What we know or think we know:
# of Quirks = a T5 gets 5 weapon quirks, 4 gets 4, 3 gets 3, 2 gets 2.
Value of Quirks is based entirely of Tier:
(Weapon Class / Specific Weapon System)
T2 = 4% / 10%
T3 = 8% / 15%
T4 = 12% / 20%
T5 = 16% / 25%
1) The specific weapon buffs are larger numbers than general weapon buffs.
-This could easily be reversed. That big thread saying it kills customization is sensationalist garbage but it is an odd choice to make the weapon specific buffs the bigger of the two.
2) The buffs are seemingly not balanced. All T5 buffs aren't created equal.
We know that there will be quirks that increase range, decrease heat, decrease beam duration, increase projectile speed and decrease weapon cooldown.
The problem is that right now it looks like any buff = 20% at T4 and 25% at T5.
That's based off the 3 variants we have seen, which obviously isn't enough to be 100% sure of that but for now lets make the assumption.
I'd like to see more detailed thinking in the numbers. Maybe it is more detailed but the numbers we have seen now make it look as if the values are based entirely on what tier the mech is.
We can start to infer/guess that the values are as follows:
(Weapon Class / Specific Weapon System)
T2 = 4%/10%
T3 = 8%/15%
T4 = 12%/20%
T5 = 16%/25%
Should the cooldown reduction quirk be the exact same value regardless of which weapon? Isn't a faster firing AC20 more powerful than a faster firing Large Laser? Shouldn't we see the AC20 t5 cooldown quirk be a smaller percentage than the t5 LL quirk?
When its not we can basically make a tier list of weapon quirks, its not exact because obviously how many of a weapon you can mount drastically changes how powerful a quirk is.
So roughly speaking best weapons to have quirks for:
AC20, Gauss, PPC > AC5, Large Laser, LPL, SRM6, ERLL, UAC5, LBX10, AC10(if you can mount 2+) > AC10(single mount) SRM4 > SRM2, ML, MPL, SPL, LRM, SSRM > SL > MG, AC2, Flamer
But if AC20 quirks were less drastic than SL quirks...
i.e. T5 Small Laser Cooldown = -25% while T5 AC20 Cooldown = 10%.
Its not such a "bad" thing if the variant focuses on something other than the best Ballistic or best Energy etc.
Because it doesn't work that way people are already rightfully pointing out that the AC10 quirk Hunch shouldn't have been on the same tier as the AC20 Hunch. I loved the tier list but the way it works now a lot of those tiers are wrong. AC10 quirk Hunch is squarely T5 territory but the AC20 Hunch is getting the same buffs to a better weapon so it should be T4 easily.
tl;dr it'd be nice if it felt there was a little more attention to detail and attempt to make it so every Tier-5 weapon quirk was intended to be "close" to equal value.
If they did that and flipped the general vs weap specific values around those two things might improve the post quirk pass build diversity within specific variants and the number of variants considered "viable".
Edited by Hoax415, 17 October 2014 - 09:51 AM.