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I Did It. I Found A Jester Build That Doesn't Suck

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#21 topgun505

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Posted 19 October 2014 - 08:33 PM

My build is 2 ERLL, 4 ML, 2 AMS w/3 tons + 2 JJ. 93kph with max armor. Prior to the clans coming out it was damn good. Now? It can hold it's own but it's no longer top notch. Still good though.

#22 Macksheen

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Posted 19 October 2014 - 08:42 PM

Mine is similar or rather darn near identical 4xERLL ... Though I do on occasion swap to three LPL instead

Edited by Macksheen, 20 October 2014 - 03:23 AM.


#23 RussianWolf

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Posted 19 October 2014 - 08:51 PM

Run mine with 2ERLL and 4SL. Runs pretty cool and is great with those pesky lights.

Edited by RussianWolf, 19 October 2014 - 08:52 PM.


#24 Lord de Seis

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Posted 19 October 2014 - 09:56 PM

View PostJazzbandit1313, on 19 October 2014 - 06:55 PM, said:

Finally. Something to slap on this mech that just FEELS right to play. It has the 4 mls placement from the K2 that makes me feel like I'm in a spaceship when i fire (pew pew) and the utility/range of the ER large in the CT (pretty good zombie firepower) Sure, a 6mls, or 6 mpls build has the same alpha, but lacks the range and heat eff. (in most cases) of this build.

This build takes everything that's great about the Jester, JJ's, Dual AMS, plenty of energy hardpoints and combines it with the utility of a standard engine. For example, not dying instantly to a diregauss while faced sideways and getting your side torso disintegrated from across the map (happens way too often these days)

I urge all you faithful Jester pilots out there to give this a try. While it may lack the punch of the ever so famous 2erl and 4 mls, it still finds a way to deal decent damage while having some of the best surviveability out there with JJ's, dual AMS, stnd engine, and 400 armor.

I've been averaging more than 700 damage over a 30 round testing period with 3-4 kills and assists in about 75% of those matches.

Give it a try and let me know what you think!

http://mwo.smurfy-ne...a4ab4cc1e207427


I will try it out tomorrow, going to drop 2 tons of AMS ammo for more heat sinks I think. 4 tons is way to much.

#25 Cyborne Elemental

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Posted 20 October 2014 - 12:42 AM

Yep, Catapults are one of those rare mechs that can run XL and still keep a pretty high survivability, gotta shift that armor on your front CT and it does pretty well, arms and CT are prime targets, legs and torso's seem to get ignored alot on them.

#26 Evil Ed

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Posted 20 October 2014 - 12:52 AM

I miss the days when 2xPPC/4xML was viable. With quirks incoming 4xLL will be the thing.

#27 TexAce

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Posted 20 October 2014 - 01:07 AM

View Postknightsljx, on 19 October 2014 - 07:14 PM, said:

you're missing the whole point of the Jester


damn, I didn't know those go that fast Oo

#28 Alistair Winter

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Posted 20 October 2014 - 01:17 AM

People who put medium lasers in the arms of a CPLT-K2 or Jester should be permabanned from this game. They are the worst sort of people. Their behavior cannot be tolerated in civilized society.

View Postdivinedisclaimer, on 19 October 2014 - 08:19 PM, said:

I've done over 800 damage in a mech with .9 heat efficiency, lol.
4LL or bust for the Jester.

This. 4 LL is by far my best build for the CPLT-K2, and it's even better for the Jester.

#29 Chrithu

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Posted 20 October 2014 - 01:49 AM

Sure that's a solid build. But with L5 range modules and the adjustments to heat that were made there is just no way to make me swap my pulse lasers back to normal lasers again. 2 LPL + 4MPL @ 87 KPH are just the perfect build for me on my Jester. In fact it made me see just how useful pulse lasers actually are when used the right way, thus I started changig all my energy boats to pulse laser builds.

And as far as a zombie survivability build on the Catapult chassis goes: I doubt that the effect is anywhere near the effect of such a build on a "humanoid chassis". The small "bird" chassis (raven, jenner, catapult) have too big a cone from which the CT can be hit and too much of an agility and firepower advantage from using XL. Never ever would I sacrifice that speed and alpha oomph at the off chance of surviving without the STs and still being somehow useful.

#30 Athalus

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Posted 20 October 2014 - 02:02 AM

JESTER

Did this while bored. Slow-ish, terrible heat efficiency, no AMS/JJs, limited range.

...but the firepower of a effing assault 'mech!
(Scored 945 dmg with it once, still can't believe that)

#31 NeoCodex

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Posted 20 October 2014 - 02:31 AM

What if you try 3 large pulse and faster engine with cooler build or 2 large / 2 pulse?

#32 SgtMagor

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Posted 20 October 2014 - 02:51 AM

haven't used my jester since the stat reset but this is what I was using. was working ok for me.

3-large lasers
2-med lasers
1-small laser
2-AMS
BAP

#33 Macksheen

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Posted 20 October 2014 - 03:33 AM

This is how I run the 3xLPL
http://mwo.smurfy-ne...faf339130371de7

I've done 4xERLL, but never been happy about how the tonnage laid out. I ran it anyway, mind, with 3 or so tons of things I changed or moved around between drops; never quite got happy with it (though did settle on the a build nearly identical to whoever's link above)

Edited by Macksheen, 20 October 2014 - 03:36 AM.


#34 levitas

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Posted 20 October 2014 - 04:05 AM

Given the announced quirks will be a 15% reduction in heat for llas and a 15% increase in llas range, I'm putting my money on 4x llas builds being the way to go after quirk implementation.

#35 Joe Mallad

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Posted 20 October 2014 - 04:41 AM

I run my Jester with 2 LL and 4 ML. With the quirks for LLs, it will actually help my build out a bit. I still think having JJ or ECM should not count against any mech when it comes to number of quirks it gets. I would have like to see the Jester get at least one additional quirk.

#36 Joe Mallad

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Posted 20 October 2014 - 04:45 AM

View Postsolar levitas, on 20 October 2014 - 04:05 AM, said:

Given the announced quirks will be a 15% reduction in heat for llas and a 15% increase in llas range, I'm putting my money on 4x llas builds being the way to go after quirk implementation.
yeah I have a K2 right now that I run 4 LLs on. It's my "laser cat". If I can now do that same build on my Jester with the added quirks and get the C-bill bonus and what not, I'll be dropping the "laser cat".

#37 Joe Mallad

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Posted 20 October 2014 - 04:49 AM

If they are going to penalize a mech for having JJs or ECM and give I less quirks, they should allow for another quirk or 2 if you take those things off. There are times I have not run my jester with JJs. There has been times that I have not run my Atlas DDC with ECM lol.

#38 HekiDanjo

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Posted 20 October 2014 - 04:57 AM

I've been running mine like this for some time with great success. I totally dumped the jets. Since the nerf the thing flies like bricks don't. I added a LLas range module and it's quite effective and survivable.
...I'm rather stoked about the quirks.

#39 DasaDevil

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Posted 20 October 2014 - 08:38 AM

I really wish the bonus applied to ERLL's. This mech would severely shine if it could push the range out even further.





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