There's more to it than you all think. Often times a mech has multiple
parallel barrels on one arm that when aimed at something create multiple impact points for the weapons coming out of them.
Allow me to demonstrate using the arms of a Nova Cats.
Now, arms are very maneuverable. They can go left, right, up, down, rotate at the shoulder at least if not the elbow for most.
Now, the Nova Cat's right arm has two ERPPCs in it. They fire out of two parallel barrels. If these barrels are parallel how could the two ERPPCs ever hit the
same point when fired simultaneously?
Here's an image of the Nova Cat's right arm's firing pattern:
Okay, what about the left arm? That's three pulse lasers all in parallel barrels. When fired the firing pattern for the left arm would look like this:
If you had both arms converge onto a single target the two firing patterns in the picture above would overlap and an alpha strike would have this firing pattern:
As you can see if you if you want the most weapons to hit a target at once in an alpha strike you have to sacrifice accuracy due to the firing patterns which are different for every weapon because the origin of fire is a different location for every single weapon.
Now, the next most important question:
What about torso weapons?
Torso weapons don't posses the targeting mobility of arms. As mentioned above, arms move! The autocannon on the Atlas does not.
If the autocannon on the Atlas can't move how can it ever be dynamically aligned with targets at dynamic ranges? Wouldn't it be like WWII warbirds where it's set to converge on the reticle at its optimal range? Or would it be set to fire completely perpendicular to the mech's torso and have it's own independent targeting reticle for more precision?
And let's say you have two gauss rifles on a mech, one in each side torso. The convergence range of these gauss rifles are set to a permanent 900 meters. This means that 900 meters the two projectiles will hit the exact same point.
However, as the target draws closer more and more space will occur between the two projectiles' impact points because the "pinpoint convergence" range is now
behind the target. This means that the closer a target is the further apart on the target these projectiles will impact. Eventually, assuming the target is nose to nose with the gauss rifle mech, the furthest away these projectiles' impact point could possibly be is the actual distance between the two barrels firing them.
These are important questions but one thing is for sure: the days of the magic bendy metal B.S. where all weapons can just magically converge on a pinpoint at any and all ranges are behind us. I want some verisimilitude this time around.
Edited by cavadus, 02 November 2011 - 11:05 AM.