Jason Parker, on 16 October 2014 - 12:07 PM, said:
Thx for showing off exactly what I am talking about when I say that the attitude of group elitists is something that turns people away from joining groups. I can imagine what goes on with you on TS when someone makes the slightest mistake. Wouldn't enjoy that really ...
And as far as that last sentence goes: That right there is another hint at too few players being interested in dropping as a group. Seeing the same persons twice in a row in the same drop in the solo queue howaver is a 1 in 100 matches occurance only happening out of prime time windows.
So again: We don't have a too small playerbase problem, we have a problem getting people to enjoy dropping in group queue.
If anything, Deathlike was actually talking pretty respectfully and lightly when talking about the solo queue. He has hardly demonstrated anything close to an, "elitist attitude," regarding that.
Since you seem to be wanting to justify your hatred of group players and elitist attitudes, allow me to provide an actual justification for your opinions:
This is a TEAM oriented game. There are specific mechs, equipment (ECM, NARC, Artillery, UAV, etc), and weapons that are specifically designed to be used together.
The group queue is naturally competitive because teams can organize and conduct themselves in ways that compliment all of this together. Lords and SJR aren't good because of an individual player's skills. I see a large majority of these players from the best teams in the solo queue during challenges, and while each one of them is an exceptional player, by themselves they're completely at the mercy of whatever team the MM decides to give them.
There are no ifs, ands, or butts about it. There is a "pug lottery," and more often than not, the guy who loses the pug lottery is going to lose. You could be the best player in the game, but you are NOT going to win if the MM sticks you with 11 braindead players. It's IMPOSSIBLE.
We don't want solo players in our units. We want TEAM players. Players that aren't afraid to get hit, aren't afraid to sacrifice themselves, and aren't afraid to be abandoned if it's necessary to win. Know what happens with the competitive teams when one of them in a Dire Wolf gets spawned next to the boat? They say, "Sorry m8," and leave them behind, and then that Dire Wolf player makes a glorious last stand to inflict as much damage as possible before going down.
The solo queue is a lottery, through and through. Occasionally you might get a team where each player at least knows the most fundamental tactic in a team-oriented game: Sticking Together. Most of the time though, each team is comprised of a bunch of soloists that have absolutely no idea, nor even any inclination hinting at working together as team.
The, "everybody for themselves," attitude of the solo queue is the most obnoxious habit that seriously requires a beating to get it out of player's heads that join organized units.
We tolerate mistakes. Not following orders, not focusing fire, and going off on their own isn't a mistake. That's habit. One that frequently ends up throwing the match for the other 11 players who DID follow orders.
We don't like the solo queue. Which is why I find it funny that people keep accusing us group players as sync dropping. Why would I bother sync dropping into a cesspool of disorganized chaos, when I've got a better chance of winning in the group queue with other units and groups that at least know basic teamwork? Sure, a few units do sync drop during solo-only events, usually for the sole purpose that by some miracle, a few players in the game can at least be somewhat competent.
Oh and your 1 in 100 thing? Totally not true. Often I'll see the same players multiple games in a row in solo queue, or at the very least, see a few recognizable names every 2-3 matches.
I get the appeal of the solo queue, but there's a level of enjoyment to be had in the game when working with a tight knit team. You can push the boundaries of what you thought were the limits of gameplay, giving group players an entirely new experience in MWO that you will never find in the solo queue, which ultimately allows for diverse gameplay, more exciting matches, and a new meaning of fun.
All that goes away in the solo queue, where it's the same crap every day.