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Directx 11

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#1 Ecrof

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Posted 17 October 2014 - 06:13 AM

So about that DirectX 11, could we please get some sort of update on whats happening? Is some one working on it or have they been commandeered to do some thing else? At this point it feels like some one just wanted to check a box. I would love to see some of the old effects come back and some new ones added, :)

#2 nehebkau

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Posted 17 October 2014 - 06:18 AM

Think they should solve the poor performance (i.e. frame rates) before they add any stuff back. Hate having to have a great system but have crappy (less than 50 fps) on anything but low resolution with dx 11.

#3 Cyberiad

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Posted 17 October 2014 - 06:50 AM

View Postnehebkau, on 17 October 2014 - 06:18 AM, said:

Think they should solve the poor performance (i.e. frame rates) before they add any stuff back. Hate having to have a great system but have crappy (less than 50 fps) on anything but low resolution with dx 11.


But thats the reason we have graphics options like low, medium, high, ultra, etc. If your computer can't handle the old effects from closed beta, then set it to the appropriate setting. PGI pretty much dumbed down the graphics for everyone even if you had the settings on highest. I for one want them to return the game to the same graphical quality it was in closed beta, with visible pressure waves from explosions, better color grading and less fog. The game runs fine for me on my i7 4770 & GTX 780 TI. If PGI actually brought back the graphics from closed beta, I will buy $100 worth of MC.

#4 mogs01gt

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Posted 17 October 2014 - 07:08 AM

View PostSilicon Life, on 17 October 2014 - 06:50 AM, said:


But thats the reason we have graphics options like low, medium, high, ultra, etc. If your computer can't handle the old effects from closed beta, then set it to the appropriate setting. PGI pretty much dumbed down the graphics for everyone even if you had the settings on highest. I for one want them to return the game to the same graphical quality it was in closed beta, with visible pressure waves from explosions, better color grading and less fog. The game runs fine for me on my i7 4770 & GTX 780 TI. If PGI actually brought back the graphics from closed beta, I will buy $100 worth of MC.

F2P games need to bring in the highest volume of players. Having unrealistic minimum requirements will reduce the likely hood of attracting and keeping the masses.

#5 nehebkau

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Posted 17 October 2014 - 07:12 AM

View PostSilicon Life, on 17 October 2014 - 06:50 AM, said:


But thats the reason we have graphics options like low, medium, high, ultra, etc. If your computer can't handle the old effects from closed beta, then set it to the appropriate setting. PGI pretty much dumbed down the graphics for everyone even if you had the settings on highest. I for one want them to return the game to the same graphical quality it was in closed beta, with visible pressure waves from explosions, better color grading and less fog. The game runs fine for me on my i7 4770 & GTX 780 TI. If PGI actually brought back the graphics from closed beta, I will buy $100 worth of MC.


Please explain to me how a:
AMD FX 9590, completely liquid cooled system running a clean windows 7 64 bit install (only used for gaming) with 32 gb 1866 mhz ram and 2 ATI R9 290x graphics card on a gigabyte 990fxa-ud3 using a Corsair Neutroin GTX SSD displaying on an ASUS ROG Swift PG278Q monitor and all the performance tweaks recommended by the community.

Isn't enough computer to get a consistent 60fps on any setting but low with dx 11 in the game.

Explain to me how i can get consistent (as displayed in game by pressing F9) 250 fps in the training grounds on the highest graphics settings and yet my system isn't good enough to get decent frame rates in the real game.

Until they fix this crap, mostly with AMD and ATI, putting more graphics in will further destroy graphics performance and have many players simply walk away -- like me.

#6 Ecrof

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Posted 17 October 2014 - 07:15 AM

View Postmogs01gt, on 17 October 2014 - 07:08 AM, said:

F2P games need to bring in the highest volume of players. Having unrealistic minimum requirements will reduce the likely hood of attracting and keeping the masses.


Doing more with directx 11 should help both the minimum and maximum setting performance.

#7 nehebkau

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Posted 17 October 2014 - 07:16 AM

View PostEcrof, on 17 October 2014 - 07:15 AM, said:


Doing more with directx 11 should help both the minimum and maximum setting performance.


Just so long as "doing more" means optimizing the game and not "adding more superer asplosions n stuff"

#8 mogs01gt

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Posted 17 October 2014 - 07:32 AM

View Postnehebkau, on 17 October 2014 - 07:16 AM, said:

Just so long as "doing more" means optimizing the game and not "adding more superer asplosions n stuff"

this!

#9 Cyberiad

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Posted 17 October 2014 - 07:33 AM

View PostEcrof, on 17 October 2014 - 07:15 AM, said:


Doing more with directx 11 should help both the minimum and maximum setting performance.



Also bringing back the graphics from closed beta wouldn't affect the minimum requirements as they would be added to the highest setting rather than the lowest. If you play on low settings it would not affect you. As for getting a better optimized game, this is a lot more difficult than bringing back graphics from closed beta, since these are simply settings in CryEngine which were already enabled before in closed beta, PGI could re-enable these effects for free pretty much. As for optimizing the game I have noticed that FPS dips happen when LOD changes happen. LOD changes require CPU to process and creates a bottleneck there. Decreasing the amount of LOD changes in the game would put less of a bottleneck on CPU but increase dependence on GPU. I think they should at least consider either creating a new setting for LOD changes or make one of their existing graphics settings actually work and do what it's supposed to do. This way we could at least decrease FPS dips for people with weak CPU's but good GPU.





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