone else finish a mech off for you because you would LOSE a point for killing someone. This is why I think in these events they should make a kill the same value as an assist but that's another thread).
Maybe what you experienced was some of the wildness that was going on during the "3 days of challenges". The group queue was relatively normal but the way people were playing in the PUG queue was CRAZY! I was in several matches where the first 5 minutes was a completely chaotic free-for-all with everyone running around trying to get one hit on every enemy mech. Like literally 24 mechs running around in a giant dog fight in the middle of the battlefield. Then it would eventually start to settle down and people would go to slightly more conservative tactics, but there was still craziness. I could swear people were pulling shots so as to NOT score kills (which made sense with the scoring system, you were better off letting someone else finish a mech off for you because you would LOSE a point for killing someone. This is why I think in these events they should make a kill the same value as an assist but that's another thread).
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