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Unlockable Paint Patterns
#1
Posted 17 October 2014 - 11:50 PM
I buy quite a few one shots, but I never change them once I put them on. If the unlock applied across all chassis I think I would be unlocking several paint jobs to mix things up. It follows, personally at least, I would have spent a lot more MC on patterns overall.
How about you?
#2
Posted 17 October 2014 - 11:54 PM
Hatachi, on 17 October 2014 - 11:50 PM, said:
I buy quite a few one shots, but I never change them once I put them on. If the unlock applied across all chassis I think I would be unlocking several paint jobs to mix things up. It follows, personally at least, I would have spent a lot more MC on patterns overall.
How about you?
i bought one camo when it was cheap with discount.
but basically i only use Hero or champion mechs they can't have other camo god knows why.
#3
Posted 17 October 2014 - 11:56 PM
I think I've only bought One Shots myself so far too.
#4
Posted 18 October 2014 - 12:47 AM
Abisha, on 17 October 2014 - 11:54 PM, said:
i bought one camo when it was cheap with discount.
but basically i only use Hero or champion mechs they can't have other camo god knows why.
Funny thing is that they are rewarding a camo for early clan pack buyers... but they can not use that camo on the mechs they use the most... the (i) variant.!
#5
Posted 18 October 2014 - 02:51 AM
Navid A1, on 18 October 2014 - 12:47 AM, said:
Funny thing is that they are rewarding a camo for early clan pack buyers... but they can not use that camo on the mechs they use the most... the (i) variant.!
And if you were at all surprised by this you haven't been paying attention, no mechs with unique geometry can change their camo pattern, be they hero, founders, phoenix or invasion mechs.
#6
Posted 18 October 2014 - 03:06 AM
Satan n stuff, on 18 October 2014 - 02:51 AM, said:
their is nothing "unique" on the geometry of the Clan mechs they all the same.
same with all the other hero's, founders mech's. they exactly the same geometry
#7
Posted 18 October 2014 - 03:32 AM
Yet in this game you can paint a tiny couple of stripes. Wtf
#8
Posted 18 October 2014 - 03:38 AM
Abisha, on 18 October 2014 - 03:06 AM, said:
their is nothing "unique" on the geometry of the Clan mechs they all the same.
same with all the other hero's, founders mech's. they exactly the same geometry
They actually do have unique geometry, screenshots incoming.
Edit:
Regular Atlas:
Founders Atlas:
Regular Battlemaster:
Phoenix Battlemaster:
Regular Mad Dog:
Invasion Mad Dog:
The hero variants of mechs with standardized geometry use the exact same geometry as the regular variants, the others have unique weapon geometry but are all modified versions of a normal variant, of course they do get very recognizable unique camo patterns while the others use more generic camo patterns.
The differences between the unique models and the regular ones are often subtle, but if you look closely they're not that hard to spot. Use the spoiler tags or open the images on a separate page to alternate between displaying two of the same chassis, and it becomes obvious.
Edited by Satan n stuff, 18 October 2014 - 04:07 AM.
#9
Posted 18 October 2014 - 04:03 AM
http://mwomercs.com/...emech-15-spider
#10
Posted 18 October 2014 - 05:23 AM
Satan n stuff, on 18 October 2014 - 03:38 AM, said:
Edit:
Regular Atlas:
Founders Atlas:
Regular Battlemaster:
Phoenix Battlemaster:
Regular Mad Dog:
Invasion Mad Dog:
The hero variants of mechs with standardized geometry use the exact same geometry as the regular variants, the others have unique weapon geometry but are all modified versions of a normal variant, of course they do get very recognizable unique camo patterns while the others use more generic camo patterns.
The differences between the unique models and the regular ones are often subtle, but if you look closely they're not that hard to spot. Use the spoiler tags or open the images on a separate page to alternate between displaying two of the same chassis, and it becomes obvious.
The camo is a texture...
check the texture files for those mechs (after you extract them from the game files of course)... you will be surprised to see how identical they are
screenshots incoming...
Battlemaster Texture set 1: (for standard, phoenix and a tiger camo)
Standard 1:
Phoenix 1:
Tiger 1:
Standard 2:
Phoenix 2:
Tiger 2:
Edited by Navid A1, 18 October 2014 - 05:42 AM.
#11
Posted 18 October 2014 - 05:31 AM
#12
Posted 18 October 2014 - 05:34 AM
I am just a bit angry that when spending such a high amount of MC on a pattern,(even 50% off is to much IMO) and it can't be used on every mech you own. I can live with the Hero mechs not being able to change, I don't like it, but I can accept it. I can not accept that you can't use the patterns you buy on all other mechs. Colors can be used on all mechs, and so should patterns. Russ if you see this, please, take some time to consider changing this and soon. I think PGI would make up the difference in sales just from people buying way more patterns. Seriously it just seems so wrong, and I am not happy about it.
I want to continue to buy MC, spend it, but this is a joke IMO.
#13
Posted 19 October 2014 - 02:22 AM
Navid A1, on 18 October 2014 - 05:23 AM, said:
The camo is a texture...
I was not referring to the texture, that's why I added the advice on how to view the pictures. Open the pictures of the same chassis in a separate tab for each and switch between them, and you'll see the models are clearly different.
The Founders Atlas has a differently shaped head than a standard Atlas, the Phoenix Battlemaster has completely different shoulders than the regular one, The Invasion Mad Dog has differently shaped hips and extensions on it's torso near the shoulders which aren't present on a standard Mad Dog.
Contrary to what you might think, I am not new to video game technology and I damn well know the difference between a model and a texture.
#14
Posted 19 October 2014 - 02:34 AM
#15
Posted 19 October 2014 - 03:24 AM
Satan n stuff, on 19 October 2014 - 02:22 AM, said:
The Founders Atlas has a differently shaped head than a standard Atlas, the Phoenix Battlemaster has completely different shoulders than the regular one, The Invasion Mad Dog has differently shaped hips and extensions on it's torso near the shoulders which aren't present on a standard Mad Dog.
Contrary to what you might think, I am not new to video game technology and I damn well know the difference between a model and a texture.
Lets say the geometry is 99.99999% different (large enough?)... When you have an identical texture for 2 objects, you can apply any camo variants of it to either one with nearly no issues.
the camo is actually an RGB overlay channel over the same texture. (R=red=color 1 G=green=color 2 B=Blue= color 3)
founder mechs are an exception.! (and they are from a different era of MWO/PGI)
there are different textures for different variants though... like DWF and DWF(i)... but the point here is that the camo is actually easier to make than a whole base texture.
you think why PRIME(I) variant have no 3rd color?... well there is no Blue channel in the texture... you yourself can create a blue channel in photoshop on that texture and baam... you have the 3rd color.
Pooch, on 19 October 2014 - 02:34 AM, said:
you can use most (if not all) of the CURRENT camo textures on your hero/(P) mechs with no issues
clan invasion one use a slightly different one.
Edited by Navid A1, 19 October 2014 - 03:48 AM.
#16
Posted 19 October 2014 - 03:41 AM
Navid A1, on 19 October 2014 - 03:24 AM, said:
Lets say the geometry is 99.99999% different (large enough?)... When you have an identical texture for 2 objects, you can apply any camo variants of it to either one with nearly no issues.
the camo is actually an RGB overlay channel over the same texture. (R=red=color 1 G=green=color 2 B=Blue= color 3)
founder mechs are an exception.! (and they are from a different era of MWO/PGI)
The added and modified geometry on the mechs I used as an example would result in stretched textures on the parts that have the same general arrangement of vertices and missing or cloned texture on added parts. It would look awful.
I imagine the Founders Atlas would have a particularly stupid looking head due to stretching if you could put a standard Atlas camo pattern on it.
Edit: Come to think of it, someone should make that happen so we can all have a good laugh.
Edited by Satan n stuff, 19 October 2014 - 03:43 AM.
#17
Posted 19 October 2014 - 03:46 AM
#18
Posted 19 October 2014 - 03:52 AM
Satan n stuff, on 19 October 2014 - 03:41 AM, said:
I imagine the Founders Atlas would have a particularly stupid looking head due to stretching if you could put a standard Atlas camo pattern on it.
Edit: Come to think of it, someone should make that happen so we can all have a good laugh.
Founder mechs (and clan invasion variants) are an exception. Though, you can apply the camo channel on their base texture with little effort with the talents PGI have at their disposal... damn... give me the tiger (or any other ) base channel template and i can do that in 1 hour...!
Edited by Navid A1, 19 October 2014 - 03:52 AM.
#19
Posted 19 October 2014 - 04:45 AM
Satan n stuff, on 19 October 2014 - 03:41 AM, said:
The regular texture is interchangable with the (i) texture. The special geo on the (i) and (p) mechs texture is actually duplicated on the regular texture set as well. ie you can swap the textures and everything is textured normally.
The other thing to note is that I think without exception that the special geo on those mechs is masked black on all the camospec textures, ie they will just remain the standard grey tones they are painted in the diffuse map even when a different camospec is used other than the special (i) and (p) masks those mechs are locked to.
#20
Posted 19 October 2014 - 04:58 AM
Edited by Rhaegor, 19 October 2014 - 06:20 AM.
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