Ppc Speed
#1
Posted 15 October 2014 - 12:15 PM
#2
Posted 15 October 2014 - 12:19 PM
#3
Posted 15 October 2014 - 12:20 PM
#4
Posted 15 October 2014 - 12:22 PM
Edited by Monkey Lover, 15 October 2014 - 12:22 PM.
#5
Posted 15 October 2014 - 12:22 PM
Anyway, I do think some mechs will get PPC buffing quirks in November when the quirk system goes live. I wouldn't doubt if mechs like the Awesome and Catapult K2 get some PPC specific quirks (even possibly affecting projectile speed).
Those may be the mechs to get for PPC goodness.
#6
Posted 15 October 2014 - 12:34 PM
MeiSooHaityu, on 15 October 2014 - 12:22 PM, said:
Anyway, I do think some mechs will get PPC buffing quirks in November when the quirk system goes live. I wouldn't doubt if mechs like the Awesome and Catapult K2 get some PPC specific quirks (even possibly affecting projectile speed).
Those may be the mechs to get for PPC goodness.
That would be great as im a Cat pilot with the K2 and Jester mastered. I just have a hard time judging where a target will be when I fire. I miss half my PPC shots because the blue blob is slow as hell. Im not even saying they need to make it dramatically faster. maybe 50% faster, 1400 M/S would be fair in my opinion. Its still not an OP weapon at that speed because people have to aim and expose themselves just like any other direct fire weapon.
Edited by Ronin X, 15 October 2014 - 12:35 PM.
#7
Posted 15 October 2014 - 12:41 PM
#8
Posted 15 October 2014 - 12:48 PM
MeiSooHaityu, on 15 October 2014 - 12:22 PM, said:
Anyway, I do think some mechs will get PPC buffing quirks in November when the quirk system goes live. I wouldn't doubt if mechs like the Awesome and Catapult K2 get some PPC specific quirks (even possibly affecting projectile speed).
Those may be the mechs to get for PPC goodness.
Yeah, but huge alphas are still in the game. And the de-sync only works at longer ranges. This way they did nerf PPC + Gauss sniping but they also cut down the power of every single build using the PPC.
They should buff up PPC speed and implement ghost heat based on alpha damage, not weapon type, IMHO, that might work better.
#9
Posted 15 October 2014 - 12:56 PM
Marmon Rzohr, on 15 October 2014 - 12:48 PM, said:
They should buff up PPC speed and implement ghost heat based on alpha damage, not weapon type, IMHO, that might work better.
Buff the speed back up but implement a strict "Falloff" as in other games like Eve Online. the standard PPC fires at 1500 m/s (lets say) but outside of 450 meters it does greatly reduced damage - say 50% of max a 500 meters - and zero damage beyond 525.
ERPPC range can then also be nerfed to something like 750 meters (lets be real who cares about targets past 700-750 meters anyway except for the occasional sighting in your crosshares and a quick snipe), Up to 700 meters the PPC does full damage, past 800 its zero damage.
Before people say, ALPHA is OP - think about realism. The thing is firing SUPERCHARGED PARTICLES AS HOT AS THE SUN - yes this is my scientific opinion on the physics of the weapon. Just because a weapon is strong doesnt mean it should be nufed
Edited by Ronin X, 15 October 2014 - 01:00 PM.
#10
Posted 15 October 2014 - 12:56 PM
#11
Posted 15 October 2014 - 12:57 PM
#12
Posted 15 October 2014 - 01:08 PM
the PPC has a minimum range and it's hard to use at maximum range so it's got this limited cone of reliable usability that's stupid, while each ERPPC needs 100 DHS to use as a primary weapon
they need to look at the c-ERPPC and re-assess both IS PPC's in relation to it
#13
Posted 15 October 2014 - 01:13 PM
Ronin X, on 15 October 2014 - 12:15 PM, said:
Your not going to get any favorable feedback from the forums people want the PPC to stay as a crappy weapon so everyone will tell you its "fine" just got to l2p with a inferior weapon to any clan lasers or IS lasers.
#14
Posted 15 October 2014 - 01:19 PM
#15
Posted 15 October 2014 - 01:21 PM
What I have in mind is:
- Universally increase PPC & ERPPC projectile speed to a good number like 1400m/s, for example, so that it is a viable long range weapon.
- Make the weapon an AOE weapon that does 5/2.5/2.5 dmg spread for IS PPC/ERPPC and 9/3/3 spread for CER PPC.
I can imagine the PPC being a high-energy charged-particle weapon that tends to disperse and cause AOE damage across multiple components. It'd be amazing if it looked like an Ion cannon from Star Wars movies. Ok, i'm probably asking for too much there.
#17
Posted 15 October 2014 - 01:22 PM
So if you can get good with using AC 10s, you'll do just fine with PPCs.
Edited by Mechwarrior Mousse, 15 October 2014 - 01:52 PM.
#18
Posted 15 October 2014 - 01:23 PM
And yes, it's aggravating to think they nerfed the PPC because they felt the gauss was overpowered.
#19
Posted 15 October 2014 - 01:28 PM
Oh, and my BJ-3 says hi.
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