

Highlander (Class 1) Jump Jets
#21
Posted 16 October 2014 - 06:37 AM
#22
Posted 16 October 2014 - 12:17 PM
#23
Posted 16 October 2014 - 12:20 PM
Zyllos, on 16 October 2014 - 05:44 AM, said:
Why should the Highlander, with 3 jump jets, have better jump characteristics than any other mech with 3 jump jets? Yes, the Highlander is famous for the DFA attack but it still only jumped 3 hexes in the board game, no different than any other mech.
Also, I am not sure if anyone noticed, but Class I jump jets have almost two (2) times the duration of thrust. I think I know why this was implemented (to help keep the Highlander, and future mechs, from easily poptarting) but in the end, the Highlander gets approximately the same height has the Shadowhawk, with it's 3 jump jets. It just takes longer to reach that height.
I would really like to test out a Class I Jump Jet mech that can equip more than 3 jump jets and compare them to other jump jets. Personally, I think the jump jets are *almost* right where they need to be.
I don't think anyone is expecting 3 jets to be better than another with 3 jets.. but it shouldn't be as terrible as it it now. But that pretty much applies to all jets, so the Highlander really shouldn't be the only focus here. Jump jets in all mechs are terrible right now.
#24
Posted 16 October 2014 - 12:41 PM
#25
Posted 16 October 2014 - 01:47 PM
#27
Posted 16 October 2014 - 04:02 PM
CapperDeluxe, on 16 October 2014 - 12:20 PM, said:
I don't think anyone is expecting 3 jets to be better than another with 3 jets.. but it shouldn't be as terrible as it it now. But that pretty much applies to all jets, so the Highlander really shouldn't be the only focus here. Jump jets in all mechs are terrible right now.
I just want 3 JJs on one mech to be the same as 3 JJs on another mech.
I mean seriously. My HM JJs weight 2 tons each. A Jenners JJs weight 0.5 tons each. Ok fine no problem with that. However if you go by weight, 1 Class 1 JJ should equal 4 Class 5 JJs which means my Heavy Metal should be sporting the equivalent to 20 Class 5 JJs from a thrust standpoint. If 5 class 5 JJs can make a 35 ton Jenner fly 37 meters at high rate of speed, then 5 Class 1 JJs, the equivalent of FOUR times the mass of the 5 Class 5 just should at the very least be able to move a mass less than THREE times heavier at the same rate, speed and distance.
#28
Posted 16 October 2014 - 04:29 PM
1) The single JJ on a highlander isn't totally useless, but mostly due to the 'hop' part of jump mechanics, quicker turn rate when jumping, and ability to get over small obstacles or use to help climb.
2) The 2-Ton Class I JJ's is just silly... I have no idea why this is so heavy for a 90T mech vs. a 80T mech.
#29
Posted 16 October 2014 - 04:33 PM
#30
Posted 16 October 2014 - 04:37 PM
Class I JJs are a 2 ton hovering tool that has no purpose in game. Only reason 733C is listed as Tier 2 Assault in PGI's list is probably because they looked as the most played mechs during a certain time period. It's still a good decent brawler with a 20 and 3 ASRM6, but does nothing better than the Atlas D-DC with 10 ton difference. You might as well drop the 2 ton JJs from a brawler HGN.
Back when 733C was the king of the hill, PGI overreacted and nerf hammered the **** out of Highlanders. Unfortunately, because despite the meta back then, the Highlander was a beautiful and powerful mech with various loadouts. I admit it was OP back in the day but still... I want my Highlanders back! NOW!
#31
Posted 16 October 2014 - 04:47 PM




#32
Posted 16 October 2014 - 05:17 PM
#33
Posted 17 October 2014 - 07:55 AM
BigFatGator, on 16 October 2014 - 05:17 PM, said:
to be honest (and im not claiming to be any kind of pro, i exist in the same semi underhive place) ALL mechs are viable in the 'underhive' because pilot skill varies so wildly, even locusts can be viable. That does not, however, excuse them being strictly inferior in a competitive sense. Personally I prefer to pilot large assaults, but some maps, canyon in particular, are extremely punishing to slow mechs without jump capability, you get out of position/fall off a ridge by mistake while avoiding fire and youve got a 1-2 minute walk at least, which is an eternity. I loved the highlander for its ability to correct those mistakes, while still being my preferred type of mech. Try jumping up the side of canyon in a highlander now.. its quicker to walk around.
#34
Posted 18 October 2014 - 06:41 AM
I have been piloting the Heavy Metal for a long time, mastered it quite a while ago. I never pop-tarted meta-style - I hated that style of play and was never much of a 'twitch' pilot. What I did was use the JJs to get into better positions, get occasional pot-shots over terrain, jump over atlases to get a brawling edge, etc. Well, suffice to say I took the jumpjets off my HM and abandoned brawling altogether as a primary focus for the mech. As others have said, the hardpoints are nothing special and lack of AC20 space means you can't equip one nor fit two UAC5s. Gauss is unusable unless you bring two of them, not enough damage for the time/effort/armor investment required to fire one accurately.
I run UAC5/MG/ALRM30/2ML/TAG/STD300 in my HM at the moment, a long range support that can brawl against weaker mechs if it has to. It's 'ok'. This blend of firepower, with the right weapons in the arms, is actually difficult to find on other mechs.
The Heavy Metal has always needed a fix for the ballistic arm to enable it to carry an AC20/dual UAC5. Shitcanning Class 1 jumpjets was just the nail in the coffin of this mech as far as brawling is concerned. To the guy who said he wants his 6750MC back - where the **** do I sign up?
These days when I see a HGN on my team I just pray to god he didn't put any jumpjets on.
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