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Quad Mechs?
#1
Posted 20 November 2014 - 11:32 AM
#2
Posted 20 November 2014 - 11:59 AM
#3
Posted 20 November 2014 - 12:06 PM
Units like the Goliath have what looks to be a turret on top (even though it isn't). But you could imitate this by giving it a large (or even 360 degree) torso twist. The trick is giving out quirks like that but not make it overpowering.
And yes I know, Goliath is unseen, just using it as an example.
#4
Posted 20 November 2014 - 12:07 PM
#5
Posted 20 November 2014 - 12:11 PM
Probably not worth it anyway, given that there's maybe five 'mechs in the time frame they could add.
(I can only think of two off the top of my head, the Scorpion and the Goliath, though there are probably more)
#7
Posted 20 November 2014 - 12:20 PM
For whatever that's worth.
#8
Posted 20 November 2014 - 01:04 PM
#10
Posted 20 November 2014 - 01:46 PM
#11
Posted 20 November 2014 - 03:35 PM
IceSerpent, on 20 November 2014 - 11:59 AM, said:
They frequently use turrets for their weapons. It's the view that would need to change. It would have to emphasize the mech use of synthetic vision, and provide a view akin to a turreted, panoramic view scope/cam.
#12
Posted 20 November 2014 - 03:50 PM
IceSerpent, on 20 November 2014 - 11:59 AM, said:
Strafing would be your torso twisting.
Such as while running forward, you would strafe to the left while turning right. This functions pretty much the same as torso twisting.
A and D would be your strafing (or turning, but mods to strafing while you hold shift or something), moving the mouse would also count as turning, and the turrets (if there are any) would operate the same as arms do.
The only cool thing would be the legs and body conturing to form with the terrtain, but the mechs with two legs don't even do that so i think it would look pretty dumb when you're going over hills your back legs float in the air and your front legs sink into the terrain.
which is unfortunate because I really wanna pilot my tarantula.
What I think would be really neat is that if quad mechs gain an agility boost to turning the faster they go. They have double the amount of contact points than bipeds do and can make turns quickly while on the move.
Edited by MoonUnitBeta, 20 November 2014 - 03:55 PM.
#13
Posted 20 November 2014 - 03:57 PM
If the driver controlled the normal frontal weapons as usual and the turret gunner controlled some bigass heavy weapon or anti light weapons with a 360 rotation it would make them pretty hard to ambush and offset the extremely low speed and agility.
Edited by Sjorpha, 20 November 2014 - 04:00 PM.
#14
Posted 20 November 2014 - 04:43 PM
#15
Posted 20 November 2014 - 04:52 PM
Only if they can fire Quad Lasers...
#16
Posted 20 November 2014 - 05:12 PM
#17
Posted 20 November 2014 - 05:41 PM
IceSerpent, on 20 November 2014 - 12:17 PM, said:
Both Scorpion and Goliath are unseen.
Even though they gave them the reseen treatment, both those mechs are from dougram and legal to use.
interestingly the original goliath had a turret for the main gun, the resculpt does not.
The only quads I can think of with turret mounts are the barghest 4T and thunder stallion.
as far as the game engine goes, I think the side stepping might pose a problem.
#18
Posted 20 November 2014 - 06:42 PM
http://www.sarna.net/wiki/Snow_Fox
You'll likely find many/several of them are turreted.
The spider like ones would be the only quad chassises id expect to have a viable side-step.
Here is a link to quads, the hard part is find many in our timeline.
http://www.sarna.net...uad_BattleMechs
Edited by CocoaJin, 20 November 2014 - 07:13 PM.
#19
Posted 20 November 2014 - 06:51 PM
First) you sacrifice 12 critical slots a (6 off of each arm)
2) All of your weapons are torso mounted, putting a serious limit on what you can carry.
3) you side torso profile would be huge and there would be any shield arms to protect it.
4) absolutely no torso twist unless they add a turrent, and what location would that be? CT (2 critical slots) or Head (1 critical slot).
It would require a massive rework of the current mech construction. I suggest you continue to use our current quad-ish mech, the Stalker.
#20
Posted 20 November 2014 - 08:17 PM
Agent 0 Fortune, on 20 November 2014 - 06:51 PM, said:
First) you sacrifice 12 critical slots a (6 off of each arm)
2) All of your weapons are torso mounted, putting a serious limit on what you can carry.
3) you side torso profile would be huge and there would be any shield arms to protect it.
4) absolutely no torso twist unless they add a turrent, and what location would that be? CT (2 critical slots) or Head (1 critical slot).
It would require a massive rework of the current mech construction. I suggest you continue to use our current quad-ish mech, the Stalker.
I am sorry the Stalker is a Reverse Joint yup pretty much they don't have a quad mech and don't say quad-ish there is nothing ish about having 2 legs this is like saying the Cicada is a Quad-ish. So in the end they don't have Quad mechs and they probably never will its like asking for tanks and aerotech.
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