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Warhawk Opinions


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#1 Dorion

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Posted 14 October 2014 - 10:35 AM

Thinking about upgrading my Clan Package to Warhawk. I would like to hear anything you have to say about this mech - good or bad.

Thanks! :)

#2 Malcolm Vordermark

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Posted 14 October 2014 - 10:40 AM

For a fast assault mech with about 32 tons for equipment after max armor and the 20 fixed DHS it is really hard to find a build for it. I like it, still working on getting builds is all.

Edited by Rouken, 14 October 2014 - 10:41 AM.


#3 FupDup

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Posted 14 October 2014 - 10:43 AM

Pros:
-Surprisingly good agility for its size (i.e. good torso twist radius)
-Can handle heat-intensive arsenals well
-Good hitboxes, very durable
-Pretty good speed for an assault mech

Cons:
-Severe lack of critical slots makes it difficult to create a good build sometimes (good builds do exist, but there aren't very many of them)
-Ballistics can help solve the critslot issue, but then you might run out of tonnage faster...
-Relatively mediocre hardpoint variety
-The huge number of hardwired DHS (20) means that you have an obligation to use heat-intensive loadouts at all times (i.e. doing 2 Gauss Rifles is possible to build but "wastes" the mech's obligatory cooling potential)


Overall, it's a solid but limited assault mech.

#4 LordKnightFandragon

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Posted 14 October 2014 - 10:46 AM

Its mostly a second line sniper type mech. its close range is limited due to it's inability to mount alot of brawler weapons. It seems to do best with lasers and PPCs just shooting the crap out of everything it sees....

It takes hits fairly well, but its ST always go out....its next to impossible to come under fire and NOT lose a ST...

#5 Vassago Rain

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Posted 14 October 2014 - 10:48 AM

It's a pretty bad robot that's only really fit for LRMboating.

#6 Xarian

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Posted 14 October 2014 - 10:48 AM

Others will tell you different, but I hate the Warhawk. It's an 85t mech with the firepower of a 70t mech and the mobility and armor of an 85t mech. Its arms are easy to shoot off - which is where all your weapons are - and it has the giant torso profile profile of a Direwolf.

If you want firepower, go Direwolf. If you want mobility, go Timberwolf.

The Warhawk is the Clan equivalent of the Awesome.

#7 Carrioncrows

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Posted 14 October 2014 - 10:53 AM

Unless you want the Vulture, then i would probably say wait.

Reasons -

A. The direwolf and Masakari model, size, hotboxes are IDENTICAL.

With only a few cosmetic changes on the front of the masakari. In fact it's impossible to tell them apart from the side or behind with out watching how fast it moves.

B. Low mounted hardpoints on the Masakari, with no torso mounted ballistic or energy hardpoints you are at a distinct disadvantage in anything other than a brawling enviroment with flat planes.

C. Because you are the size of a direwolf but are 15 tons lighter (less armor) you will have your side torso's snapped off very easily and if you lose that RT end up losing about 80% of your weapons.

Despite all of the above I have managed to run a masakari so it holds it's own, but it is an uphill challenge. To put it simply it's the clan's version of the awesome, appallingly bad in all regards (I wish they would completely re-do the model) and should be avoided unless you enjoy it.

Now I do enjoy mine from time to time, but it is simply put a dump truck of failure. So you accept that and you can probably enjoy it.

#8 XxXAbsolutZeroXxX

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Posted 14 October 2014 - 11:02 AM

It doesn't have a clearly defined role.

The hardpoints are like a sudoku puzzle.

Its not uncommon for me to have 12 tons of unused space with every slot filled:

http://mwo.smurfy-ne...59dc0f2ed167e92

Edited by I Zeratul I, 14 October 2014 - 11:03 AM.


#9 Malcolm Vordermark

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Posted 14 October 2014 - 11:07 AM

View PostI Zeratul I, on 14 October 2014 - 11:02 AM, said:

It doesn't have a clearly defined role.

The hardpoints are like a sudoku puzzle.

Its not uncommon for me to have 12 tons of unused space with every slot filled:

http://mwo.smurfy-ne...59dc0f2ed167e92


I typically think of it as a long range weapons platform. The issue with that is the Dire Wolf will be your counterpart in that role and it has the weight and firepower advantage.

I think the hardpoints are the major issue. If you skip missiles you have at most 4 energy and 1 ballistic to work with.

Helps to add armor. I think it takes something like 13 tons to max.

Edited by Rouken, 14 October 2014 - 11:12 AM.


#10 Bhael Fire

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Posted 14 October 2014 - 11:09 AM

It's one of my favorite Assault mechs in the game. And I absolutely love the fact that it's underrated because I'm hoping that means it will escape the nerf-hammer.

#11 Escef

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Posted 14 October 2014 - 11:23 AM

Doesn't really excel at anything. If you want a clan assault with anything that resembles speed it's your only option until the Gargoyle hits (and I'm not sure if I could recommend the Gargoyle, an 80-tonner with a 400XL, clan weapons, and no torso hardpoints may or may not be your cup of tea).

#12 Malcolm Vordermark

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Posted 14 October 2014 - 11:30 AM

View PostEscef, on 14 October 2014 - 11:23 AM, said:

Doesn't really excel at anything. If you want a clan assault with anything that resembles speed it's your only option until the Gargoyle hits (and I'm not sure if I could recommend the Gargoyle, an 80-tonner with a 400XL, clan weapons, and no torso hardpoints may or may not be your cup of tea).


The Gargoyle Prime CT has 1 energy and the D has 2 energy in the CT. I'm expecting most Gargoyle's to be weaker versions of the Timber Wolf laser vomit build.

#13 Duran Vancor

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Posted 14 October 2014 - 11:43 AM

WHK-B

2 LPL, 3 ERML, 4 SRM6+ARTI

Huge firepower, fast and survivable. In my opinion it's the best assault mech in the game right now.

Downsides are the fixed heatsinks, which limits build variety. The builds it can do though... There is a reason it is the best performing mech in the datasheet one player collected and shared with us (Sorry, don't remember your forum name).

Or you go Direwolf like everybody else. Boring, but it's popular. Max Dakka and all that.

#14 Xarian

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Posted 14 October 2014 - 11:45 AM

View PostRouken, on 14 October 2014 - 11:30 AM, said:


The Gargoyle Prime CT has 1 energy and the D has 2 energy in the CT. I'm expecting most Gargoyle's to be weaker versions of the Timber Wolf laser vomit build.

The Gargoyle is the Timberwolf's fat older brother.

#15 August55

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Posted 14 October 2014 - 11:45 AM

It's a fun assault mech, but the crooked cockpit drives me nanners.

#16 Escef

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Posted 14 October 2014 - 11:51 AM

View PostRouken, on 14 October 2014 - 11:30 AM, said:

The Gargoyle Prime CT has 1 energy and the D has 2 energy in the CT.


I'll have to double check later, for now I will assume I was in error.

View PostXarian, on 14 October 2014 - 11:45 AM, said:

The Gargoyle is the Timberwolf's fat older brother.

According to lore, both mechs were made to replace an older omnimech called the Woodsman, and were even loosely patterned after it. The Naga artillery omnimech is also a part of this little family.

#17 Dorion

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Posted 14 October 2014 - 11:55 AM

Wow guys! Thanks for the input. I tell you, this community is awesome! Mature, knowledgeable and friendly. I purchased the dire wolf package awhile ago and heard so many great things about the TW. So I figured if the Warhawk was any good I would upgrade the whole package and pick up a King Crab in the process.

Well....sounds like Warhawk is not worth the extra investment. I will probably ala carte the TW and pick up the King Crab up with the new IS package coming out.

Thanks for your opinions. Found them very helpful!

#18 Malcolm Vordermark

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Posted 14 October 2014 - 12:00 PM

View PostEscef, on 14 October 2014 - 11:51 AM, said:


I'll have to double check later, for now I will assume I was in error.



I got that from the Wave 2 page. Down at the bottom you can click on the configurations to get all the details about them.

#19 AlphaToaster

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Posted 14 October 2014 - 12:09 PM

Missile boat (LRM 60/70, or Artemis-LRM 50/60)+ some med lasers or med pulse lasers.
SRM boat (SRM24)
Mixed Mech (SRM18) + erPPC + autocannon

It performs very well as a LRM boat or SRM boat brawler. I've seen some effective ballistics heavy load-outs but they're always geared towards brawling.

#20 KamikazeRat

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Posted 14 October 2014 - 01:06 PM

View PostLordKnightFandragon, on 14 October 2014 - 10:46 AM, said:

Its mostly a second line sniper type mech. its close range is limited due to it's inability to mount alot of brawler weapons. It seems to do best with lasers and PPCs just shooting the crap out of everything it sees....

It takes hits fairly well, but its ST always go out....its next to impossible to come under fire and NOT lose a ST...

close range is limited? run the Warhawk B with UAC10 and 3SRM6 and 2ERLL does pretty well no matter the distance to target.
A- 2lrm15, 2LL, LBX-10 for a longer range mech that can still punch holes up close
Prime is the classic, 4erppc, strip the lrms and just stack on sinks, you can pretty much fire all day, as long as you chain fire with a little space between. and you can double-tap in a pinch or quad tap as a last resort (or a last hurrah, depending on your circumstance) you do have to be careful with the prime when stuff gets in close, spray-and-pray tactics do not work well. if you're being circled, just take your time and line up your shots carefully and take out legs, then make short work of them

i love my warhawks, mostly because they are viewed as "bad" people tend to switch targets once they realize im NOT a direwolf, and then i wreck them, all the same.

Edited by KamikazeRat, 14 October 2014 - 01:08 PM.






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