I have a pair of ideas that I think would help units support newer players:
1) Units should be able to "hire" players (defined as plain members-only, no officers with permissions), paying them a small cbill boost (5%-10%) out of the unit coffers. This would help units support newer players' grind through the initial batches of mechs and inevitable poor purchase decisions up the learning curve.
2) Units should be able to offer members use of a selection of 4 "unit" mechs (1 per weight class), added to the "trial" mech selection. These "unit" mechs would have to be purchased and outfitted using unit coffer mc/cbills (normal mechs only, no heros etc; mc only used for color+pattern) and belong to the unit rather than any member but become available to all members of the unit through the "trial" mech selection dialog. This would let units provide their newer members with good builds as well as adding some distinctiveness and unity to the unit's identity ("the Crusader-pattern Jagermech and Adder unit!") beyond a name tag.
Unit Options To Support Newer Players
Started by LCCX, Mar 10 2015 04:36 PM
2 replies to this topic
#1
Posted 10 March 2015 - 04:36 PM
#2
Posted 10 March 2015 - 05:11 PM
I think idea #2 has the most merit. As for the grind, I think expanding the number of rewards for good play are needed, but thats a different topic probably.
#3
Posted 11 March 2015 - 02:35 AM
all for the unit owned pool mechs. everyone needs a "rudelhutze"* to learn on 
*rudelhutze = someone everyone has been with
oh, and for classic lore factor - make it chameleons, 3025 style.
what about trial of possession and similar 1vs 3 style initiatory match modes ?
*rudelhutze = someone everyone has been with
oh, and for classic lore factor - make it chameleons, 3025 style.
what about trial of possession and similar 1vs 3 style initiatory match modes ?
Edited by April Showers, 11 March 2015 - 02:35 AM.
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