Warhawk Opinions
#1
Posted 14 October 2014 - 10:35 AM
Thanks!
#2
Posted 14 October 2014 - 10:40 AM
Edited by Rouken, 14 October 2014 - 10:41 AM.
#3
Posted 14 October 2014 - 10:43 AM
-Surprisingly good agility for its size (i.e. good torso twist radius)
-Can handle heat-intensive arsenals well
-Good hitboxes, very durable
-Pretty good speed for an assault mech
Cons:
-Severe lack of critical slots makes it difficult to create a good build sometimes (good builds do exist, but there aren't very many of them)
-Ballistics can help solve the critslot issue, but then you might run out of tonnage faster...
-Relatively mediocre hardpoint variety
-The huge number of hardwired DHS (20) means that you have an obligation to use heat-intensive loadouts at all times (i.e. doing 2 Gauss Rifles is possible to build but "wastes" the mech's obligatory cooling potential)
Overall, it's a solid but limited assault mech.
#4
Posted 14 October 2014 - 10:46 AM
It takes hits fairly well, but its ST always go out....its next to impossible to come under fire and NOT lose a ST...
#5
Posted 14 October 2014 - 10:48 AM
#6
Posted 14 October 2014 - 10:48 AM
If you want firepower, go Direwolf. If you want mobility, go Timberwolf.
The Warhawk is the Clan equivalent of the Awesome.
#7
Posted 14 October 2014 - 10:53 AM
Reasons -
A. The direwolf and Masakari model, size, hotboxes are IDENTICAL.
With only a few cosmetic changes on the front of the masakari. In fact it's impossible to tell them apart from the side or behind with out watching how fast it moves.
B. Low mounted hardpoints on the Masakari, with no torso mounted ballistic or energy hardpoints you are at a distinct disadvantage in anything other than a brawling enviroment with flat planes.
C. Because you are the size of a direwolf but are 15 tons lighter (less armor) you will have your side torso's snapped off very easily and if you lose that RT end up losing about 80% of your weapons.
Despite all of the above I have managed to run a masakari so it holds it's own, but it is an uphill challenge. To put it simply it's the clan's version of the awesome, appallingly bad in all regards (I wish they would completely re-do the model) and should be avoided unless you enjoy it.
Now I do enjoy mine from time to time, but it is simply put a dump truck of failure. So you accept that and you can probably enjoy it.
#8
Posted 14 October 2014 - 11:02 AM
The hardpoints are like a sudoku puzzle.
Its not uncommon for me to have 12 tons of unused space with every slot filled:
http://mwo.smurfy-ne...59dc0f2ed167e92
Edited by I Zeratul I, 14 October 2014 - 11:03 AM.
#9
Posted 14 October 2014 - 11:07 AM
I Zeratul I, on 14 October 2014 - 11:02 AM, said:
The hardpoints are like a sudoku puzzle.
Its not uncommon for me to have 12 tons of unused space with every slot filled:
http://mwo.smurfy-ne...59dc0f2ed167e92
I typically think of it as a long range weapons platform. The issue with that is the Dire Wolf will be your counterpart in that role and it has the weight and firepower advantage.
I think the hardpoints are the major issue. If you skip missiles you have at most 4 energy and 1 ballistic to work with.
Helps to add armor. I think it takes something like 13 tons to max.
Edited by Rouken, 14 October 2014 - 11:12 AM.
#10
Posted 14 October 2014 - 11:09 AM
#11
Posted 14 October 2014 - 11:23 AM
#12
Posted 14 October 2014 - 11:30 AM
Escef, on 14 October 2014 - 11:23 AM, said:
The Gargoyle Prime CT has 1 energy and the D has 2 energy in the CT. I'm expecting most Gargoyle's to be weaker versions of the Timber Wolf laser vomit build.
#13
Posted 14 October 2014 - 11:43 AM
2 LPL, 3 ERML, 4 SRM6+ARTI
Huge firepower, fast and survivable. In my opinion it's the best assault mech in the game right now.
Downsides are the fixed heatsinks, which limits build variety. The builds it can do though... There is a reason it is the best performing mech in the datasheet one player collected and shared with us (Sorry, don't remember your forum name).
Or you go Direwolf like everybody else. Boring, but it's popular. Max Dakka and all that.
#15
Posted 14 October 2014 - 11:45 AM
#16
Posted 14 October 2014 - 11:51 AM
Rouken, on 14 October 2014 - 11:30 AM, said:
I'll have to double check later, for now I will assume I was in error.
Xarian, on 14 October 2014 - 11:45 AM, said:
According to lore, both mechs were made to replace an older omnimech called the Woodsman, and were even loosely patterned after it. The Naga artillery omnimech is also a part of this little family.
#17
Posted 14 October 2014 - 11:55 AM
Well....sounds like Warhawk is not worth the extra investment. I will probably ala carte the TW and pick up the King Crab up with the new IS package coming out.
Thanks for your opinions. Found them very helpful!
#19
Posted 14 October 2014 - 12:09 PM
SRM boat (SRM24)
Mixed Mech (SRM18) + erPPC + autocannon
It performs very well as a LRM boat or SRM boat brawler. I've seen some effective ballistics heavy load-outs but they're always geared towards brawling.
#20
Posted 14 October 2014 - 01:06 PM
LordKnightFandragon, on 14 October 2014 - 10:46 AM, said:
It takes hits fairly well, but its ST always go out....its next to impossible to come under fire and NOT lose a ST...
close range is limited? run the Warhawk B with UAC10 and 3SRM6 and 2ERLL does pretty well no matter the distance to target.
A- 2lrm15, 2LL, LBX-10 for a longer range mech that can still punch holes up close
Prime is the classic, 4erppc, strip the lrms and just stack on sinks, you can pretty much fire all day, as long as you chain fire with a little space between. and you can double-tap in a pinch or quad tap as a last resort (or a last hurrah, depending on your circumstance) you do have to be careful with the prime when stuff gets in close, spray-and-pray tactics do not work well. if you're being circled, just take your time and line up your shots carefully and take out legs, then make short work of them
i love my warhawks, mostly because they are viewed as "bad" people tend to switch targets once they realize im NOT a direwolf, and then i wreck them, all the same.
Edited by KamikazeRat, 14 October 2014 - 01:08 PM.
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