It is *so* different, in fact, that more often than not your teammates are upset with you if you achieve the stated objective once it is clear that your team has won the actual primary objective (e.g. once your side has gotten 3+ kills ahead). And it is never in a team's interest to, for example, sacrifice a lance to a holding action while the other two lances capture the base. Your team will get almost no kills, 2/3s of the team get no assists, and the resulting rewards are terrible. Because capturing the base or running around capturing resource points is *not the primary objective*. It's some side show to throw a bone to ... roleplayers who don't want every match to be nothing but an arena team deathmatch?
"Fundamental Conflicts in Contemporary Game Design" by Jonathan Blow
https://www.youtube....aREO4OcZg#t=975
the 6 minutes from 16:15 to 22:25
Accordingly, I'd suggest making a change to ensure that either
1) capturing stuff actually is the primary objective; e.g. give every player on the winning team a kill assist on all remaining mechs on the losing team
2) capturing is clearly the secondary objective, de-emphasized with ready room text like "destroy the enemy team, or capture their base if you can't"
Edited by LCCX, 18 October 2014 - 08:04 AM.