Locust As A First Mech?
#21
Posted 17 October 2014 - 09:35 AM
It's some hidden Windows setting that I haven't dug up.
#22
Posted 17 October 2014 - 09:46 AM
Floppy waffles, on 17 October 2014 - 08:40 AM, said:
Cheap and fast is a start, but the Locust is a very fragile mech that is easily destroyed. This is gonna require a lot of speed and skill on your part to survive.
I would highly recommend starting with a 30 to 35 ton light, so you can combine speed with not being as fragile, and from there with some experience consider the Locust (as by then the quirk system will be in for the IS mechs, and perhaps the Locusts will be reasonably easier to use and more accessible; right now they are great fun but very niche mechs for more experienced players -- or 'hair pulling' mechs. )
Some vids, though.
As in the vids, you'll either find a Locust to be hilarious fun...or extremely aggravating and regretful.
For a similar experience with a fair bit more max armor, consider a Spider.
#23
Posted 17 October 2014 - 09:55 AM
Bigbacon, on 17 October 2014 - 09:12 AM, said:
when I first started playing, I used some of the cbills from the first like 10 rounds and bought one. was SUPER disappointed because I didn't know any better, didn't know I would get more free cbills and just overall didn't know enough about the game yet. Sold it.
fast forward to now....I love the little things.
Definitely NOT a good mech to learn the game on, or lights for that matter. I would go Firestarter and then at some point come back to the locust. It takes a lot of patience and time to understand the locusts and how to use it best, more so than any other mech I've used.
If you take it as a first buy then you need to be with it for the long haul and you will probably be greatly disappointed.
Locusts are great fun, but probably the worst things to learn how the game works in. It'd be like going into a tank battle on a motorcycle...when you barely know how to drive the motorcycle and while the tanks are perfectly capable of hitting you even at top speed.
On a side note...
Here's a pair of Locusts being awesome in Battletech against an AS8-D Atlas. (Note, we only have the 7 line of Atlases, AS7-etc.) Last 40 seconds (4 turns) of combat.
A kick through the torso (of a knocked over Atlas) knocking the pilot out (through ammo explosion), accompanied by MGs and lasers through the cockpit transplast (it's a transparent metal armor) viewport, killing the pilot.
#24
Posted 17 October 2014 - 10:04 AM
#25
Posted 17 October 2014 - 10:24 AM
After a while, yes to go out and have fun running around ankle biting other mechs.
#26
Posted 17 October 2014 - 11:10 AM
As a first mech, not a chance. Its a cheap little mech but you get what you pay for. After you have a few mechs under your belt, its fun. I have in the last week or so started to master them because they get picked on all the time and it was more or less a challenge from a friend.
You will not carry the team in a Locust. I do on occasion get 5 kills half a dozen assists and 500+ damage but that is by far the exception. Most of the time I'm lucky to get a kill and have about 200 damage. But that is just the stuff that is easy to measure. I cant tell you how many times I have stopped an enemy push by finding it before it really gets rolling or found the lance of heavies setting up a firing line. Its not uncommon for me to get 10 - 15 spotting assists scouting but let me tell you this is a totally different game in a Locust. There are light mechs and then there is the Locust. Look at it this way, in a Locust your mech is 20 tons, a Gauss rifle plus 1 ton of ammo is 16 tons... That is why I joke with my unit that the Locust command couch is specially made for the pilots. They need room at the edge of the seat for the massive pair of stones those guys have.
#28
Posted 17 October 2014 - 11:27 AM
Videos with Commandos and Spiders, Firestarters and a Cicada.
#29
Posted 17 October 2014 - 11:33 AM
However, I'd recommend not buying a new 'Mech until you've gotten through all 25 of your first matches - you'll get your Cadet Bonus via achievements, which is intended to get you started. In the mean time, play a variety of Champion 'mechs to get a feel for how different build types and chassis work.
My advice is to pick something from Tier 1 or two of This List - it's not perfect, and it's certainly not Scripture, but it'll point you toward the 'mechs that people tend to do well in. I also recommend three important resources for understanding what builds are possible and how weapons and equipment work - Smurfy's , Smurfy's, and Smurfy's. =D Seriously, Smurfy has put together the best reference site I've ever experienced on a game, and his MechLab is a standard resource for just about anyone investigting builds - particularly for a new chassis.
#30
Posted 17 October 2014 - 01:20 PM
Having said that - my Locusts are some of my favorite
I also disagree with comparing the Locust to the Spider, as other than the LCT-1V, the Locusts all carry far more firepower at the expense of armor and JJ - creating two very different styles of play.
#31
Posted 17 October 2014 - 01:48 PM
Shar Wolf, on 17 October 2014 - 01:20 PM, said:
Having said that - my Locusts are some of my favorite
I also disagree with comparing the Locust to the Spider, as other than the LCT-1V, the Locusts all carry far more firepower at the expense of armor and JJ - creating two very different styles of play.
I agree with Shar on this one. If you have patience, aren't a uber leet player who only has fun when he wins and will ragequit when someone kills him, then just uninstall the game and move on.
Otherwise, running the Locust will be painful and lead to a lot of spectating. But you will learn a lot about piloting a mech, things that will help you when you move on to other mechs.
So it really just depends on what kind of player you are.
As to over all expense, almost every single person here left out a very important fact. You can use that spiffy XL engine in other mechs too. So it isn't like you have to spend 12 million to get one for each Locust. Same with the armor and weapons.
In other words, buy one, equip it, and get all the Basic skills. Then strip it bare, armor and all, then buy the 2nd Locust. Outfit it, rinse repeat for third, which you will take all the way thru Elite.
Also, you don't have to fully kit it out before you ever run a match. Sure you would do better if you did, but, again, unless you are one of those uber leet competition kiddies (not talking about ALL comp. players FTR) then just upgrade the ones you KNOW you will keep. The rest, keep them laying around in case you change your mind.
#32
Posted 17 October 2014 - 02:05 PM
I think the game should always tell new players to first finish the first 25 matches before buying anything.
Edited by Elizander, 17 October 2014 - 02:05 PM.
#33
Posted 17 October 2014 - 02:10 PM
Failed.
Got a Jenner. I still died a lot but it worked out much better overall since it's almost as fast and has twice the armor. I think the Raven would have been a better choice, and I know people swear by Firestarters.
Or, you know. Shadowhawk.
But not a locust. It's an 'advanced' mech.
#34
Posted 17 October 2014 - 02:11 PM
Turist0AT, on 17 October 2014 - 09:01 AM, said:
The locust is worthless. You wont able to do enough damage and rack up points in it. Making it very hard to grind(lvl) for and for what? that litle pos mech? Nah get a good mech instead.
Let me explain a litle bit as this is new player section.
In FS9 i can actually get kills and do good damage, not only that. I can kill a mech from behind 1-2 alphas. Locust on the other hand is running around hiding, spotting and hoping you hava a friendly lrm boat noticing it. I dont want to rely on other ppl to do good and im sure you dont too.
I think you just aren't very good in the locust
any mech is worthless in the wrong hands.
#35
Posted 17 October 2014 - 02:15 PM
Floppy waffles, on 17 October 2014 - 08:40 AM, said:
It's definitely cheap and fast, but it's also made out of paper: one hit and you're down and out. It's fun, but it's also completely unforgiving.
I recommend taking a Jenner as your first mech. Great mech, good hitboxes, almost as fast, and FAR more forgiving. Take the Locust once you're used to being tiny - it's definitely fun, but I wouldn't want it to be my first mech.
#36
Posted 17 October 2014 - 02:16 PM
Dawnstealer, on 17 October 2014 - 02:15 PM, said:
as someone else stated, it is only cheap to buy. after that it gets expensive. I think my 1E is probably the most expensive mech I own based on what it has attached to it.
#37
Posted 17 October 2014 - 02:36 PM
Floppy waffles, on 17 October 2014 - 08:40 AM, said:
IMO, the best starter mech is the Hunchback. It has a little bit of everything and is extremely adaptable. So it is good for figuring out what you like to do before spending cash on the more expensive models.
I own a Locust and never play it. A lot of people think Light mechs are the starter mechs, but really, they are probably the most difficult class to play well. If you are not skilled you will get splattered very very easily in them. Assault mechs are just the opposite...their limited mobility makes them gigantic walking targets. They are almost as hard to play as light mechs.
Medium or heavy is where new players should be starting.
Edited by Sadistic Savior, 17 October 2014 - 02:36 PM.
#38
Posted 17 October 2014 - 02:51 PM
1) Fragile! (it must be Italian!) Your first mech chassis will need to be able to generate c-bills. You can't generate many c-bills in a mech that dies easily.
2) Wait until you have played all 25 of your Cadet matches. This will be your money pool. The C-bills become harder to get after the first 25 matches.
3) I recommend Shadowhawks and Hunchies (Medium chassis that are versatile and good learning platforms). For a Heavy, I'd recommend the Caaphract, as it is a solid C-bill generator. Stay away from Assaults for your fist mech. If you are set on a Light, I'd go with Firestarter. Jenners are good, but they have HUGE center torsos.
4) When you decide on a chassis, look first to the more expensive variant. It usually has the better engine that you can then use when leveling other variants. SHD-5M and CTF-3D are examples.
5) Remember that you will need 3 variants of a chassis so that you can level them out. Be aware that some chassis only show what they can do AFTER they have finished the Elite skills level.
#39
Posted 17 October 2014 - 02:53 PM
They both don't hit very hard, but both do have ECM, making it hard for the other team to see you and shoot LRMs at you, and that protection is also provided for your team in bubble of a couple hundred meters or so...
Being the teams ECM coverage is an important job, and it will teach you how to support the big boys, while giving you 9 lives like a cat at times.
If you like to kill stuff... start with the Jager line. Dual Guass or Dual AC20 are effective builds for killing. But getting into those are a bit more pricey. You'd want to buy an XL255 engine, and that runs 5 million cbills alone...
Hunchbacks are getting some love in a few weeks... maybe wait t buy that first mech to see...
#40
Posted 17 October 2014 - 03:18 PM
And that reason is, if you can do well in any of these, you will do 10x better in any of the "good" chassis.
It will be frustrating. It will be aggravating. You will feel the urge to break things. BUT, if you can survive it, and get good in any of these, you will be godlike in a competitive chassis.
At the end of the day, the point is fun. If you have fun blasting away at other players, pick a Dakka Mech. If you have fun running on the redline of heat exhaustion, run a Laser Boat. If you have fun sitting in a corner picking your nose while lobbing endless streams of missiles, or conversely, getting into your opponents face and giving them an SRM24 Hug, run a Missile Boat.
And if you want to beat your head to a bloody pulp against a brick wall, or enjoy the ultimate challenge, run a Locust. Even better. Run a STOCK Locust.
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